Create a stylized 3D model of a Japanese vending machine that has been lovingly converted into a miniature roadside shrine, standing alone at the edge of a rural mountain road at dusk.
Concept. The machine is a classic late-90s Japanese drink vending machine (roughly 1.83m tall, 1.0m wide, 0.75m deep) that a local community has adopted as a small Inari shrine. It still sells drinks, but it has been decorated with devotional objects, so the design must read as both a functional appliance and a sacred object.
Core structure (required).
Shrine conversion details (required — this is where models should get creative).
Materials & wear. Stylized-realistic PBR, not photoreal: soft roughness variation, slightly exaggerated color. The cabinet shows honest age — faded paint on sun-facing surfaces, rust blooms at the base and around bolt heads, a rectangular ghost outline where an old sticker was peeled off, and rain streaking below the roof lip. The shrine additions look newer and cared-for: clean wood, bright rope, crisp paper.
Lighting & scene. Dusk environment. The machine's interior display is the dominant light source — a warm fluorescent glow spilling onto the ground and picking out the fox figurines from below. Add a cool blue-hour ambient fill and a faint secondary glow from the illuminated buttons. Ground the machine on a small patch of cracked asphalt with a concrete curb, a few tufts of grass at the base, and a single vertical banner flag (nobori) planted beside it. No other buildings.
Composition & deliverable. Camera at slight low angle, three-quarter front-left view, 35–50mm equivalent, machine filling ~70% of frame height. Provide the final render plus a clay/matcap render for geometry evaluation.
Constraints. All geometry procedural or hand-modeled in Blender — no imported assets or image textures for the main forms (decals/labels may be procedural or simple generated textures). Target 50k–150k triangles. Every required element listed above must be visible from the main camera.
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