--TASK space-cowboy-duel: ## Task
Complete the following Blender task:
<task>
A single space cowboy in the final seconds before a duel, leaning against the exterior corner of a weathered frontier saloon. One full-body character, one saloon façade, one readable pose.
Character and pose. Create one believable adult human with correct proportions, natural weight distribution, a readable face, and individually posed finger… 02:57>>execute_blender_code({"code":"import bpy, math, mathutils, random\nfrom mathutils import Vector\nfrom math import radians, sin, cos, atan2, sqrt\n\n# ---------- clean scene ----------\nif bpy.ops.object.mode_set.poll():\n try: bpy.ops.object.mode_set(mode='OBJECT')\n except: pass\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor datablocks in (bpy.data.meshes, bpy.data.cur…)
03:08<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 16, in <module>\nTypeError: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', '…
03:32>>execute_blender_code({"code":"import bpy, math, mathutils, random\nfrom mathutils import Vector\nfrom math import radians, sin, cos, atan2, sqrt\n\n# clean scene\nif bpy.ops.object.mode_set.poll():\n try: bpy.ops.object.mode_set(mode='OBJECT')\n except: pass\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nscene=bpy.context.scene\nscene.render.engine='BLENDER_EEVEE'\nscene.re…)
03:34<<{
"status": "ok",
"result": {
"stage": "setup",
"materials": 33
}
}
04:34>>execute_blender_code({"code":"# ---------- GROUND ----------\ncube('Dusty_terrain_base',(2.5,1.6,-.12),(18,15,.22),ground_mat,bev=.08,coll='GROUND')\nfor i,(x,y,sx,sy,rot) in enumerate([(-2,.8,2.5,.8,.12),(4.5,-1.4,3.8,1.2,-.15),(7.8,3.8,2.8,1.4,.25),(-1.5,4.8,1.8,.8,-.2)]):\n cube('Dust_rutted_patch_%02d'%i,(x,y,.015),(sx,sy,.025),dust_dark,rot=(0,0,rot),bev=.04,coll='GROUND')\nrandom.seed(12)\nfor i in range(42):…)
04:41<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 2, in <module>\nNameError: name 'cube' is not defined\n"
}
05:03>>execute_blender_code({"code":"import bpy\nhelper = '''import bpy, math, random\nfrom mathutils import Vector\nfrom math import radians, sin, cos\ncollections={nm:bpy.data.collections.get(nm) for nm in [\"ARCHITECTURE\",\"CHARACTER\",\"GROUND\",\"LIGHTING\",\"DETAILS\"]}\ndef assign_mat(o,m):\n if m: o.data.materials.append(m)\ndef M(n): return bpy.data.materials.get(n)\ndef move_to(o,c):\n for x in list(o.users_…)
05:04<<{
"status": "ok",
"result": {
"stored": true,
"chars": 4984,
"collections": [
"ARCHITECTURE",
"CHARACTER",
"Collection",
"DETAILS",
"GROUND",
"LIGHTING"
]
}
}
06:07>>execute_blender_code({"code":"exec(bpy.data.texts['HelperCode'].as_string())\n# ---------- ground ----------\ncube('Dusty_terrain_base',(2.5,1.6,-.12),(18,15,.22),M('Dust_ochre_grit'),bev=.08,coll='GROUND')\nfor i,(x,y,sx,sy,rot) in enumerate([(-2,.8,2.5,.8,.12),(4.5,-1.4,3.8,1.2,-.15),(7.8,3.8,2.8,1.4,.25),(-1.5,4.8,1.8,.8,-.2)]): cube('Dust_rutted_patch_%02d'%i,(x,y,.015),(sx,sy,.025),M('Footprint_dust'),rot=(0,0,ro…)
06:08<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 1, in <module>\nNameError: name 'bpy' is not defined\n"
}
06:36>>execute_blender_code({"code":"import bpy\nexec(bpy.data.texts['HelperCode'].as_string())\n# ground\ncube('Dusty_terrain_base',(2.5,1.6,-.12),(18,15,.22),M('Dust_ochre_grit'),bev=.08,coll='GROUND')\nfor i,(x,y,sx,sy,rot) in enumerate([(-2,.8,2.5,.8,.12),(4.5,-1.4,3.8,1.2,-.15),(7.8,3.8,2.8,1.4,.25),(-1.5,4.8,1.8,.8,-.2)]): cube('Dust_rutted_patch_%02d'%i,(x,y,.015),(sx,sy,.025),M('Footprint_dust'),rot=(0,0,rot),bev=.04…)
