--TASK plaster-bust: ## Task
Complete the following Blender task:
<task>
A classical head bust in the Greco-Roman tradition — the kind of plaster cast after the antique that sits in every drawing atelier — presented alone on a pedestal under studio light. This is a pure sculpting test: no costume, no scene, no story to hide behind. The face is the whole assignment.
The head. An idealized classical head in the mann… 16:05>>execute_blender_code({"code":"import bpy, sys, os, math\nprint('Blender', bpy.app.version_string)\nprint('objects', len(bpy.data.objects))\nprint('filepath', bpy.data.filepath)\nresult={'version':bpy.app.version_string,'objects':len(bpy.data.objects),'filepath':bpy.data.filepath}\n"})
16:06<<{
"status": "ok",
"result": {
"version": "5.1.0",
"objects": 0,
"filepath": ""
},
"stdout": "Blender 5.1.0\nobjects 0\nfilepath \n"
}
19:32>>execute_blender_code({"code":"import bpy, math, os, random\nfrom mathutils import Vector\nfrom math import sin, cos, pi\n\n# -----------------------------------------------------------------------------\n# Classical atelier bust: clean scene build\n# -----------------------------------------------------------------------------\nrandom.seed(21)\n\n# Clear default scene completely\nbpy.ops.object.select_all(action='SELE…)
19:41<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 463, in <module>\nTypeError: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', …
19:48>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\nprint('state objects',len(bpy.data.objects),'cams',len(bpy.data.cameras),'lights',len(bpy.data.lights))\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=640; scene.render.resolution_y=640; scene.render.resolution_percentage=100\nscene.render.image_settings.file_format='PNG'; scene.render.film_transparent=False\nscene.render.filepath='/tm…)
19:49<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 22, in <module>\nRuntimeError: Error: Cannot open file <repo>\\apps\\console\\tmp\\classical_head_bust.blend@ for writing: No such file or…
19:58>>execute_blender_code({"code":"import bpy, os\nprint('cwd',os.getcwd())\nprint('filepath',bpy.data.filepath)\nfor p in ['<repo>/classical_head_bust.blend','<repo>/apps/console/classical_head_bust.blend','//classical_head_bust.blend']:\n try:\n bpy.ops.wm.save_as_mainfile(filepath=p)\n print('saved',p,'actual',bpy.data.filepath)\n break\n except Exception as e: print('fail',p,repr(e))\nresult=…)
19:59<<{
"status": "ok",
"result": {
"filepath": "<repo>\\classical_head_bust.blend",
"cwd": "<repo>\\apps\\console",
"objects": 90
},
"stdout": "cwd <repo>\\apps\\console\nfilepath \nInfo: Saved as \"classical_head_bust.blend\"\nsaved <repo>/classical_head_bust.blend actual <repo>\\classical_head_bust.blend\n"
}
20:06>>execute_blender_code({"code":"import bpy, os\nscene=bpy.context.scene\nprint('engine',scene.render.engine,'cam',scene.camera.name if scene.camera else None,'res',scene.render.resolution_x,scene.render.resolution_y)\nscene.render.engine='BLENDER_EEVEE'\nscene.render.resolution_x=640; scene.render.resolution_y=640; scene.render.resolution_percentage=100\nscene.render.filepath='<repo>/classical_bust_preview.png'\nscene.r…)
20:13<<{
"status": "ok",
"result": {
"filepath": "<repo>\\classical_head_bust.blend",
"render": "<repo>/classical_bust_preview.png",
"engine": "BLENDER_EEVEE"
},
"stdout": "engine BLENDER_EEVEE cam Catalogue camera • 3/4 eye level res 640 640\nInfo: Saved as \"classical_head_bust.blend\"\nrendered\n"
}
20:16>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
20:16<<Error executing tool get_screenshot_of_area_as_image: No area with type 'IMAGE_EDITOR' found. Available: OUTLINER, PROPERTIES, TIMELINE, VIEW_3D
20:18>>get_screenshot_of_window_as_image({"size_limit_in_bytes":2000000})
20:18<<
20:18imgimage delivered — get_screenshot_of_window_as_image
20:26>>execute_blender_code({"code":"import bpy\n# Switch main viewport to image editor so the validation render is visible.\nfor a in bpy.context.screen.areas:\n if a.type=='VIEW_3D':\n a.type='IMAGE_EDITOR'\n a.spaces.active.image=bpy.data.images.get('Render Result')\n print('set image editor')\n break\nresult={'areas':[(a.type,a.width,a.height) for a in bpy.context.screen.areas]}\n"})
20:27<<{
"status": "ok",
"result": {
"areas": [
[
"PROPERTIES",
679,
1611
],
[
"OUTLINER",
679,
364
],
[
"DOPESHEET_EDITOR",
3150,
143
],
[
"IMAGE_EDITOR",
3150,
1832
]
]
},
"stdout": "set image editor\n"
}
20:30>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
20:31<<
20:31imgimage delivered — get_screenshot_of_area_as_image
20:39>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# Improve presentation framing: use a longer lens from a closer camera, keep bust large and pedestal readable.\ncam=bpy.data.objects.get('Catalogue camera • 3/4 eye level')\nprint('cam loc',cam.location[:], 'lens',cam.data.lens)\ncam.location=(6.0,-9.6,5.42)\ncam.data.lens=78\nfrom mathutils import Vector\ncam.rotation_euler=(Vector((0,-.10,5.15))-cam.…)
20:44<<{
"status": "ok",
"result": {
"engine": "CYCLES",
"samples": 16,
"render": "<repo>/classical_bust_cycles_preview.png",
