--TASK red-ball: ## Task
Complete the following Blender task:
<task>
A red sphere of 1 meter diameter resting on a white ground plane — touching it
exactly, neither floating nor sunk. Smooth shading, a plain red material on the
ball, plain white on the floor.
The floor is the sphere, the color, and the contact. The ceiling is presentation:
a soft believable shadow under the ball, a hint of glossiness that catc… 59:53>>get_scene_info({"user_prompt":"Create a red sphere of 1 meter diameter resting exactly on a white ground plane, with smooth shading, soft shadow, slight gloss, clean camera framing, and a complete saved Blender scene."})
59:53<<{
"name": "Scene",
"object_count": 0,
"objects": [],
"materials_count": 2
}
00:21>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n\n# Reset to a clean scene\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor datablocks in (bpy.data.meshes, bpy.data.curves, bpy.data.materials, bpy.data.cameras, bpy.data.lights):\n pass\n\nscene = bpy.context.scene\nscene.unit_settings.system = 'METRIC'\nscene.unit_settings.length_unit = 'METERS'…)
00:22<<Error executing code: Communication error with Blender: Code execution error: bpy_struct: item.attr = val: enum "BLENDER_EEVEE_NEXT" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'CYCLES')
00:24>>get_scene_info({"user_prompt":"Verify the red sphere, white floor, lighting, and camera scene after setup."})
00:24<<{
"name": "Scene",
"object_count": 6,
"objects": [
{
"name": "Ground_Plane_White",
"type": "MESH",
"location": [
0.0,
0.0,
0.0
]
},
{
"name": "Red_Sphere_1m_Diameter",
"type": "MESH",
"location": [
0.0,
0.0,
0.5
]
},
{
"name": "Key_Softbox_Large",
"type": "LIGHT",
…
00:28>>get_viewport_screenshot({"max_size":800,"user_prompt":"Inspect the current Blender viewport to verify composition of the sphere on the white plane."})
00:30<<
00:30imgimage delivered — get_viewport_screenshot
00:37>>execute_blender_code({"code":"import bpy\nscene = bpy.context.scene\n# Use the Eevee engine available in this Blender build.\nscene.render.engine = 'BLENDER_EEVEE'\n# Render quality and soft shadow settings, when exposed by this Blender version.\ntry:\n scene.eevee.use_gtao = True\n scene.eevee.gtao_distance = 3.0\n scene.eevee.gtao_factor = 1.25\n scene.eevee.taa_render_samples = 128\nexcept Exception as …)
00:37<<Error executing code: Communication error with Blender: Code execution error: Error: Cannot open file <repo>\apps\console\tmp\red_sphere_scene.blend@ for writing: No such file or directory
00:42>>get_object_info({"object_name":"Red_Sphere_1m_Diameter","user_prompt":"Verify exact sphere dimensions, smooth shading, and material for the finished scene."})
00:42<<{
"name": "Red_Sphere_1m_Diameter",
"type": "MESH",
"location": [
0.0,
0.0,
0.5
],
"rotation": [
0.0,
0.0,
0.0
],
"scale": [
1.0,
1.0,
1.0
],
"visible": true,
"materials": [
"Ball_Red_Plain_Gloss"
],
"world_bounding_box": [
[
-0.5000004768371582,
-0.5000002980232239,
0.0
],
[
0.5000001788139343,
…
00:42>>get_object_info({"object_name":"Ground_Plane_White","user_prompt":"Verify ground plane placement and white material for the finished scene."})
00:42<<{
"name": "Ground_Plane_White",
"type": "MESH",
"location": [
0.0,
0.0,
0.0
],
"rotation": [
0.0,
0.0,
0.0
],
"scale": [
1.0,
1.0,
1.0
],
"visible": true,
"materials": [
"Floor_White_Plain"
],
"world_bounding_box": [
[
-20.0,
-20.0,
0.0
],
[
20.0,
20.0,
0.0
]
],
"mesh": {
"ve…
00:42>>get_object_info({"object_name":"Presentation_Camera","user_prompt":"Verify the presentation camera setup for the finished scene."})
00:42<<{
"name": "Presentation_Camera",
"type": "CAMERA",
"location": [
3.0,
-4.199999809265137,
2.5
],
"rotation": [
1.187713623046875,
-3.642096402245443e-08,
0.6202496886253357
],
"scale": [
1.0,
1.0,
1.0
],
"visible": true,
"materials": []
}
00:48--status: budget_exhausted
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