--TASK cg-still-life: ## Task
Complete the following Blender task:
<task>
A classical still life in the Dutch Golden Age manner — dark ground, draped cloth, a shaft of warm light, objects arranged with deliberate care — except every object on the table is a monument of computer-graphics history. The twist must work in both directions: read as a museum-worthy still life at arm's length, and land as one long graphics … 41:55>>execute_blender_code({"code":"import bpy, sys, math\nprint('Blender', bpy.app.version_string)\nprint('objects', len(bpy.data.objects))\nprint('scene', bpy.context.scene.name)\nresult={'version': bpy.app.version_string, 'objects': len(bpy.data.objects)}"})
41:56<<{
"status": "ok",
"result": {
"version": "5.1.0",
"objects": 0
},
"stdout": "Blender 5.1.0\nobjects 0\nscene Scene\n"
}
45:01>>execute_blender_code({"code":"import bpy, math, mathutils, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# -------------------------\n# Scene reset and utilities\n# -------------------------\nrandom.seed(7)\nfor obj in list(bpy.data.objects):\n bpy.data.objects.remove(obj, do_unlink=True)\nfor datablocks in (bpy.data.meshes, bpy.data.curves, bpy.data.materials, bpy.data.cameras, bpy.dat…)
45:08<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 16, in <module>\nTypeError: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', '…
46:19>>execute_blender_code({"code":"import bpy, math, mathutils, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# -------------------------\n# Scene reset and utilities\n# -------------------------\nrandom.seed(7)\nfor obj in list(bpy.data.objects):\n bpy.data.objects.remove(obj, do_unlink=True)\nscene = bpy.context.scene\nscene.render.engine = 'BLENDER_EEVEE'\nscene.render.resolution_x = 1536…)
46:27<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 360, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\dutch_graphics_still_life.blend@ for writing: No such …
46:35>>execute_blender_code({"code":"import bpy, os\nprint('objects',len(bpy.data.objects),'collections',len(bpy.data.collections),'camera',bpy.context.scene.camera.name if bpy.context.scene.camera else None)\nprint('file',bpy.data.filepath)\nprint('scene engine',bpy.context.scene.render.engine)\nresult={'objects':len(bpy.data.objects),'collections':len(bpy.data.collections),'camera':bpy.context.scene.camera.name if bpy.cont…)
46:36<<{
"status": "ok",
"result": {
"objects": 85,
"collections": 6,
"camera": "Presentation Camera | Dutch still life",
"filepath": ""
},
"stdout": "objects 85 collections 6 camera Presentation Camera | Dutch still life\nfile \nscene engine BLENDER_EEVEE\n"
}
46:41>>execute_blender_code({"code":"import bpy, os\nprint('cwd',os.getcwd())\nprint('temp',bpy.app.tempdir)\nprint('resource',bpy.utils.resource_path('USER'))\nprint('blend dir',bpy.path.abspath('//'))\nresult={'cwd':os.getcwd(),'temp':bpy.app.tempdir,'blenddir':bpy.path.abspath('//')}"})
46:42<<{
"status": "ok",
"result": {
"cwd": "<repo>\\apps\\console",
"temp": "<home>\\AppData\\Local\\Temp\\blender_a73136\\",
"blenddir": ""
},
"stdout": "cwd <repo>\\apps\\console\ntemp <home>\\AppData\\Local\\Temp\\blender_a73136\\\nresource <home>\\AppData\\Roaming\\Blender Foundation\\Blender\\5.1\nblend dir \n"
}
46:44>>execute_blender_code({"code":"import bpy, os\npath='<repo>\\\\dutch_graphics_still_life.blend'\nbpy.ops.wm.save_as_mainfile(filepath=path)\nprint('saved',bpy.data.filepath, os.path.getsize(path))\nresult={'path':bpy.data.filepath,'size':os.path.getsize(path)}"})
46:44<<{
"status": "ok",
"result": {
"path": "<repo>\\dutch_graphics_still_life.blend",
"size": 1728597
},
"stdout": "Info: Saved as \"dutch_graphics_still_life.blend\"\nsaved <repo>\\dutch_graphics_still_life.blend 1728597\n"
}
46:46>>render_viewport_to_path({"output_path":"<repo>\\preview.png"})
46:50<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<home>\\AppData\\Local\\Temp\\blender_a73136\\blender_mcp\\preview.png"
}
}
46:52>>get_screenshot_of_window_as_image({"size_limit_in_bytes":1000000})
46:53<<
46:53imgimage delivered — get_screenshot_of_window_as_image
47:09>>execute_blender_code({"code":"import bpy, os, time\nscene=bpy.context.scene\n# low preview render\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=768; scene.render.resolution_y=768; scene.render.resolution_percentage=70\nscene.render.image_settings.file_format='PNG'\nscene.render.filepath='<repo>\\\\preview_render.png'\n# ensure camera\nbpy.ops.render.render(write_still=True)\nprint('rendered',scene.re…)
47:30<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
47:34>>get_screenshot_of_window_as_json({})
47:35<<{
"status": "ok",
"result": {
"status": "ok",
"window_width": 3840,
"window_height": 2054,
"screen_name": "Layout",
"workspace": "Layout",
"scene": "Scene",
"areas": [
{
"type": "PROPERTIES",
"x": 3158,
"y": 35,
"width": 679,
"height": 1611,
"space": {
"type": "PROPERTIES",
"context": "OBJECT"…
47:39>>execute_blender_code_for_cli({"blend_file":"<repo>\\dutch_graphics_still_life.blend","code":"import bpy, os\nscene=bpy.context.scene\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=512; scene.render.resolution_y=512; scene.render.resolution_percentage=100\nscene.render.image_settings.file_format='PNG'\nscene.render.filepath='<repo>\\\\preview_render.png'\nbpy.ops.render.render(write_still=True)\nprint('done',s…)
47:39<<Error executing tool execute_blender_code_for_cli: Blender executable not found at 'blender'. Set the BLENDER_PATH environment variable to the correct path.
