--TASK red-ball: ## Task
Complete the following Blender task:
<task>
A red sphere of 1 meter diameter resting on a white ground plane — touching it
exactly, neither floating nor sunk. Smooth shading, a plain red material on the
ball, plain white on the floor.
The floor is the sphere, the color, and the contact. The ceiling is presentation:
a soft believable shadow under the ball, a hint of glossiness that catc… 07:19>>execute_blender_code({"code":"\nimport bpy\n\n# Clear scene\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\n\n# Ground plane\nbpy.ops.mesh.primitive_plane_add(size=10, location=(0,0,0))\nplane = bpy.context.active_object\nplane.name = \"Ground\"\n\nmat_white = bpy.data.materials.new(name=\"WhiteMat\")\nmat_white.use_nodes = True\nbsdf = mat_white.node_tree.nodes[\"Principled BSDF\…)
07:19<<Code executed successfully: done
07:28ai>Now let's add camera and lighting for a good presentation shot.
07:28>>execute_blender_code({"code":"\nimport bpy, math\n\n# Camera\nbpy.ops.object.camera_add(location=(2.8, -2.8, 1.6))\ncam = bpy.context.active_object\ncam.name = \"Camera\"\ndirection = (0,0,0.5)\n# point camera at ball\nimport mathutils\nloc = mathutils.Vector(cam.location)\ntarget = mathutils.Vector((0,0,0.4))\ndirection_vec = target - loc\nrot_quat = direction_vec.to_track_quat('-Z','Y')\ncam.rotation_euler = rot_qua…)
07:28<<Code executed successfully: camera/lights set
07:31>>get_viewport_screenshot({"user_prompt":"red sphere on white plane presentation"})
07:32<<
07:32imgimage delivered — get_viewport_screenshot
07:37ai>This is the viewport (solid shading, no materials rendered). Let me switch viewport shading to rendered to check materials/lighting look correct.
07:37>>execute_blender_code({"code":"\nimport bpy\nfor area in bpy.context.screen.areas:\n if area.type == 'VIEW_3D':\n for space in area.spaces:\n if space.type == 'VIEW_3D':\n space.shading.type = 'RENDERED'\n space.region_3d.view_perspective = 'CAMERA'\nbpy.context.scene.camera = bpy.data.objects['Camera']\nprint(\"set\")\n"})
07:37<<Code executed successfully: set
07:41>>get_viewport_screenshot({"user_prompt":"red sphere on white plane rendered view from camera"})
07:44<<
07:44imgimage delivered — get_viewport_screenshot
07:51ai>This looks good. The sphere shows nice glossy highlights, sits properly on the plane, red material reads well, and the white floor is clean. Contact shadow looks a bit weak though — let me check it's actually visible under the ball.
07:51>>execute_blender_code({"code":"\nimport bpy\n# Slightly reduce ambient world light influence and add contact shadow enhancement\n# Check world background isn't washing out the shadow\nworld = bpy.context.scene.world\nbg = world.node_tree.nodes[\"Background\"]\nbg.inputs[1].default_value = 0.3\n\n# Increase floor roughness slightly reduced for cleaner look, keep white\nmat_white = bpy.data.materials[\"WhiteMat\"]\nmat_w…)
07:52<<Code executed successfully: adjusted
07:56>>get_viewport_screenshot({"user_prompt":"final check of red sphere scene with shadow"})
07:59<<
07:59imgimage delivered — get_viewport_screenshot
08:04ai>This looks great — glossy red sphere resting exactly on the white plane with a soft contact shadow visible beneath, clean framing, and good specular highlights. The scene meets all requirements.
DONE
08:04--status: ok · DONE declared
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