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Inari-dō — The Shrine Vending Machine Category: scene Capture: stills Difficulty: ▮▮▮▮▮
TX: shrine-vending-machine.md — composed prompt

Create a stylized 3D model of a Japanese vending machine that has been lovingly converted into a miniature roadside shrine, standing alone at the edge of a rural mountain road at dusk.

Concept. The machine is a classic late-90s Japanese drink vending machine (roughly 1.83m tall, 1.0m wide, 0.75m deep) that a local community has adopted as a small Inari shrine. It still sells drinks, but it has been decorated with devotional objects, so the design must read as both a functional appliance and a sacred object.

Core structure (required).

  • Boxy sheet-metal cabinet with slightly rounded vertical edges, a recessed front face, and a chamfered top. Vermillion-red body with cream/off-white front panel.
  • Front face divided into: an upper display window with two rows of product sample cans (6 per row, cylindrical, varied label colors), a middle band with coin slot, bill reader, and a grid of selection buttons (12 illuminated buttons with small price tags), and a lower flap-style dispensing hatch with a metal push door.
  • Visible drink samples should sit on small angled shelves behind slightly tinted glass.

Shrine conversion details (required — this is where models should get creative).

  • A miniature wooden torii gate mounted on the machine's roof, straddling a small offering of two ceramic fox (kitsune) figurines facing each other.
  • A shimenawa (twisted rice-straw rope) with three paper shide zigzag streamers strung across the top of the display window.
  • A small wooden offering box (saisen-bako) bolted beside the dispensing hatch, with slatted top.
  • One of the twelve selection buttons is replaced by a tiny brass bell with a red-and-white pull rope.
  • Hand-tied omikuji (paper fortune strips) knotted onto a wire rack on the machine's left side, at varied angles and fold states.

Materials & wear. Stylized-realistic PBR, not photoreal: soft roughness variation, slightly exaggerated color. The cabinet shows honest age — faded paint on sun-facing surfaces, rust blooms at the base and around bolt heads, a rectangular ghost outline where an old sticker was peeled off, and rain streaking below the roof lip. The shrine additions look newer and cared-for: clean wood, bright rope, crisp paper.

Lighting & scene. Dusk environment. The machine's interior display is the dominant light source — a warm fluorescent glow spilling onto the ground and picking out the fox figurines from below. Add a cool blue-hour ambient fill and a faint secondary glow from the illuminated buttons. Ground the machine on a small patch of cracked asphalt with a concrete curb, a few tufts of grass at the base, and a single vertical banner flag (nobori) planted beside it. No other buildings.

Composition & deliverable. Camera at slight low angle, three-quarter front-left view, 35–50mm equivalent, machine filling ~70% of frame height. Provide the final render plus a clay/matcap render for geometry evaluation.

Constraints. All geometry procedural or hand-modeled in Blender — no imported assets or image textures for the main forms (decals/labels may be procedural or simple generated textures). Target 50k–150k triangles. Every required element listed above must be visible from the main camera.

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