--TASK ramen-samurai: ## Task
Complete the following Blender task:
<task>
One frame from an animated cyberpunk comic that never existed: the Ramen Samurai fighting in a dense multicultural night market, using noodles, broth, steam, bowls, and chopsticks as an improvised martial art. The image should feel like a lost action panel from an aggressively stylized animated graphic novel — playful, kinetic, urban, and unmi… 38:06>>execute_blender_code({"code":"import bpy, math, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# Fresh scene\nbpy.ops.wm.read_factory_settings(use_empty=True)\nscene = bpy.context.scene\nscene.render.engine = 'BLENDER_EEVEE_NEXT'\nscene.render.resolution_x = 900\nscene.render.resolution_y = 900\nscene.render.resolution_percentage = 60\nscene.render.image_settings.file_format = 'PNG'\nscene.…)
38:16<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 6, in <module>\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\weak_sandbox.py\", line 127, in _blocked\n raise RuntimeError(\n …
39:35>>execute_blender_code({"code":"import bpy, math, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# Fresh scene\nbpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)\nscene = bpy.context.scene\nscene.render.engine = 'BLENDER_EEVEE_NEXT'\nscene.render.resolution_x = 900\nscene.render.resolution_y = 900\nscene.render.resolution_percentage = 60\nscene.render.image_settings.file_form…)
39:44<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 8, in <module>\nTypeError: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'C…
41:01>>execute_blender_code({"code":"import bpy, math, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# Fresh scene\nbpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)\nscene = bpy.context.scene\nscene.render.engine = 'BLENDER_EEVEE'\nscene.render.resolution_x = 900\nscene.render.resolution_y = 900\nscene.render.resolution_percentage = 60\nscene.render.image_settings.file_format = …)
41:22<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
41:27>>get_blendfile_summary_path_info({})
41:27<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "",
"is_saved": false,
"is_dirty": false,
"age_seconds": null,
"file_size_bytes": null,
"backups": null
}
}
41:32>>get_screenshot_of_window_as_json({})
41:32<<{
"status": "ok",
"result": {
"status": "ok",
"window_width": 3840,
"window_height": 2054,
"screen_name": "Layout",
"workspace": "Layout",
"scene": "Scene",
"areas": [
{
"type": "PROPERTIES",
"x": 3158,
"y": 35,
"width": 679,
"height": 1611,
"space": {
"type": "PROPERTIES",
"context": "SCENE"
…
41:37>>get_objects_summary({})
41:37<<{
"status": "ok",
"result": {
"status": "ok",
"scene_name": "Scene",
"active_workspace": "Layout",
"active_object": null,
"object_mode": null,
"camera_object": null,
"collections": [
{
"name": "Scene Collection",
"exclude": false,
"hide_viewport": false,
"objects": [],
"children": []
}
]
}
}
42:10>>execute_blender_code({"code":"import bpy, math, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n# initialize\nbpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)\nscene=bpy.context.scene\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=900; scene.render.resolution_y=900; scene.render.resolution_percentage=70\nscene.render.image_settings.file_format='PNG'; scene.render…)
42:12<<{
"status": "ok",
"result": {
"stage": "init",
"materials": 19,
"collections": 7
}
}
42:22>>execute_blender_code({"code":"result={'persist':(cube is not None, len(bpy.data.objects))}"})
42:23<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 1, in <module>\nNameError: name 'cube' is not defined\n"
