--TASK wave-grid: ## Task
Complete the following Blender task:
<task>
A large flat grid of small instances — cubes, tiles, or pegs — through which a wave visibly travels: each instance rises (or scales, or rotates) as the wavefront passes and settles as it leaves, with displacement driven by distance-based phase offset so the wave reads as one coherent front moving diagonally across the grid. Everything is Geome… 08:19>>execute_blender_code({"code":"import bpy, json\nresult={\"version\":bpy.app.version_string, \"frame\":bpy.context.scene.frame_current, \"objects\":len(bpy.data.objects), \"nodes\":len(bpy.data.node_groups)}"})
08:20<<{
"status": "ok",
"result": {
"version": "5.1.0",
"frame": 1,
"objects": 0,
"nodes": 0
}
}
10:32>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n\n# Reset scene completely\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor datablocks in (bpy.data.meshes, bpy.data.curves, bpy.data.materials, bpy.data.cameras, bpy.data.lights):\n pass\nfor ng in list(bpy.data.node_groups):\n if ng.bl_idname == 'GeometryNodeTree':\n bpy.data.node_group…)
10:37<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 18, in <module>\nTypeError: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', '…
11:09>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n\n# Reset scene completely\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor ng in list(bpy.data.node_groups):\n if ng.bl_idname == 'GeometryNodeTree':\n bpy.data.node_groups.remove(ng)\n\nscene = bpy.context.scene\nscene.frame_start = 1\nscene.frame_end = 120\nscene.render.fps = 24\nscene.fr…)
11:13<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 69, in <module>\nAttributeError: 'ColorRampElement' object has no attribute 'interpolation'\n"
}
11:54>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n\n# --- reset ---\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor ng in list(bpy.data.node_groups):\n if ng.bl_idname == 'GeometryNodeTree':\n bpy.data.node_groups.remove(ng)\nfor datablocks in (bpy.data.meshes, bpy.data.cameras, bpy.data.lights):\n pass\n\nscene=bpy.context.scene\nscene…)
11:57<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 157, in <module>\nTypeError: NodeLinks.new(): error with argument 1, \"input\" - Function.input expected a NodeSocket type, not ShaderNod…
12:23>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n\n# --- reset ---\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor ng in list(bpy.data.node_groups):\n if ng.bl_idname == 'GeometryNodeTree':\n bpy.data.node_groups.remove(ng)\n\nscene=bpy.context.scene\nscene.frame_start=1\nscene.frame_end=120\nscene.render.fps=24\nscene.frame_current=45\ns…)
12:27<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 182, in <module>\nAttributeError: 'Scene' object has no attribute 'node_tree'\n"
}
12:33>>execute_blender_code({"code":"import bpy\ns=bpy.context.scene\nresult={\"has_scene_node_tree\":hasattr(s,'node_tree'),\"attrs\":[a for a in dir(s) if 'node' in a.lower() or 'compos' in a.lower()][:30],\"objects\":len(bpy.data.objects),\"ngs\":[n.name for n in bpy.data.node_groups],\"frame\":s.frame_current}"})
12:34<<{
"status": "ok",
"result": {
"has_scene_node_tree": false,
"attrs": [
"compositing_node_group",
"use_nodes"
],
"objects": 13,
"ngs": [
"GN_DIAGONAL_WAVE_INSTANCES"
],
"frame": 45
}
}
