--TASK red-ball: ## Task
Complete the following Blender task:
<task>
A red sphere of 1 meter diameter resting on a white ground plane — touching it
exactly, neither floating nor sunk. Smooth shading, a plain red material on the
ball, plain white on the floor.
The floor is the sphere, the color, and the contact. The ceiling is presentation:
a soft believable shadow under the ball, a hint of glossiness that catc… 57:21>>get_scene_info({"user_prompt":"A red sphere of 1 meter diameter resting on a white ground plane, smooth shading, soft shadow, clean presentation framing."})
57:21<<{
"name": "Scene",
"object_count": 0,
"objects": [],
"materials_count": 2
}
57:36>>execute_blender_code({"user_prompt":"A red sphere of 1 meter diameter resting on a white ground plane","code":"\nimport bpy\nimport math\n\n# --- Clean slate ---\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor m in list(bpy.data.materials):\n bpy.data.materials.remove(m)\nfor mesh in list(bpy.data.meshes):\n bpy.data.meshes.remove(mesh)\nfor light in list(bpy.data.lights…)
57:36<<Code executed successfully: Sphere location: <Vector (0.0000, 0.0000, 0.5000)>
Sphere bounding box: [(-0.49999985098838806, -0.49999988079071045, -0.5), (-0.49999985098838806, -0.49999988079071045, 0.5), (-0.49999985098838806, 0.5, 0.5), (-0.49999985098838806, 0.5, -0.5), (0.4999999403953552, -0.49999988079071045, -0.5), (0.4999999403953552, -0.49999988079071045, 0.5), (0.4999999403953552, 0.5, 0.…
57:40>>execute_blender_code({"code":"\nimport bpy, math\n\n# --- Lighting: key light (sun) for nice shadow + fill light ---\nbpy.ops.object.light_add(type='SUN', location=(3, -3, 6))\nkey = bpy.context.active_object\nkey.name = \"KeyLight\"\nkey.data.energy = 4.0\nkey.data.angle = math.radians(15) # soft shadow\nkey.rotation_euler = (math.radians(45), math.radians(10), math.radians(35))\n\n# Area light as fill\nbpy.ops.obj…)
57:40<<Code executed successfully: Lighting and camera set.
57:45>>execute_blender_code({"code":"\nimport bpy, math\n\n# Verify everything is in place\nprint(\"=== Scene Objects ===\")\nfor obj in bpy.context.scene.objects:\n print(f\" {obj.name}: type={obj.type}, loc={tuple(round(v,3) for v in obj.location)}\")\n \nprint(\"\\n=== Sphere Details ===\")\nball = bpy.data.objects.get(\"RedBall\")\nif ball:\n print(f\" Location Z = {ball.location.z:.4f} (radius=0.5, so bottom …)
57:45<<Error executing code: Communication error with Blender: Code execution error: 'Mesh' object has no attribute 'use_auto_smooth'
57:53>>execute_blender_code({"code":"\nimport bpy, math\n\n# Verify everything is in place\nprint(\"=== Scene Objects ===\")\nfor obj in bpy.context.scene.objects:\n print(f\" {obj.name}: type={obj.type}, loc={tuple(round(v,3) for v in obj.location)}\")\n \nprint(\"\\n=== Sphere Details ===\")\nball = bpy.data.objects.get(\"RedBall\")\nif ball:\n print(f\" Location Z = {ball.location.z:.4f} (radius=0.5, so bottom …)
57:53<<Code executed successfully: === Scene Objects ===
Ground: type=MESH, loc=(0.0, 0.0, 0.0)
RedBall: type=MESH, loc=(0.0, 0.0, 0.5)
KeyLight: type=LIGHT, loc=(3.0, -3.0, 6.0)
FillLight: type=LIGHT, loc=(-2.5, 1.5, 2.0)
PresentationCam: type=CAMERA, loc=(2.2, -2.2, 1.4)
=== Sphere Details ===
Location Z = 0.5000 (radius=0.5, so bottom = 0.0000)
All polygons smooth: True
=== Floor Detai…
58:02>>execute_blender_code({"code":"\nimport bpy\n\n# Render the presentation image\nbpy.context.scene.render.filepath = \"/tmp/blender_bench_red_ball.png\"\nbpy.ops.render.render(write_still=True)\nprint(\"Render saved to /tmp/blender_bench_red_ball.png\")\n","user_prompt":"Render presentation image of the red ball on white floor"})
58:13<<Code executed successfully: Render saved to /tmp/blender_bench_red_ball.png
58:23ai>Everything is verified and rendered. Here's a summary of what was built:
**Geometry**
- **Red sphere** — UV sphere, radius 0.5 m (1 m diameter), centered at Z = 0.5 so its bottom is exactly at Z = 0.0 — touching the floor perfectly, neither floating nor sunk. 64 segments × 32 rings for smoothness, all polygons set to smooth shading.
- **Ground plane** — 10 m plane at Z = 0.0.
**Materials**
- **B…
58:23--status: ok · DONE declared
>