}
42:56>>execute_blender_code({"code":"import bpy, math, random\nfrom mathutils import Vector\nfrom math import pi, sin, cos\nscene=bpy.context.scene\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}\nM={n:bpy.data.materials[n] for n in ['INK','BLACK','INDIGO','NAVY','CONCRETE','BROWN','STEEL','PAPER','ACID','CHART','LIME','AMBER','SODIUM','GOLD','RED','CRIMSON','CYAN','TURQ'…)
42:57<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 6, in <module>\nKeyError: 'bpy_prop_collection[key]: key \"BLACK\" not found'\n"
}
43:00>>execute_blender_code({"code":"result={'mats':list(bpy.data.materials.keys()),'cols':list(bpy.data.collections.keys()),'objs':len(bpy.data.objects)}"})
43:00<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 1, in <module>\nNameError: name 'bpy' is not defined\n"
}
43:03>>execute_blender_code({"code":"import bpy\nresult={'mats':list(bpy.data.materials.keys()),'cols':list(bpy.data.collections.keys()),'objs':len(bpy.data.objects)}"})
43:03<<{
"status": "ok",
"result": {
"mats": [
"ACID_GREEN",
"AGED_BROWN",
"AMBER",
"BROTH_GOLD",
"BROWN_BLACK",
"CHARTREUSE",
"CRIMSON",
"DEEP_INDIGO",
"DIRTY_WHITE",
"DULL_STEEL",
"INK",
"LIME",
"MUTED_CONCRETE",
"NAVY_ROBE",
"SELECTIVE_CYAN",
"SODIUM_YELLOW",
"TURQUOISE",
"ULTRAVIOLET",
…
43:18>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi, sin, cos\nscene=bpy.context.scene\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}\n# key material aliases\nM={'INK':bpy.data.materials['INK'],'BLACK':bpy.data.materials['BROWN_BLACK'],'INDIGO':bpy.data.materials['DEEP_INDIGO'],'NAVY':bpy.data.materials['NAVY_ROBE'],'CONCRET…)
43:21<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 50, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\ramen_samurai.blend@ for writing: No such file or direc…
43:24>>execute_blender_code({"code":"import bpy\nresult={'objects':len(bpy.data.objects),'cols':[(c.name,len(c.objects)) for c in bpy.data.collections]}"})
43:24<<{
"status": "ok",
"result": {
"objects": 119,
"cols": [
[
"ARCHITECTURE",
96
],
[
"CART",
0
],
[
"FRAME",
0
],
[
"FX",
23
],
[
"HERO",
0
],
[
"NOODLES",
0
],
[
"SIGNS",
0
]
]
}
}
43:44>>execute_blender_code({"code":"import bpy, random\nfrom mathutils import Vector\nfrom math import pi, sin, cos\nscene=bpy.context.scene; C={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials\nM={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'INDIGO':MM['DEEP_INDIGO'],'NAVY':MM['NAVY_ROBE'],'CONCRETE':MM['MUTED_CONCRETE'],'BROWN':MM['AGED_BROWN'],'STEEL':…)
43:48<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 68, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\ramen_samurai.blend@ for writing: No such file or direc…
43:51>>execute_blender_code({"code":"import bpy\nresult={'objects':len(bpy.data.objects),'counts':[(n,len(bpy.data.collections[n].objects)) for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']]}"})
43:51<<{
"status": "ok",
"result": {
"objects": 203,
"counts": [
[
"ARCHITECTURE",
136
],
[
"SIGNS",
34
],
[
"CART",
0
],
[
"HERO",
0
],
[
"NOODLES",
0
],
[
"FX",
33
],
[
"FRAME",
0
]
]
}
}
44:15>>execute_blender_code({"code":"import bpy\n# recreate helper funcs because execution namespaces isolated\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials\nM={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'INDIGO':MM['DEEP_INDIGO'],'NAVY':MM['NAVY_ROBE'],'CONCRETE':MM['MUTED_CONCRETE'],'BROW…)
44:17<<{
"status": "ok",
"result": {
"stage": "cart",
"objects": 250
},
"stdout": "Info: Saved as \"ramen_samurai.blend\"\n"