12:38>>execute_blender_code({"code":"import bpy\ns=bpy.context.scene\ns.use_nodes=True\nresult={\"comp_group\":s.compositing_node_group.name if s.compositing_node_group else None,\"tree_type\":s.compositing_node_group.bl_idname if s.compositing_node_group else None,\"nodes\":len(s.compositing_node_group.nodes) if s.compositing_node_group else None,\"objects\":[o.name for o in bpy.data.objects],\"wave_mod\":[(m.name,m.type) f…)
12:38<<{
"status": "ok",
"result": {
"comp_group": null,
"tree_type": null,
"nodes": null,
"objects": [
"CAM_Presentation_ThreeQuarter",
"Fill_Cool",
"Frame_East",
"Frame_North",
"Frame_South",
"Frame_West",
"GN_WaveField_35x35",
"Ground_Plane",
"Key_Softbox",
"Overhead_Clarity",
"Rim_Warm",
"Stage_Inset",
"…
12:45>>get_python_api_docs({"identifier":"bpy.types.Scene.compositing_node_group"})
12:45<<{
"kind": "partial",
"found": false,
"identifier": "bpy.types.Scene.compositing_node_group",
"parent": "bpy.types.Scene",
"available": [
"Scene"
],
"submodules": []
}
12:48>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# make sure geometry result can evaluate at current frame\nscene.frame_set(45)\n# Save complete scene first\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/diagonal_wave_field.blend')\n# evaluate depsgraph and collect geometry info\nbpy.context.view_layer.update()\nwave=bpy.data.objects.get('GN_WaveField_35x35')\ndg=bpy.context.evaluated_depsgraph_get()\ne…)
13:09<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
13:12>>get_blendfile_summary_path_info({})
13:33<<Error executing tool get_blendfile_summary_path_info: Blender connection timed out at localhost:9876
13:37>>get_screenshot_of_window_as_json({})
13:58<<Error executing tool get_screenshot_of_window_as_json: Blender connection timed out at localhost:9876
14:02>>execute_blender_code_for_cli({"blend_file":"/tmp/diagonal_wave_field.blend","code":"import bpy\nresult={\"path\":bpy.data.filepath,\"objects\":len(bpy.data.objects),\"frame\":bpy.context.scene.frame_current,\"engine\":bpy.context.scene.render.engine,\"wave\":bpy.data.objects.get('GN_WaveField_35x35') is not None}"})
14:02<<Error executing tool execute_blender_code_for_cli: Blender executable not found at 'blender'. Set the BLENDER_PATH environment variable to the correct path.
14:08>>get_blendfile_summary_path_info({})
14:08<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "",
"is_saved": false,
"is_dirty": false,
"age_seconds": null,
"file_size_bytes": null,
"backups": null
}
}
14:11>>get_objects_summary({})
14:11<<{
"status": "ok",
"result": {
"status": "ok",
"scene_name": "Scene",
"active_workspace": "Layout",
"active_object": "Overhead_Clarity",
"object_mode": "OBJECT",
"camera_object": "CAM_Presentation_ThreeQuarter",
"collections": [
{
"name": "Scene Collection",
"exclude": false,
"hide_viewport": false,
"objects": [],
"childr…
14:24>>get_python_api_docs({"identifier":"bpy.types.Scene.compositing_node_group"})
14:24<<{
"kind": "partial",
"found": false,
"identifier": "bpy.types.Scene.compositing_node_group",
"parent": "bpy.types.Scene",
"available": [
"Scene"
],
"submodules": []
}
14:27>>execute_blender_code({"code":"import bpy, time\ns=bpy.context.scene\nwave=bpy.data.objects.get('GN_WaveField_35x35')\n# verify GN outputs in current evaluated state without expensive mesh extraction\nbpy.context.view_layer.update()\ndg=bpy.context.evaluated_depsgraph_get()\nev=wave.evaluated_get(dg)\nresult={\"updated\":True,\"eval_obj\":ev.name,\"modifiers\":[(m.name,m.type,m.show_viewport,m.show_render) for m in wav…)
14:28<<{
"status": "ok",
"result": {
"updated": true,
"eval_obj": "GN_WaveField_35x35",
"modifiers": [
[
"GEOMETRY_NODES_Wave_From_Scene_Time",
"NODES",
true,
true
],
[
"Softened_Tile_Edges",
"BEVEL",
