--TASK punched-cube: ## Task
Complete the following Blender task:
<task>
A 2-meter cube at the world origin with a round hole punched straight through it: a
cylinder of 1 meter diameter, centered, running clean through the top and bottom
faces. Apply the boolean so the result is a single mesh with an open channel — the
camera can see straight through the cube.
The floor is the hole. The ceiling is the finish: a sm… 29:36>>execute_blender_code({"code":"import bpy, math, mathutils\nfrom mathutils import Vector\n\n# Clear the starter scene completely.\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor datablocks in (bpy.data.meshes, bpy.data.curves, bpy.data.materials, bpy.data.cameras, bpy.data.lights):\n # Keep datablock removal conservative; only purge unused datablocks created by the empty sta…)
29:57<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
29:59>>execute_blender_code({"code":"import bpy\nresult={'filepath':bpy.data.filepath,'objects':[o.name for o in bpy.context.scene.objects],'count':len(bpy.context.scene.objects)}"})
30:00<<{
"status": "ok",
"result": {
"filepath": "",
"objects": [],
"count": 0
}
}
30:18>>execute_blender_code({"code":"import bpy, math\n# Clear all objects.\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\n# Remove any leftover modifiers via objects gone; construct body.\nbpy.ops.mesh.primitive_cube_add(size=2.0, location=(0.0,0.0,0.0))\nbody=bpy.context.object\nbody.name='Cube_2m_Through_Channel'\nbody.data.name='Cube_2m_Through_Channel_Mesh'\n# Explicitly apply base…)
30:19<<{
"status": "ok",
"result": {
"body": "Cube_2m_Through_Channel",
"verts": 200,
"polys": 104,
"dims": [
2.0,
2.0,
2.0
],
"objects": [
"Cube_2m_Through_Channel"
]
}
}
30:23>>execute_blender_code({"code":"import bpy, math\nbody=bpy.data.objects.get('Cube_2m_Through_Channel')\n# material\nmat=bpy.data.materials.new('Pleasant Deep Teal – Single Finish')\nmat.use_nodes=True\nbsdf=mat.node_tree.nodes.get('Principled BSDF')\nbsdf.inputs['Base Color'].default_value=(0.045,0.26,0.32,1)\nbsdf.inputs['Metallic'].default_value=0.05\nbsdf.inputs['Roughness'].default_value=0.28\nif 'Specular IOR Level…)
30:23<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 39, in <module>\nAttributeError: 'NoneType' object has no attribute 'name'\n"
}
30:27>>execute_blender_code({"code":"import bpy\nbody=bpy.data.objects.get('Cube_2m_Through_Channel')\nresult={'exists':bool(body),'mods':[m.name for m in body.modifiers] if body else [],'slots':[m.name if m else None for m in body.data.materials] if body else [],'smooth_count':sum(1 for p in body.data.polygons if p.use_smooth) if body else None,'verts':len(body.data.vertices) if body else None}"})
30:27<<{
"status": "ok",
"result": {
"exists": true,
"mods": [],
"slots": [
null,
"Pleasant Deep Teal – Single Finish"
],
"smooth_count": 1016,
"verts": 1112
}
}
30:57>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nscene=bpy.context.scene\nbody=bpy.data.objects['Cube_2m_Through_Channel']\n\n# Normalize the single finish material slot after the applied modeling operations.\nmat=bpy.data.materials.get('Pleasant Deep Teal – Single Finish')\nif mat is None:\n mat=bpy.data.materials.new('Pleasant Deep Teal – Single Finish')\n mat.use_nodes=True\n b…)
31:18<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
31:20>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\nresult={'filepath':bpy.data.filepath,'objects':[(o.name,o.type) for o in scene.objects],'body':bpy.data.objects.get('Cube_2m_Through_Channel').name if bpy.data.objects.get('Cube_2m_Through_Channel') else None,'camera':scene.camera.name if scene.camera else None,'engine':scene.render.engine}"})
31:20<<{
"status": "ok",
"result": {
"filepath": "",
"objects": [
[
"Cube_2m_Through_Channel",
"MESH"
]
],
"body": "Cube_2m_Through_Channel",
"camera": null,
"engine": "BLENDER_EEVEE"
}
}
31:26>>execute_blender_code({"code":"import bpy\nbody=bpy.data.objects.get('Cube_2m_Through_Channel')\nresult={'dims':tuple(body.dimensions),'verts':len(body.data.vertices),'polys':len(body.data.polygons),'mats':[m.name if m else None for m in body.data.materials],'mods':[m.name for m in body.modifiers],'loc':tuple(body.location),'smooth':sum(p.use_smooth for p in body.data.polygons),'filepath':bpy.data.filepath}"})
31:47<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
31:51>>execute_blender_code({"code":"import bpy\nresult={'ok':True,'n':len(bpy.data.objects)}"})
31:52<<{
"status": "ok",
"result": {
"ok": true,
"n": 1
}
}
31:55>>execute_blender_code({"code":"import bpy\nbody=bpy.data.objects.get('Cube_2m_Through_Channel')\nbody.data.materials.clear()\nmat=bpy.data.materials.get('Pleasant Deep Teal – Single Finish')\nif mat is None:\n mat=bpy.data.materials.new('Pleasant Deep Teal – Single Finish'); mat.use_nodes=True\n b=mat.node_tree.nodes.get('Principled BSDF'); b.inputs['Base Color'].default_value=(0.045,0.26,0.32,1); b.inputs['Rough…)
31:55<<{
"status": "ok",
"result": {
"mats": [
"Pleasant Deep Teal – Single Finish"
],
"verts": 1112
}
}
32:04--status: budget_exhausted
>