RUN LOG — cg-still-life · Moonshot AI / Kimi K3 / thinking:max · r1 · model_error
--TASK cg-still-life: ## Task
Complete the following Blender task:
<task>
A classical still life in the Dutch Golden Age manner — dark ground, draped cloth, a shaft of warm light, objects arranged with deliberate care — except every object on the table is a monument of computer-graphics history. The twist must work in both directions: read as a museum-worthy still life at arm's length, and land as one long graphics … 03:04ai>I'll build this Dutch Golden Age still life with CG-history objects step by step. Let me start by setting up the scene, helpers, and checking the environment.
03:04>>execute_blender_code({"code":"import bpy, math, os\nfrom mathutils import Vector\n\nresult = {}\n\n# --- reset scene ---\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\n\nscene = bpy.context.scene\nscene.render.engine = 'CYCLES'\nscene.cycles.samples = 64\nscene.cycles.use_denoising = True\nscene.cycles.preview_samples = 32\nscene.render.resolution_x = 1536\nscene.render.resolutio…)
03:05<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"C:\\Users\\proud\\Downloads\\Telegram Desktop\\blender-bench-runner-windows\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 33, in <module>\nKeyError: 'bpy_prop_collection[key]: key \"Base Colo…
04:10ai>The Background node input naming differs. Let me fix that and continue.
04:10>>execute_blender_code({"code":"import bpy, math, os\nfrom mathutils import Vector\n\nresult = {}\n\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\n\nscene = bpy.context.scene\nscene.render.engine = 'CYCLES'\nscene.cycles.samples = 64\nscene.cycles.use_denoising = True\nscene.cycles.preview_samples = 32\nscene.render.resolution_x = 1536\nscene.render.resolution_y = 1536\nscene.rende…)
04:11<<{
"status": "ok",
"result": {
"blender": "5.2.0 LTS",
"has_monkey": true,
"look": "AgX - Medium High Contrast"
}
}
05:31>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, box, lathe, tube = H['mat'], H['setp'], H['box'], H['lathe'], H['tube']\nnoise_bump, noise_color, point_at, uv_sphere, cylinder = H['noise_bump'], H['noise_color'], H['point_at'], H['uv_sphere'], H['cylinder']\n\nresult = {}\n\n# ============ MATERIALS: room & cloth ============\n# wall - aged pl…)
05:32<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"C:\\Users\\proud\\Downloads\\Telegram Desktop\\blender-bench-runner-windows\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 25, in <module>\n File \"<string>\", line 53, in setp\nValueError: b…
06:52ai>Sheen Tint needs 4 components. Let me fix the material calls.
06:52>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, box, lathe, tube = H['mat'], H['setp'], H['box'], H['lathe'], H['tube']\nnoise_bump, noise_color, point_at, uv_sphere, cylinder = H['noise_bump'], H['noise_color'], H['point_at'], H['uv_sphere'], H['cylinder']\n\nresult = {}\n\n# ============ MATERIALS: room & cloth ============\nwall_mat = mat('…)
06:54<<{
"status": "ok",
"result": {
"objects": 16,
"mats": 9
}
}
07:43>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, lathe, tube, uv_sphere = H['mat'], H['setp'], H['lathe'], H['tube'], H['uv_sphere']\n_m = math\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\n\nresult = {}\n\n# ============ TEAPOT MATERIAL: aged silver-pewter ============\nsilver = mat('M_SilverTeapot')\n# tarnished silver base\nH['noi…)
07:44<<{
"status": "ok",
"result": {
"teapot_parts": [
"SpoutTip",
"TeapotBody",
"TeapotHandle",
"TeapotKnob",
"TeapotLid",
"TeapotRim",
"TeapotSpout"
]
}
}
09:14>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp = H['mat'], H['setp']\n_m = math\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\n\nresult = {}\n\n# ============ BUNNY MATERIAL: aged porcelain / stoneware ============\nporc = mat('M_BunnyPorcelain')\nH['noise_color'](porc, (0.45,0.40,0.34), (0.72,0.66,0.57), scale=6.0, detail=4.0)\nsetp…)
09:14<<{
"status": "ok",
"result": {
"bunny_verts": 4336,
"bunny_dims": [
0.613,
0.264,
0.333
]
}
}
10:17ai>Bunny is a bit large. Let me scale it down and check.
10:17>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\nresult = {}\n\nbunny = bpy.data.objects['Bunny']\n# scale about its base center: set scale then re-seat on table\nbunny.scale = (0.72, 0.72, 0.72)\nbpy.context.view_layer.update()\n# re-seat: find min z of bounding box in world coords\nimport mathutils\nbb =…)
10:18<<{
"status": "ok",
"result": {
"bunny_dims": [
0.441,
0.19,
0.24
],
"bunny_loc": [
0.66,
0.02,
0.732
]
}
}
10:57ai>Now Suzanne as a mounted bust, the checkered chrome sphere, and the supporting props.
10:57>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, lathe = H['mat'], H['setp'], H['lathe']\n_m = math\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\nresult = {}\n\n# ============ SUZANNE: bronze bust ============\nbronze = mat('M_Bronze')\nH['noise_color'](bronze, (0.10,0.06,0.03), (0.30,0.19,0.10), scale=4.0, detail=5.0)\nsetp(bronze, …)
10:58<<{
"status": "ok",
"result": {
"suzanne_dims": [
0.185,
0.115,
0.133
],
"sphere": true,
"objects": 27
}
}
11:49ai>Now the supporting props: fruit, a candlestick, an open book (green cover for Cornell), and a wine glass.
11:49>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, box, lathe, tube, uv_sphere, cylinder = H['mat'], H['setp'], H['box'], H['lathe'], H['tube'], H['uv_sphere'], H['cylinder']\n_m = math\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\nresult = {}\n\n# ============ OPEN BOOK (green leather cover = Cornell green) ============\n# materials\n…)
11:50<<{
"status": "ok",
"result": {
"book": true,
"candle": true,
"objects": 34
}
}
12:39ai>Now the fruit, wine glass, and the red Cornell element placement. Let me add fruit and a glass.
12:39>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\nmat, setp, lathe, uv_sphere, cylinder = H['mat'], H['setp'], H['lathe'], H['uv_sphere'], H['cylinder']\n_m = math\nTABLE_Z = bpy.app.driver_namespace['STATE']['TABLE_Z']\nresult = {}\n\n# ============ FRUIT: grapes cluster + a lemon (Dutch still-life staples) ============\ngrape_mat = mat('M_Grape')\nH['noi…)
12:39<<{
"status": "ok",
"result": {
"grapes": 31,
"objects": 68
}
}
13:39ai>Now the lighting — the crucial chiaroscuro. A warm key shaft from the left window, candle accent, and minimal fill. Then the camera.
13:39>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nH = bpy.app.driver_namespace['H']\n_m = math\nresult = {}\n\n# ============ LIGHTING ============\ndef area(name, loc, energy, color, size, target, shape='RECTANGLE', size_y=None):\n ld = bpy.data.lights.new(name, 'AREA')\n ld.energy = energy; ld.color = color; ld.shape = shape; ld.size = size\n if size_y is not None and shape=='REC…)
13:40<<{
"status": "ok",
"result": {
"lights": [
"KeyWindow",
"Fill",
"CandleLight",
"Bounce",
"Top"
],
"cam": [
0.18,
-1.95,
1.3
]
}
}
13:57--status: model_error
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