06:40<<{
"status": "ok",
"result": {
"stage": "architecture",
"objects": 231
}
}
07:27>>execute_blender_code({"code":"import bpy, math, random\nfrom mathutils import Vector\nfrom math import radians, sin, cos\nexec(bpy.data.texts['HelperCode'].as_string())\n# ---------- CHARACTER: one fully modeled, posed space cowboy ----------\nSU=M('Vac_suit_navy'); SH=M('Vac_suit_seams'); CO=M('Duster_brown_canvas'); COD=M('Duster_fold_shadow'); LE=M('Belt_and_holster_leather'); LED=M('Leather_edges'); POL=M('Hard_po…)
07:30<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 75\n for side,sgn in [('L',1),('R',-1):\n ^\nSyntaxError: invalid syntax\n"
}
08:12>>execute_blender_code({"code":"import bpy, math, random\nfrom mathutils import Vector\nfrom math import radians, sin, cos\nexec(bpy.data.texts['HelperCode'].as_string())\n# ---------- CHARACTER: one fully modeled, posed space cowboy ----------\nSU=M('Vac_suit_navy'); SH=M('Vac_suit_seams'); CO=M('Duster_brown_canvas'); COD=M('Duster_fold_shadow'); LE=M('Belt_and_holster_leather'); LED=M('Leather_edges'); POL=M('Hard_po…)
08:22<<{
"status": "ok",
"result": {
"stage": "character",
"objects": 419,
"character_head": "Cowboy_head",
"fingers": 20
}
}
08:32>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import radians\nexec(bpy.data.texts['HelperCode'].as_string())\n# lighting, camera, render settings\nworld=bpy.context.scene.world or bpy.data.worlds.new('World');bpy.context.scene.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(.008,.015,.035,1);world.node_tree.nodes['Background'].inpu…)
08:33<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 20, in <module>\nAttributeError: 'Scene' object has no attribute 'node_tree'\n"
}
08:41>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\n# lighting/camera survived before compositor error\nscene=bpy.context.scene\n# remove any existing test lights? create if absent\ncoll=bpy.data.collections.get('LIGHTING')\nworld=scene.world or bpy.data.worlds.new('World');scene.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(.008,.015,.035,1);wo…)
08:42<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 27, in <module>\nAttributeError: 'Scene' object has no attribute 'node_tree'\n"
}
08:50>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects.get('Presentation_Camera')\nif cam is None:\n cd=bpy.data.cameras.new('Presentation_Camera');cam=bpy.data.objects.new('Presentation_Camera',cd);bpy.data.collections.get('LIGHTING').objects.link(cam)\nscene.camera=cam;cam.location=(-7.9,-11.8,3.35);cam.rotation_euler=(Vector((2.55,2,2.72))-cam.locati…)
08:51<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 18, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\space_cowboy_saloon.blend@ for writing: No such file or…
08:55>>execute_blender_code({"code":"import bpy, os\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects.get('Presentation_Camera');scene.camera=cam\ncam.location=(-7.9,-11.8,3.35);cam.rotation_euler=(Vector((2.55,2,2.72))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=52;cam.data.sensor_width=36;cam.data.dof.use_dof=False\nscene['benchmark_task']='Space cowboy duel at weathered fronti…)