"blend": "<repo>\\classical_head_bust.blend"
},
"stdout": "cam loc (6.650000095367432, -10.5, 5.599999904632568) lens 66.0\nInfo: Saved as \"classical_head_bust.blend\"\nsaved cycles\ncycles done\n"
}
20:48>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
20:49<<
20:49imgimage delivered — get_screenshot_of_area_as_image
21:38>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\nscene=bpy.context.scene\n# Composition: include the dressy plinth while keeping the head dominant.\ncam=bpy.data.objects.get('Catalogue camera • 3/4 eye level')\ncam.location=(7.45,-12.5,5.72)\ncam.data.lens=72\ncam.rotation_euler=(Vector((0,-.10,4.82))-cam.location).to_track_quat('-Z','Y').to_euler()\n# Ensure no accidental cropping of the …)
21:45<<{
"status": "ok",
"result": {
"blend": "<repo>\\classical_head_bust.blend",
"render": "<repo>/classical_bust_cycles_preview2.png",
"camera": [
7.45,
-12.5,
5.72
],
"engine": "CYCLES"
},
"stdout": "Info: Saved as \"classical_head_bust.blend\"\nrefined and rendered <repo>\\classical_head_bust.blend\n"
}
21:49>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
21:50<<
21:50imgimage delivered — get_screenshot_of_area_as_image
22:01>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# camera target slightly below the chin and closer framing while preserving socle rim\ncam=bpy.data.objects.get('Catalogue camera • 3/4 eye level')\nfrom mathutils import Vector\ncam.location=(6.55,-11.2,5.62)\ncam.data.lens=82\ncam.rotation_euler=(Vector((0,-.12,5.02))-cam.location).to_track_quat('-Z','Y').to_euler()\n# Better studio floor/backdrop co…)
22:08<<{
"status": "ok",
"result": {
"render": "<repo>/classical_bust_cycles_finalpreview.png",
"objects": 91,
"lights": 6,
"blend": "<repo>\\classical_head_bust.blend"
},
"stdout": "Info: Saved as \"classical_head_bust.blend\"\nfinal preview done (6.55, -11.2, 5.62)\n"
}
22:13>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR","size_limit_in_bytes":2000000})
22:14<<
22:14imgimage delivered — get_screenshot_of_area_as_image
22:24>>execute_blender_code({"code":"import bpy\nscene=bpy.context.scene\n# Store high-quality benchmark intent in the scene; do not actually spend 64 samples here.\nscene.render.engine='CYCLES'\nscene.cycles.samples=64\nscene.cycles.use_denoising=True\nscene.render.resolution_x=1536; scene.render.resolution_y=1536; scene.render.resolution_percentage=100\nscene.render.image_settings.file_format='PNG'\nscene.render.filepath='…)
22:24<<{
"status": "ok",
"result": {
"filepath": "<repo>\\classical_head_bust.blend",
"engine": "CYCLES",
"samples": 64,
"resolution": [
1536,
1536
],
"camera": "Catalogue camera • 3/4 eye level",
"objects": 91,
"collections": 6
},
"stdout": "Info: Saved as \"classical_head_bust.blend\"\nFINAL SAVED <repo>\\classical_head_bust.blend engine CYCLES sample…
22:43>>execute_blender_code({"code":"import bpy\nfrom collections import Counter\nprint('types',Counter(o.type for o in bpy.data.objects))\nprint('collections',[(c.name,len(c.objects)) for c in bpy.data.collections])\nprint('cameras',[(o.name,o.type) for o in bpy.data.objects if o.type=='CAMERA'])\nprint('unlinked',[(o.name,o.type) for o in bpy.data.objects if not o.users_collection])\nresult={'types':dict(Counter(o.type for…)
22:44<<{
"status": "ok",
"result": {
"types": {
"MESH": 85,
"CAMERA": 1,
"LIGHT": 5
},
"collections": [
[
"BUST • FORM",
8
],
[
"Collection",
0
],
[
"FACE • SCULPTED PLANES",
41
],
[
"HAIR • CLUMPED CURLS",
29
],
[
"PEDESTAL",
6
],
…
23:31>>execute_blender_code({"code":"import bpy\nfor o in bpy.data.objects:\n if 'Face •' in o.name or 'Ear •' in o.name or 'Nose' in o.name or 'Mouth' in o.name:\n print(o.name, o.type, tuple(round(v,3) for v in o.dimensions), tuple(round(v,3) for v in o.location))\nresult={'face_objs':[o.name for o in bpy.data.objects if 'Face •' in o.name]}\n"})
23:31<<{
"status": "ok",
"result": {
"face_objs": [
"Face • alar wing L",
"Face • alar wing R",
"Face • blank antique eye L",
"Face • blank antique eye R",
"Face • brow ridge L",
"Face • brow ridge R",
"Face • chiseled upper lip",
"Face • columella underside",
"Face • full lower lip",
"Face • glabella plane",
"Face • jaw plane L",
…
23:37>>execute_blender_code({"code":"import bpy\n# Remove now-unused empty default collection, preserving authored collections.\ncol=bpy.data.collections.get('Collection')\nif col and len(col.objects)==0 and len(col.children)==0:\n bpy.data.collections.remove(col)\n# Save final cleanup.\nbpy.ops.wm.save_as_mainfile(filepath='<repo>/classical_head_bust.blend')\nprint('collections', [c.name for c in bpy.data.collections])\n…)
23:59<<Error executing tool execute_blender_code: Blender connection timed out at localhost:9876
24:06>>get_blendfile_summary_path_info({})
24:07<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<repo>\\classical_head_bust.blend",
"is_saved": true,
"is_dirty": false,
"age_seconds": 102.6,
"file_size_bytes": 1134369,
"backups": [
{
"path": "<repo>\\classical_head_bust.blend1",
"age_seconds": 125.4,
"size_bytes": 1133747
}
]
}
}
24:13ai>DONE
24:13--status: ok · DONE declared
>