--TASK red-ball: ## Task
Complete the following Blender task:
<task>
A red sphere of 1 meter diameter resting on a white ground plane — touching it
exactly, neither floating nor sunk. Smooth shading, a plain red material on the
ball, plain white on the floor.
The floor is the sphere, the color, and the contact. The ceiling is presentation:
a soft believable shadow under the ball, a hint of glossiness that catc… 47:09ai>I'll build this scene step by step: red sphere resting exactly on a white plane, then lighting and camera for presentation.
47:09>>execute_blender_code({"code":"\nimport bpy\n\n# Clear scene\nfor obj in list(bpy.data.objects):\n bpy.data.objects.remove(obj, do_unlink=True)\n\n# Ground plane\nbpy.ops.mesh.primitive_plane_add(size=40, location=(0,0,0))\nfloor = bpy.context.active_object\nfloor.name = \"Floor\"\nmat_f = bpy.data.materials.new(\"WhiteFloor\")\nmat_f.use_nodes = True\nbsdf = mat_f.node_tree.nodes[\"Principled BSDF\"]\nbsdf.inputs[\…)
47:09<<Code executed successfully: <Vector (0.0000, 0.0000, 0.5000)> <Vector (1.0000, 1.0000, 1.0000)>
47:21>>execute_blender_code({"code":"\nimport bpy, math\n\nscene = bpy.context.scene\n\n# Key light: large area light for soft shadow\nbpy.ops.object.light_add(type='AREA', location=(2.5, -2.0, 3.5))\nkey = bpy.context.active_object\nkey.name = \"KeyLight\"\nkey.data.energy = 400\nkey.data.size = 3.0\nkey.rotation_euler = (math.radians(40), 0, math.radians(50))\n\n# Fill light, dimmer\nbpy.ops.object.light_add(type='AREA', l…)
47:21<<Code executed successfully: done
47:28>>execute_blender_code({"code":"\nimport bpy\n# Set viewport to camera view and rendered shading for screenshot\nfor area in bpy.context.screen.areas:\n if area.type == 'VIEW_3D':\n for space in area.spaces:\n if space.type == 'VIEW_3D':\n space.region_3d.view_perspective = 'CAMERA'\n space.shading.type = 'RENDERED'\nprint(\"ok\")\n"})
47:28<<Code executed successfully: ok
47:33>>get_viewport_screenshot({"max_size":800,"user_prompt":"Red 1m sphere on white plane, glossy, soft shadow, clean framing"})
47:36<<
47:36imgimage delivered — get_viewport_screenshot
47:48ai>The scene looks good. Let me refine it slightly — a richer red, a bit more breathing room in the framing, and slightly stronger shadow definition:
47:48>>execute_blender_code({"code":"\nimport bpy, mathutils\n\n# Richer red\nb = bpy.data.materials[\"RedGloss\"].node_tree.nodes[\"Principled BSDF\"]\nb.inputs[\"Base Color\"].default_value = (0.65, 0.01, 0.015, 1)\nb.inputs[\"Roughness\"].default_value = 0.22\n\n# Pull camera back a touch for cleaner framing\ncam = bpy.data.objects[\"Camera\"]\ncam.location = (2.9, -2.9, 1.35)\ntarget = mathutils.Vector((0, 0, 0.42))\nd =…)
47:48<<Code executed successfully: ok
47:56>>get_viewport_screenshot({"max_size":800,"user_prompt":"Red 1m sphere on white plane, glossy, soft shadow, clean framing"})
47:58<<
47:58imgimage delivered — get_viewport_screenshot
48:13ai>The framing is good but the shadow under the ball could read more clearly. Let me strengthen the shadow definition and do a proper render check:
48:13>>execute_blender_code({"code":"\nimport bpy, math\n\n# Make key light a bit smaller & closer for a defined but still soft shadow\nkey = bpy.data.objects[\"KeyLight\"]\nkey.data.size = 2.0\nkey.location = (2.2, -1.8, 3.0)\nkey.data.energy = 380\n\n# Track lights toward sphere for correct aim\nimport mathutils\ntgt = mathutils.Vector((0,0,0.5))\nfor name in [\"KeyLight\",\"FillLight\",\"RimLight\"]:\n o = bpy.data.obj…)
48:13<<Error executing code: Communication error with Blender: Code execution error: Error: Cannot open file <repo>\apps\console\tmp\red_sphere.blend@ for writing: No such file or directory
48:23>>execute_blender_code({"code":"\nimport bpy, os, mathutils\n\n# lights were adjusted before save failed; re-apply to be safe\nkey = bpy.data.objects[\"KeyLight\"]\nkey.data.size = 2.0\nkey.location = (2.2, -1.8, 3.0)\nkey.data.energy = 380\ntgt = mathutils.Vector((0,0,0.5))\nfor name in [\"KeyLight\",\"FillLight\",\"RimLight\"]:\n o = bpy.data.objects[name]\n d = tgt - o.location\n o.rotation_euler = d.to_trac…)
48:23<<Code executed successfully: Info: Saved as "red_sphere.blend"
saved: <home>\red_sphere.blend
48:30--status: budget_exhausted
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