08:56<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 17, in <module>\nRuntimeError: Error: Render error (No error) cannot save: 'C:\\space_cowboy_saloon_preview.png'\n\n",
"stdout": "Info: …
09:00>>get_blendfile_summary_path_info({})
09:00<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<repo>\\apps\\console\\space_cowboy_saloon.blend",
"is_saved": true,
"is_dirty": false,
"age_seconds": 5.5,
"file_size_bytes": 746860,
"backups": []
}
}
09:03>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\nscene.render.filepath='<repo>/apps/console/space_cowboy_saloon_preview.png'\n# keep saved filepath untouched\nbpy.ops.render.render(write_still=True)\n# save again with current settings\nbpy.ops.wm.save_as_mainfile(filepath='<repo>/apps/console/space_cowboy_saloon.blend')\nresult={'rendered':True,'path':scene.render.filepath,'file':bpy.data.filepath}"})
09:04<<{
"status": "ok",
"result": {
"rendered": true,
"path": "<repo>/apps/console/space_cowboy_saloon_preview.png",
"file": "<repo>\\apps\\console\\space_cowboy_saloon.blend"
},
"stdout": "Info: Saved as \"space_cowboy_saloon.blend\"\n"
}
09:06>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
09:06<<Error executing tool get_screenshot_of_area_as_image: No area with type 'IMAGE_EDITOR' found. Available: OUTLINER, PROPERTIES, TIMELINE, VIEW_3D
09:09>>execute_blender_code({"code":"import bpy\n# switch current 3d view to camera and rendered preview via viewport camera\nfor area in bpy.context.screen.areas:\n if area.type=='VIEW_3D':\n area.spaces.active.region_3d.view_perspective='CAMERA'\n area.spaces.active.shading.type='RENDERED'\n break\nresult={'areas':[(a.type,a.spaces.active.type) for a in bpy.context.screen.areas]}"})
09:09<<{
"status": "ok",
"result": {
"areas": [
[
"PROPERTIES",
"PROPERTIES"
],
[
"OUTLINER",
"OUTLINER"
],
[
"DOPESHEET_EDITOR",
"DOPESHEET_EDITOR"
],
[
"VIEW_3D",
"VIEW_3D"
]
]
}
}
09:11>>get_screenshot_of_area_as_image({"area_ui_type":"VIEW_3D","size_limit_in_bytes":1000000})
09:12<<
09:12imgimage delivered — get_screenshot_of_area_as_image
09:29>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects['Presentation_Camera']\ncam.location=(-4.8,-8.8,3.0)\ncam.rotation_euler=(Vector((2.25,2.0,2.72))-cam.location).to_track_quat('-Z','Y').to_euler()\ncam.data.lens=55\ncam.data.sensor_width=36\nscene.camera=cam\nscene.render.filepath='<repo>/apps/console/space_cowboy_saloon_preview.png'\nbpy.ops.wm.save_…)
09:30<<{
"status": "ok",
"result": {
"camera_location": [
-4.800000190734863,
-8.800000190734863,
3.0
],
"target": [
2.25,
2,
2.72
],
"saved": "<repo>\\apps\\console\\space_cowboy_saloon.blend"
},
"stdout": "Info: Saved as \"space_cowboy_saloon.blend\"\n"
}
09:33>>get_screenshot_of_area_as_image({"area_ui_type":"VIEW_3D","size_limit_in_bytes":1000000})
09:34<<
09:34imgimage delivered — get_screenshot_of_area_as_image
09:46>>execute_blender_code({"code":"import bpy\nfor a in bpy.context.screen.areas:\n if a.type=='VIEW_3D':\n a.type='IMAGE_EDITOR'\n a.spaces.active.image=bpy.data.images.get('Render Result')\n break\nresult={'changed':True}"})
09:46<<{
"status": "ok",
"result": {
"changed": true
}
}
09:49>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
09:50<<
09:50imgimage delivered — get_screenshot_of_area_as_image