}
44:42>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nscene=bpy.context.scene; C={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials\nM={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'INDIGO':MM['DEEP_INDIGO'],'NAVY':MM['NAVY_ROBE'],'CONCRETE':MM['MUTED_CONCRETE'],'BROWN':MM['AGED_BROWN'],'STEEL':MM['DULL_S…)
44:44<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 34, in <module>\n File \"<string>\", line 14, in prism\nTypeError: unsupported operand type(s) for /: 'Material' and 'int'\n"
}
47:55>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nscene=bpy.context.scene; C={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials\nM={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'INDIGO':MM['DEEP_INDIGO'],'NAVY':MM['NAVY_ROBE'],'CONCRETE':MM['MUTED_CONCRETE'],'BROWN':MM['AGED_BROWN'],'STEEL':MM['DULL_S…)
47:57<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 34, in <module>\n File \"<string>\", line 13, in prism\n File \"<string>\", line 14, in prism\nTypeError: can only concatenate str (not …
48:01>>execute_blender_code({"code":"import bpy\nresult={'objects':len(bpy.data.objects),'hero':len(bpy.data.collections['HERO'].objects),'noodles':len(bpy.data.collections['NOODLES'].objects)}"})
48:01<<{
"status": "ok",
"result": {
"objects": 250,
"hero": 0,
"noodles": 12
}
}
48:03>>execute_blender_code({"code":"import bpy\nresult={'names':[o.name for o in list(bpy.data.objects)[230:]]}"})
48:03<<{
"status": "ok",
"result": {
"names": [
"WINDOW_07_10",
"WINDOW_07_11",
"WINDOW_07_12",
"WINDOW_07_13",
"WINDOW_07_15",
"WINDOW_GLITCH",
"WINDOW_GLITCH.001",
"WINDOW_GLITCH.002",
"WINDOW_GLITCH.003",
"WINDOW_GLITCH.004",
"WINDOW_GLITCH.005",
"WINDOW_GLITCH.006",
"WINDOW_GLITCH.007",
"WINDOW_GLITCH.008",
…
48:05>>execute_blender_code({"code":"import bpy\nresult={'collections':[(c.name,len(c.objects),[o.name for o in list(c.objects)[:5]]) for c in bpy.data.collections]}"})
48:05<<{
"status": "ok",
"result": {
"collections": [
[
"ARCHITECTURE",
136,
[
"CITY_STOCK",
"CITY_CONCRETE",
"LEFT_MEGA_BLOCK",
"RIGHT_MEGA_BLOCK",
"CENTER_BLOCK"
]
],
[
"CART",
31,
[
"CART_BODY_INK",
"CART_BODY",
"CART_FRONT",
"CART_…
48:28>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi, sin, cos\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials; M={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'INDIGO':MM['DEEP_INDIGO'],'NAVY':MM['NAVY_ROBE'],'BROWN':MM['AGED_BROWN'],'STEEL':MM['DULL_STEEL'],'PAPER':MM['DIRTY_WHITE'],'ACID':MM['ACID_GREEN'…)
48:30<<{
"status": "ok",
"result": {
"stage": "hero_body",
"objects": 305,
"hero": 53
},
"stdout": "Info: Saved as \"ramen_samurai.blend\"\n"
}
48:44>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']};MM=bpy.data.materials;M={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'PAPER':MM['DIRTY_WHITE'],'ACID':MM['ACID_GREEN'],'CHART':MM['CHARTREUSE'],'AMBER':MM['AMBER'],'SODIUM':MM['SODIUM_YELLOW'],'GOLD':MM['BROTH_GOLD'],'RED…)
49:05<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
49:07>>get_blendfile_summary_path_info({})
49:08<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<repo>\\apps\\console\\ramen_samurai.blend",
"is_saved": true,
"is_dirty": false,
"age_seconds": 38.5,
"file_size_bytes": 241135,
"backups": [
{
"path": "<repo>\\apps\\console\\ramen_samurai.blend1",
"age_seconds": 291.7,
"size_bytes": 215045
}
]
}
}
49:11>>execute_blender_code({"code":"import bpy\nresult={'objects':len(bpy.data.objects),'hero':len(bpy.data.collections['HERO'].objects),'noodles':len(bpy.data.collections['NOODLES'].objects),'dirty':bpy.context.scene.is_dirty if hasattr(bpy.context.scene,'is_dirty') else None}"})