47:43>>execute_blender_code({"code":"import bpy, os\n# inspect render status and saved state after timeout\nprint('engine',bpy.context.scene.render.engine,'res',bpy.context.scene.render.resolution_x,bpy.context.scene.render.resolution_percentage)\nprint('filepath',bpy.context.scene.render.filepath,'is_rendering',bpy.app.is_job_running('RENDER'))\nprint('blend',bpy.data.filepath)\nresult={'engine':bpy.context.scene.render.eng…)
47:43<<{
"status": "ok",
"result": {
"engine": "BLENDER_EEVEE",
"res": 1536,
"percentage": 100,
"rendering": false,
"blend": "<repo>\\dutch_graphics_still_life.blend"
},
"stdout": "engine BLENDER_EEVEE res 1536 100\nfilepath /tmp\\ is_rendering False\nblend <repo>\\dutch_graphics_still_life.blend\n"
}
47:46>>execute_blender_code({"code":"import bpy, os\nprint('images',[(im.name,im.size[:],im.has_data) for im in bpy.data.images if im.type=='RENDER'])\nfor p in ['<repo>\\\\preview_render.png','<repo>\\\\preview.png','<home>\\\\AppData\\\\Local\\\\Temp\\\\blender_a73136\\\\blender_mcp\\\\preview.png']:\n print(p,os.path.exists(p), os.path.getsize(p) if os.path.exists(p) else None)\nresult={'renders':[(im.name,tuple(im.siz…)
47:46<<{
"status": "ok",
"result": {
"renders": []
},
"stdout": "images []\n<repo>\\preview_render.png False None\n<repo>\\preview.png False None\n<home>\\AppData\\Local\\Temp\\blender_a73136\\blender_mcp\\preview.png True 1944987\n"
}
47:48>>jump_to_tab_by_space_type({"space_type":"IMAGE_EDITOR","allow_edits":true})
47:48<<{
"status": "ok",
"result": {
"status": "ok",
"workspace": "Layout",
"space_type": "IMAGE_EDITOR",
"created": null,
"message": null,
"available_space_types": null
}
}
47:51>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
47:51<<Error executing tool get_screenshot_of_area_as_image: No area with type 'IMAGE_EDITOR' found. Available: OUTLINER, PROPERTIES, TIMELINE, VIEW_3D
47:54>>get_screenshot_of_window_as_image({"size_limit_in_bytes":2000000})
47:54<<
47:54imgimage delivered — get_screenshot_of_window_as_image
48:00>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects.get('Presentation Camera | Dutch still life')\n# bring camera to intimate, centered view of the full arrangement\ncam.location=(11.8,-21.8,7.0)\ndirection=Vector((0.0,0.55,2.15))-cam.location\ncam.rotation_euler=direction.to_track_quat('-Z','Y').to_euler()\ncam.data.lens=55\ncam.data.dof.use_dof=…)
48:01<<{
"status": "ok",
"result": {
"camera": [
11.800000190734863,
-21.799999237060547,
7.0
],
"path": "<repo>/preview_render.png"
},
"stdout": "Info: Saved as \"dutch_graphics_still_life.blend\"\ncamera updated (11.800000190734863, -21.799999237060547, 7.0) (1.3812024593353271, 7.734669793535431e-09, 0.4857679307460785)\nrender done\n"
}
48:06>>get_screenshot_of_window_as_image({"size_limit_in_bytes":2000000})
48:06<<
48:06imgimage delivered — get_screenshot_of_window_as_image
48:11>>get_screenshot_of_area_as_image({"area_ui_type":"VIEW_3D","size_limit_in_bytes":2000000})
48:11<<
48:11imgimage delivered — get_screenshot_of_area_as_image
48:18>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\nprint([(im.name,im.type,tuple(im.size),im.has_data) for im in bpy.data.images])\nprint('render filepath',scene.render.filepath)\nprint('filepath exists',__import__('os').path.exists('<repo>/preview_render.png'))\nresult={'images':[(im.name,im.type,tuple(im.size),im.has_data) for im in bpy.data.images]}"})
48:18<<{
"status": "ok",
"result": {
"images": [
[
"Render Result",
"RENDER_RESULT",
[
0,
0
],
true
],
[
"Viewer Node",
"COMPOSITING",
[
256,
256
],
true
]
]
},
"stdout": "[('Render Result', 'RENDER_RESULT', (0, 0), True), ('Viewer Node', 'COMPOSI…