true,
true
]
],
"filepath": "",
"saved": false
}
}
14:32>>execute_blender_code({"code":"import bpy\n# Ensure active wave object and save the complete authored scene\nscene=bpy.context.scene\nwave=bpy.data.objects.get('GN_WaveField_35x35')\nscene.frame_set(45)\nbpy.context.view_layer.objects.active=wave\nfor o in bpy.context.selected_objects: o.select_set(False)\nwave.select_set(True)\nscene.render.filepath='/tmp/wave_field_preview.png'\nbpy.ops.wm.save_as_mainfile(filepath='…)
14:32<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 10, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\diagonal_wave_field.blend@ for writing: No such file or…
14:35>>execute_blender_code({"code":"import bpy, os\nscene=bpy.context.scene\nwave=bpy.data.objects.get('GN_WaveField_35x35')\nscene.frame_set(45)\nbpy.context.view_layer.objects.active=wave\nfor o in list(bpy.context.selected_objects): o.select_set(False)\nwave.select_set(True)\nscene.render.filepath='/tmp/wave_field_preview.png'\npath=bpy.path.abspath('//diagonal_wave_field.blend')\nbpy.ops.wm.save_as_mainfile(filepath=pat…)
14:35<<{
"status": "ok",
"result": {
"saved": true,
"filepath": "<repo>\\apps\\console\\diagonal_wave_field.blend",
"frame": 45,
"objects": 13,
"nodes": 30
},
"stdout": "Info: Saved as \"diagonal_wave_field.blend\"\n"
}
14:37>>get_blendfile_summary_datablocks({})
14:37<<{
"status": "ok",
"result": {
"status": "ok",
"datablock_counts": {
"cameras": 2,
"collections": 1,
"images": 2,
"lights": 5,
"linestyles": 1,
"materials": 6,
"meshes": 9,
"node_groups": 1,
"objects": 13,
"palettes": 1,
"scenes": 1,
"screens": 11,
"window_managers": 1,
"workspaces": 11,
"worlds": …
14:39>>render_viewport_to_path({"output_path":"/tmp/wave_field_render.png"})
14:41<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<home>\\AppData\\Local\\Temp\\blender_a84756\\blender_mcp\\wave_field_render.png"
}
}
14:43>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
15:04<<Error executing tool get_screenshot_of_area_as_image: Blender connection timed out at localhost:9876
15:06>>get_screenshot_of_window_as_image({"size_limit_in_bytes":2000000})
15:08<<
15:08imgimage delivered — get_screenshot_of_window_as_image
15:19>>execute_blender_code({"code":"import bpy, time\nscene=bpy.context.scene\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=700; scene.render.resolution_y=700; scene.render.resolution_percentage=100\nscene.camera=bpy.data.objects.get('CAM_Presentation_ThreeQuarter')\nscene.render.filepath='/tmp/wave_field_camera.png'\nstart=time.time()\nbpy.ops.render.render(write_still=True)\nresult={'rendered':True,'seco…)
15:20<<{
"status": "ok",
"result": {
"rendered": true,
"seconds": 1.01,
"filepath": "/tmp/wave_field_camera.png",
"size": [
700,
700
],
"frame": 45
}
}
15:24>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
15:24<<Error executing tool get_screenshot_of_area_as_image: No area with type 'IMAGE_EDITOR' found. Available: OUTLINER, PROPERTIES, TIMELINE, VIEW_3D
15:29>>execute_blender_code({"code":"import bpy\n# Switch current largest area to Image Editor and show render\nfor area in bpy.context.screen.areas:\n if area.type=='VIEW_3D':\n area.type='IMAGE_EDITOR'\n area.spaces.active.image=bpy.data.images.get('Render Result')\n break\nresult={'areas':[(a.type,a.width,a.height) for a in bpy.context.screen.areas]}"})
15:29<<{
"status": "ok",
"result": {
"areas": [
[
"PROPERTIES",
679,
1611
],
[
"OUTLINER",
679,
364
],
[
"DOPESHEET_EDITOR",
3150,
143
],
[
"IMAGE_EDITOR",
3150,
1832
]
]
}
}
