~ same prompt, different LLM — every model gets the same brief in Blender, you judge the render ~
OpenAI / GPT 6 Astra / thinking:max has entered the arena NEW!
High noon at the last airlockCategory: characterCapture: stillsPrompt: v2Difficulty: ▮▮▮▮▮
TX: space-cowboy-duel.md — composed prompt
── block: build-request-open@v2 (start, global) ──

Task

Complete the following Blender task:

<task>

A single space cowboy in the final seconds before a duel, leaning against the exterior corner of a weathered frontier saloon. One full-body character, one saloon façade, one readable pose.

Character and pose. Create one believable adult human with correct proportions, natural weight distribution, a readable face, and individually posed fingers. The shoulder and hip rest against the wall, one boot is crossed or braced, and the head turns toward an unseen opponent. The gun hand remains open a few centimeters above the pistol grip. The hand, holster, and face must all be clearly visible.

Costume. Combine western clothing with functional space equipment: a long duster coat over a fitted vac-suit, chest-mounted life-support hardware, backpack unit, collar ring, hoses, sealed gloves, and heavy magnetic boots. Use a wide-brimmed hat integrated around a transparent helmet dome. Add a gun belt with an energy revolver in an open holster and cells in belt loops. Leather, cloth, metal, glass, and polymer must read as distinct materials.

Saloon. Model only the exterior corner and entrance of a space-frontier saloon. Required elements: covered porch, support posts, swinging airlock-style doors, dusty windows, riveted metal reinforcement, exposed utility conduits, and a large weathered “SALOON” sign above the entrance. The building should combine Old West proportions with improvised colony construction. Do not build a complete town.

Ground. Use a small area of dusty terrain with grit, footprints, and scattered scrap. A cable tumbleweed may be included, but it must remain secondary.

Lighting. Use a hard, low, warm key light that creates a long sharp shadow across the wall and ground. Add cool ambient fill and a subtle warm glow from inside the saloon. Keep the lighting high-contrast and cinematic while preserving readable anatomy and materials.

Composition. Use a chest-height or slightly low camera in a three-quarter view. The cowboy must dominate the frame, while the saloon entrance and sign remain clearly recognizable. Keep the entire body visible from hat to boots. Avoid extreme perspective distortion and excessive depth of field.

3D evaluation requirements.

  • One fully modeled and posed human character.
  • Correct anatomy and readable hands.
  • Clear contact between body, boots, wall, and ground.
  • Real cloth folds and layered costume construction.
  • Separate modeled hard-surface components for suit equipment and weapon.
  • Distinct material response for leather, fabric, metal, glass, and polymer.
  • Modeled saloon architecture with visible construction details.
  • No flat image cards, billboard geometry, or texture-only substitutes for major details.
── block: build-request-close@v2 (end, global) ──
</task>
RUNS ON THIS TASKview in gallery →
RUNPROMPTCONTESTANTSTATUSCOST
r1 · 2026-09-05v2OpenAI / GPT 6 Astra / thinking:mediumok$0.99
r1 · 2026-07-31v2OpenAI / GPT 5.6 Luna / thinking:maxok$0.07
r1 · 2026-07-17v2OpenAI / GPT 5.6 Lunaok$0.04
Votes cast on this bench: 000482 · 157 runs · 25 contestants
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