09:55>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects['Presentation_Camera'];cam.location=(-4.2,-7.4,2.85);cam.rotation_euler=(Vector((2.05,2.0,2.68))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=58\nscene.render.resolution_x=768;scene.render.resolution_y=768;scene.render.resolution_percentage=100;scene.render.filepath='<repo>/apps/conso…)
09:57<<{
"status": "ok",
"result": {
"saved": "<repo>\\apps\\console\\space_cowboy_saloon.blend",
"camera": [
-4.199999809265137,
-7.400000095367432,
2.8499999046325684
]
},
"stdout": "Info: Saved as \"space_cowboy_saloon.blend\"\n"
}
10:01>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
10:02<<
10:02imgimage delivered — get_screenshot_of_area_as_image
10:07>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects['Presentation_Camera'];cam.location=(-2.8,-6.0,2.8);cam.rotation_euler=(Vector((1.5,1.9,2.65))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=62\nscene.render.filepath='<repo>/apps/console/space_cowboy_saloon_preview.png';bpy.ops.wm.save_as_mainfile(filepath='<repo>/apps/console/space_c…)
10:09<<{
"status": "ok",
"result": {
"camera": [
-2.799999952316284,
-6.0,
2.799999952316284
],
"target": [
1.5,
1.9,
2.65
]
},
"stdout": "Info: Saved as \"space_cowboy_saloon.blend\"\n"
}
10:14>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# replace view area back to 3d, camera rendered\nfor a in bpy.context.screen.areas:\n if a.type=='IMAGE_EDITOR':\n a.type='VIEW_3D';a.spaces.active.region_3d.view_perspective='CAMERA';a.spaces.active.shading.type='RENDERED';break\nresult={'done':True}"})
10:15<<{
"status": "ok",
"result": {
"done": true
}
}
10:21>>get_screenshot_of_area_as_image({"area_ui_type":"VIEW_3D","size_limit_in_bytes":1000000})
10:25<<
10:25imgimage delivered — get_screenshot_of_area_as_image
10:42>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects['Presentation_Camera']\n# Slightly wider chest-height composition: full hat-to-sole silhouette with sign and entrance\ncam.location=(-3.45,-7.15,2.95)\ncam.rotation_euler=(Vector((1.85,2.0,2.62))-cam.location).to_track_quat('-Z','Y').to_euler()\ncam.data.lens=55\ncam.data.sensor_width=36\ncam.data.dof.…)
10:43<<{
"status": "ok",
"result": {
"saved": "<repo>\\apps\\console\\space_cowboy_saloon.blend",
"engine": "CYCLES",
"camera_location": [
-3.450000047683716,
-7.150000095367432,
2.950000047683716
],
"camera_lens": 55.0,
"resolution": [
1536,
1536
],
"objects": 425,
"materials": 33
},
"stdout": "Info: Saved as \"space_cowboy_saloon…
11:17>>execute_blender_code({"code":"import bpy\n# return to rendered viewport framing for final visual state without altering Cycles saved settings\nfrom mathutils import Vector\nfor a in bpy.context.screen.areas:\n if a.type=='VIEW_3D':\n a.spaces.active.region_3d.view_perspective='CAMERA';a.spaces.active.shading.type='MATERIAL';break\nresult={'state':'final_camera_view','engine':bpy.context.scene.render.engine}"…)
11:38<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
11:45>>get_blendfile_summary_path_info({})
11:46<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<repo>\\apps\\console\\space_cowboy_saloon.blend",
"is_saved": true,
"is_dirty": false,
"age_seconds": 62.2,
"file_size_bytes": 763237,
"backups": [
{
"path": "<repo>\\apps\\console\\space_cowboy_saloon.blend1",
"age_seconds": 97.6,
"size_bytes": 747361
}
]
}
}
11:50ai>DONE
11:50--status: ok · DONE declared
>