15:32>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
15:33<<
15:33imgimage delivered — get_screenshot_of_area_as_image
15:38>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# improve framing: make the art fill frame and keep plinth edge visible\ncam=bpy.data.objects.get('CAM_Presentation_ThreeQuarter')\ncam.data.lens=58\ncam.location=(20.5,-22.0,17.0)\nfrom mathutils import Vector\ncam.rotation_euler=(Vector((0,0,0.35))-cam.location).to_track_quat('-Z','Y').to_euler()\n# slightly stronger ambient so dark tiles read\nif sc…)
15:39<<{
"status": "ok",
"result": {
"camera_location": [
20.5,
-22.0,
17.0
],
"lens": 58.0,
"saved": true
},
"stdout": "Info: Saved as \"diagonal_wave_field.blend\"\n"
}
15:45>>execute_blender_code({"code":"import bpy\n# Set render display to latest render; return to a useful Geometry Nodes workspace if possible\nimg=bpy.data.images.get('Render Result')\nfor area in bpy.context.screen.areas:\n if area.type=='IMAGE_EDITOR':\n area.spaces.active.image=img\nresult={'render_exists':img is not None,'render_size':tuple(img.size) if img else None,'frame':bpy.context.scene.frame_current}"})
15:46<<{
"status": "ok",
"result": {
"render_exists": true,
"render_size": [
0,
0
],
"frame": 45
}
}
15:49>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
15:50<<
15:50imgimage delivered — get_screenshot_of_area_as_image
15:58>>execute_blender_code({"code":"import bpy\nfrom mathutils import Vector\nscene=bpy.context.scene\ncam=bpy.data.objects.get('CAM_Presentation_ThreeQuarter')\ncam.data.lens=68\ncam.location=(17.0,-18.0,13.0)\ncam.rotation_euler=(Vector((0,0,0.3))-cam.location).to_track_quat('-Z','Y').to_euler()\nscene.render.resolution_x=700; scene.render.resolution_y=700; scene.render.resolution_percentage=100\nscene.frame_set(45)\nscen…)
15:59<<{
"status": "ok",
"result": {
"loc": [
17.0,
-18.0,
13.0
],
"lens": 68.0,
"saved": true
},
"stdout": "Info: Saved as \"diagonal_wave_field.blend\"\n"
}
16:04>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":1000000})
16:05<<
16:05imgimage delivered — get_screenshot_of_area_as_image
16:12>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# inspect and store animation status metadata\nwave=bpy.data.objects['GN_WaveField_35x35']\nng=bpy.data.node_groups['GN_DIAGONAL_WAVE_INSTANCES']\n# ensure native frame range and save final settings\nscene.frame_start=1; scene.frame_end=120; scene.frame_set(45)\nscene['Final_Check']='Geometry Nodes / Scene Time / distance phase / named wave_mask'\n# re…)
16:12<<{
"status": "ok",
"result": {
"scene_animation_data": false,
"wave_animation_data": false,
"wave_keyframes": 0,
"node_labels": [
"DESIGN CONTROLS (animate nothing)",
"GRID • 35 × 35",
"ONE POINT PER TILE",
"Position → diagonal distance",
"SCENE TIME • FRAME",
"Normalize 1–120",
"PHASE = DIAGONAL DISTANCE − TIME",
"EASED CREST • si…
16:18>>execute_blender_code({"code":"import bpy\n# create a compact render guide in scene custom props and save final\nscene=bpy.context.scene\nscene['Publish_Render']='Use CAM_Presentation_ThreeQuarter; Cycles benchmark override is supported'\nscene['Publish_Interactive']='Core form realized after instances for GLB best-effort export'\nscene.frame_set(45)\nbpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)\nresult={'sa…)
16:19<<{
"status": "ok",
"result": {
"saved": true,
"filepath": "<repo>\\apps\\console\\diagonal_wave_field.blend",
"frame": 45,
"render_filepath": "/tmp/wave_field_camera.png"
},
"stdout": "Info: Saved as \"diagonal_wave_field.blend\"\n"
}
16:24ai>DONE
16:24--status: ok · DONE declared
>