48:25>>jump_to_tab_by_name({"name":"Layout"})
48:25<<{
"status": "ok",
"result": {
"status": "ok",
"workspace": "Layout",
"message": null,
"available_workspaces": null
}
}
48:32>>execute_blender_code({"code":"import bpy\n# switch current large viewport to Image Editor so screenshot tool can see Render Result\nfor area in bpy.context.screen.areas:\n if area.type=='VIEW_3D':\n area.type='IMAGE_EDITOR'\n area.spaces.active.image=bpy.data.images.get('Render Result')\n print('switched')\n break\nresult={'areas':[(a.type) for a in bpy.context.screen.areas]}"})
48:33<<{
"status": "ok",
"result": {
"areas": [
"PROPERTIES",
"OUTLINER",
"DOPESHEET_EDITOR",
"IMAGE_EDITOR"
]
},
"stdout": "switched\n"
}
48:39>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
48:42<<
48:42imgimage delivered — get_screenshot_of_area_as_image
48:50>>execute_blender_code({"code":"import bpy\n# frame Render Result in current Image Editor\nfor area in bpy.context.screen.areas:\n if area.type=='IMAGE_EDITOR':\n area.spaces.active.image=bpy.data.images.get('Render Result')\n area.spaces.active.show_region_ui=False\n break\n# try to make it fit by setting zoom to a reasonable value\n \nresult={'ok':True}"})
48:51<<{
"status": "ok",
"result": {
"ok": true
}
}
48:58>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":5000000})
49:01<<
49:01imgimage delivered — get_screenshot_of_area_as_image
49:10>>execute_blender_code({"code":"import bpy\n# Set Image Editor zoom so render is prominent for verification\nfor area in bpy.context.screen.areas:\n if area.type=='IMAGE_EDITOR':\n sp=area.spaces.active\n sp.image=bpy.data.images.get('Render Result')\n sp.zoom=1.55\n break\nresult={'zoom':1.55}"})
49:31<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
49:40>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":5000000})
49:43<<
49:43imgimage delivered — get_screenshot_of_area_as_image
49:56>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# restore final render settings: benchmark will override to Cycles 1536/64, but save intent as Cycles\nscene.render.engine='CYCLES'\nscene.cycles.samples=64\nscene.cycles.use_denoising=True\nscene.render.resolution_x=1536; scene.render.resolution_y=1536; scene.render.resolution_percentage=100\nscene.render.image_settings.file_format='PNG'\nscene.render…)
49:57<<{
"status": "ok",
"result": {
"path": "<repo>\\dutch_graphics_still_life.blend",
"engine": "CYCLES",
"samples": 64,
"objects": 85
},
"stdout": "Info: Saved as \"dutch_graphics_still_life.blend\"\nfinal saved <repo>\\dutch_graphics_still_life.blend CYCLES 64\n"
}
50:07>>get_blendfile_summary_datablocks({})
50:07<<{
"status": "ok",
"result": {
"status": "ok",
"datablock_counts": {
"cameras": 2,
"collections": 6,
"curves": 5,
"fonts": 1,
"images": 2,
"lights": 2,
"linestyles": 1,
"materials": 26,
"meshes": 84,
"objects": 85,
"palettes": 1,
"scenes": 1,
"screens": 12,
"window_managers": 1,
"workspaces": 11,
…
50:18>>execute_blender_code({"code":"import bpy\n# make the saved scene open in camera view in a 3D viewport, useful for interactive inspection\nfor area in bpy.context.screen.areas:\n if area.type=='IMAGE_EDITOR':\n area.type='VIEW_3D'\n area.spaces.active.region_3d.view_perspective='CAMERA'\n break\n# ensure camera selected, save UI state\ncam=bpy.context.scene.camera\nbpy.ops.object.select_all(acti…)
50:19<<{
"status": "ok",
"result": {
"areas": [
"PROPERTIES",
"OUTLINER",
"DOPESHEET_EDITOR",
"VIEW_3D"
],
"camera": "Presentation Camera | Dutch still life"
},
"stdout": "Info: Saved as \"dutch_graphics_still_life.blend\"\nsaved UI\n"
}
50:29ai>DONE
50:29--status: ok · DONE declared
>