--TASK robotic-arm: ## Task
Complete the following Blender task:
<task>
A desk-mounted robotic arm with at least four articulated joints, posed mid-reach toward a small object on the desk — not a generic industrial catalog robot, but a refined experimental machine built from a combination of precision mechanical assemblies and selectively generative structural elements.
The arm’s main load-bearing struts are topo… 26:55>>execute_blender_code({"code":"import bpy, math, os\nfrom mathutils import Vector\nbpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete(use_global=False)\nresult={'file':bpy.data.filepath,'cwd':os.getcwd()}"})
26:56<<{
"status": "ok",
"result": {
"file": "",
"cwd": "<repo>\\apps\\console"
}
}
27:53>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n# materials\ndef mat(n,c,metal=0,rough=.35):\n m=bpy.data.materials.new(n); m.diffuse_color=(*c,1); m.use_nodes=True; p=m.node_tree.nodes.get('Principled BSDF'); p.inputs['Base Color'].default_value=(*c,1); p.inputs['Metallic'].default_value=metal;p.inputs['Roughness'].default_value=rough;return m\nivory=mat('Ceramic enamel • warm white',(.7…)
27:57<<{
"status": "ok",
"result": {
"ok": true
}
}
28:50>>execute_blender_code({"code":"import math\nfrom mathutils import Vector\n# smooth variable-radius tubular geometry, later fused into one load-path component\ndef tube(n,pts,radii,m,sides=12):\n vs=[];fs=[]\n for i,p in enumerate(pts):\n p=Vector(p);t=Vector(pts[min(i+1,len(pts)-1)])-Vector(pts[max(0,i-1)])\n t.normalize();q=t.cross(Vector((0,1,0)))\n if q.length<.01:q=t.cross(Vector((1,0,0)))\n q.normalize();v=t.c…)
28:52<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 62, in <module>\nNameError: name 'S' is not defined\n"
}
29:22>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n# persistent construction library\nlib='''\nimport bpy, math\nfrom mathutils import Vector\nivory,metal,steel,dark,black,orange,teal,film=[bpy.data.materials[n] for n in ['Ceramic enamel • warm white','Optimized titanium • satin','Turned stainless steel','Graphite anodised aluminium','Elastomer / cable insulation','Safety vermilion','Status …)
29:24<<{
"status": "ok",
"result": {
"library": true
}
}
29:50>>execute_blender_code({"code":"exec(bpy.data.texts['construction.py'].as_string())\ndef optimized(n,a,b,start,end,w,dep):\n a,b=Vector(a),Vector(b);u=(b-a).normalized();v=Vector((u.z,0,-u.x));L=(b-a).length-start-end;origin=a+u*start\n def pt(t,x,y):return origin+u*(L*t)+v*x+Vector((0,y,0))\n for t in [0,1]:\n o=cube(n+' / solid interface shoe',pt(t,0,0),(w*.8,dep*2+.1,.2),dark,.025);o.rotation_euler=u.to_track_quat('…)
29:52<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 1, in <module>\nNameError: name 'bpy' is not defined\n"
}
30:16>>execute_blender_code({"code":"import bpy\nexec(bpy.data.texts['construction.py'].as_string())\ndef optimized(n,a,b,start,end,w,dep):\n u=(b-a).normalized();v=Vector((u.z,0,-u.x));L=(b-a).length-start-end;origin=a+u*start\n def pt(t,x,y):return origin+u*(L*t)+v*x+Vector((0,y,0))\n for t in [0,1]:\n o=cube(n+' / solid interface shoe',pt(t,0,0),(w*.8,dep*2+.1,.2),dark,.025);o.rotation_euler=u.to_track_quat('Z','Y').to_e…)
30:27<<{
"status": "ok",
"result": {
"ok": true
}
}
30:53>>execute_blender_code({"code":"import bpy, math\nexec(bpy.data.texts['construction.py'].as_string())\n# lab identity and calibration zone\nlabel('Base branding','F O R M / 06',(-2.18,-.509,.25),.092,dark)\nlabel('Base subline','ADAPTIVE SYSTEMS',(-2.16,-.51,.19),.036,dark)\ncube('Base status window',(-1.39,-.511,.24),(.12,.012,.035),black,.008)\ncube('Base status light',(-1.39,-.52,.24),(.075,.008,.013),teal,.003)\n# e…)
31:06<<{
"status": "ok",
"result": {
"render": "<repo>/apps/console/preview.png"
},
"stdout": "Info: Saved as \"FORM06.blend\"\n"
}
31:16>>execute_blender_code({"code":"import bpy\narea=next((a for a in bpy.context.screen.areas if a.type=='VIEW_3D'),None)\nif area:\n area.type='IMAGE_EDITOR';area.spaces.active.image=bpy.data.images.load('<repo>/apps/console/preview.png',check_existing=True)\nresult={'ok':True}"})
31:16<<{
"status": "ok",
"result": {
"ok": true
}
}
31:20>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":0})
31:21<<
31:21imgimage delivered — get_screenshot_of_area_as_image
31:36>>execute_blender_code({"code":"import bpy\nm=bpy.data.materials['Optimized titanium • satin'];m.diffuse_color=(.26,.33,.36,1);p=m.node_tree.nodes.get('Principled BSDF');p.inputs['Base Color'].default_value=m.diffuse_color;p.inputs['Roughness'].default_value=.36\nm=bpy.data.materials['Graphite anodised aluminium'];p=m.node_tree.nodes.get('Principled BSDF');p.inputs['Roughness'].default_value=.38\ns=bpy.context.scene;s.v…)
31:37<<{
"status": "ok",
"result": {
"saved": "<repo>\\apps\\console\\FORM06.blend",
"objects": 336
},
"stdout": "Info: Saved as \"FORM06.blend\"\n"
}
31:41ai>DONE
31:41--status: ok · DONE declared
>