49:11<<{
"status": "ok",
"result": {
"objects": 305,
"hero": 53,
"noodles": 12,
"dirty": null
}
}
49:23>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']};MM=bpy.data.materials;M={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'PAPER':MM['DIRTY_WHITE'],'ACID':MM['ACID_GREEN'],'CHART':MM['CHARTREUSE'],'AMBER':MM['AMBER'],'SODIUM':MM['SODIUM_YELLOW'],'GOLD':MM['BROTH_GOLD'],'RED…)
49:24<<{
"status": "ok",
"result": {
"stage": "noodles_done",
"objects": 351,
"hero": 61,
"noodles": 48
},
"stdout": "Info: Saved as \"ramen_samurai.blend\"\n"
}
49:42>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nfrom math import pi,sin,cos\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']};MM=bpy.data.materials;M={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'PAPER':MM['DIRTY_WHITE'],'ACID':MM['ACID_GREEN'],'CHART':MM['CHARTREUSE'],'AMBER':MM['AMBER'],'SODIUM':MM['SODIUM_YELLOW'],'GOLD':MM['BROTH_GOLD'],'RED…)
49:48<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 54, in <module>\nNameError: name 'scene' is not defined\n"
}
49:56>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\nC={n:bpy.data.collections[n] for n in ['ARCHITECTURE','SIGNS','CART','HERO','NOODLES','FX','FRAME']}; MM=bpy.data.materials; M={'INK':MM['INK'],'BLACK':MM['BROWN_BLACK'],'PAPER':MM['DIRTY_WHITE'],'ACID':MM['ACID_GREEN'],'CYAN':MM['SELECTIVE_CYAN'],'RED':MM['VERMILION']}\ndef link(o,c):\n for q in list(o.users_collection):q…)
49:57<<{
"status": "ok",
"result": {
"stage": "frame_camera",
"objects": 489,
"camera": "CAMERA_COMIC_PANEL.001"
},
"stdout": "Info: Saved as \"ramen_samurai.blend\"\n"
}
49:59>>render_viewport_to_path({"output_path":"ramen_preview.png"})
50:01<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<home>\\AppData\\Local\\Temp\\blender_a58684\\blender_mcp\\ramen_preview.png"
}
}
50:03>>get_screenshot_of_window_as_image({"size_limit_in_bytes":1000000})
50:04<<
50:04imgimage delivered — get_screenshot_of_window_as_image
50:11>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\n# use primary camera by explicit name; remove duplicate if current selected\ncams=[o for o in bpy.data.objects if o.type=='CAMERA']\n# configure all but choose latest\ncam=next((o for o in cams if o.name.startswith('CAMERA_COMIC_PANEL')),cams[-1] if cams else None)\n# ensure camera has front placement and points to action\…)
50:12<<{
"status": "ok",
"result": {
"camera": "CAMERA_COMIC_PANEL",
"cameras": [
[
"CAMERA_COMIC_PANEL",
[
0.0,
-34.0,
6.3
],
false
],
[
"CAMERA_COMIC_PANEL.001",
[
10.8,
-30.0,
8.2
],
true
]
],
"objects": 489
},
"stdout": "Info: Save…
50:17>>render_viewport_to_path({"output_path":"ramen_final.png"})
50:19<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<home>\\AppData\\Local\\Temp\\blender_a58684\\blender_mcp\\ramen_final.png"
}
}
50:22>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\nscene.render.engine='BLENDER_EEVEE'\n# turn off duplicate heavy lights if any weird\n# save robustly\nbpy.ops.wm.save_as_mainfile(filepath='ramen_samurai.blend')\nresult={'saved':bpy.data.filepath,'objects':len(bpy.data.objects),'materials':len(bpy.data.materials),'collections':[(c.name,len(c.objects)) for c in bpy.data.collections], 'camera':scene.cam…)
50:22<<{
"status": "ok",
"result": {
"saved": "<repo>\\apps\\console\\ramen_samurai.blend",
"objects": 489,
"materials": 19,
"collections": [
[
"ARCHITECTURE",
136
],
[
"CART",
31
],
[
"FRAME",
17
],
[
"FX",
141
],
[
"HERO",
61
],
[
…
50:24ai>DONE
50:24--status: ok · DONE declared
>