--TASK goldfish: ## Task
Complete the following Blender task:
<task>
A single goldfish as the hero of the shot: rounded body, a big flowing tail fin,
dorsal and side fins, and an eye on each side, in an unmistakable goldfish orange.
The floor is a shape any child would name instantly. The ceiling is life: a gentle
S-curve in the body as if mid-swim, translucency toward the fin edges, a subtle
scale pattern, an… 46:29>>execute_blender_code({"code":"\nimport bpy, bmesh, math\nfrom mathutils import Vector\n\nscene = bpy.context.scene\n# clean\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor block in (bpy.data.meshes, bpy.data.materials, bpy.data.curves):\n for b in list(block):\n if b.users == 0: block.remove(b)\n\ndef new_obj(name, mesh):\n o = bpy.data.objects.new(name, mesh)\n …)
46:30<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 50, in <module>\n File \"<string>\", line 31, in add_scurve\nTypeError: bpy_struct: item.attr = val: enum \"X\" not found in ('POS_X', 'P…
47:23>>execute_blender_code({"code":"\nimport bpy, inspect\nprint([p.identifier for p in bpy.types.CurveModifier.bl_rna.properties if 'axis' in p.identifier])\n"})
47:24<<{
"status": "ok",
"result": {},
"stdout": "['deform_axis']\n"
}
48:03>>execute_blender_code({"code":"\nimport bpy\nprint(bpy.types.CurveModifier.bl_rna.properties['deform_axis'].enum_items.keys())\n"})
48:04<<{
"status": "ok",
"result": {},
"stdout": "['POS_X', 'POS_Y', 'POS_Z', 'NEG_X', 'NEG_Y', 'NEG_Z']\n"
}
48:34>>execute_blender_code({"code":"\nimport bpy, bmesh, math\n\nscene = bpy.context.scene\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor block in (bpy.data.meshes, bpy.data.materials, bpy.data.curves):\n for b in list(block):\n if b.users == 0: block.remove(b)\n\ndef new_obj(name, mesh):\n o = bpy.data.objects.new(name, mesh)\n bpy.context.collection.objects.link(o…)
48:34<<{
"status": "ok",
"result": {
"ok": true
}
}
50:04>>execute_blender_code({"code":"\nimport bpy, math\n\ndef mat_new(name):\n m=bpy.data.materials.new(name); m.use_nodes=True\n return m, m.node_tree.nodes[\"Principled BSDF\"], m.node_tree\n\n# ---------- Body material: goldfish orange + scale pattern ----------\nbm_, bpb, bnt = mat_new('GoldfishOrange')\nbpb.inputs['Base Color'].default_value=(1.0,0.30,0.02,1)\nbpb.inputs['Roughness'].default_value=0.28\nbpb.input…)
50:05<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 31, in <module>\nTypeError: bpy_struct: item.attr = val: NodeSocketFloatFactor.default_value expected a float type, not NoneType\n"
}
51:08>>execute_blender_code({"code":"\nimport bpy, math\n\ndef mat_new(name):\n m=bpy.data.materials.new(name); m.use_nodes=True\n return m, m.node_tree.nodes[\"Principled BSDF\"], m.node_tree\n\n# Body material\nbm_, bpb, bnt = mat_new('GoldfishOrange')\nbpb.inputs['Roughness'].default_value=0.28\nnt=bnt; nodes=nt.nodes; links=nt.links\nvo=nodes.new('ShaderNodeTexVoronoi'); vo.feature='DISTANCE_TO_EDGE'\nvo.inputs['Sc…)
51:10<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 28, in <module>\nAttributeError: 'ShaderNodeClamp' object has no attribute 'min'\n"
}
52:33>>execute_blender_code({"code":"\nimport bpy, math\n\ndef mat_new(name):\n m=bpy.data.materials.new(name); m.use_nodes=True\n return m, m.node_tree.nodes[\"Principled BSDF\"], m.node_tree\n\nbm_, bpb, bnt = mat_new('GoldfishOrange')\nbpb.inputs['Roughness'].default_value=0.28\nnt=bnt; nodes=nt.nodes; links=nt.links\nvo=nodes.new('ShaderNodeTexVoronoi'); vo.feature='DISTANCE_TO_EDGE'\nvo.inputs['Scale'].default_val…)
52:35<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 60, in <module>\nNameError: name 'body' is not defined\n"
}
54:16>>execute_blender_code({"code":"\nimport bpy, math\n\ndef mat_new(name):\n m=bpy.data.materials.new(name); m.use_nodes=True\n return m, m.node_tree.nodes[\"Principled BSDF\"], m.node_tree\n\nbm_, bpb, bnt = mat_new('GoldfishOrange')\nbpb.inputs['Roughness'].default_value=0.28\nnt=bnt; nodes=nt.nodes; links=nt.links\nvo=nodes.new('ShaderNodeTexVoronoi'); vo.feature='DISTANCE_TO_EDGE'\nvo.inputs['Scale'].default_val…)
54:17<<{
"status": "error",
"message": "Traceback (most recent call last):\n File \"<repo>\\.runner\\blender-mcp-v1.0.0\\addon\\mcp_to_blender_server.py\", line 230, in _execute_code\n exec(code, namespace)\n ~~~~^^^^^^^^^^^^^^^^^\n File \"<string>\", line 72, in <module>\nNameError: name 'scene' is not defined\n"
}
55:42>>execute_blender_code({"code":"\nimport bpy, math\nscene = bpy.context.scene\n\n# floor circle\nbpy.ops.mesh.primitive_circle_add(vertices=96, radius=14, fill_type='NGON', location=(0,0,-1.8))\nfloor=bpy.context.active_object; floor.name='FloorCircle'\nflm=bpy.data.materials.new('FloorMat'); flm.use_nodes=True\nflp=flm.node_tree.nodes[\"Principled BSDF\"]\nflp.inputs['Base Color'].default_value=(0.05,0.13,0.20,1)\nflp.…)
55:42<<{
"status": "ok",
"result": {
"done": true
}
}
57:07>>render_thumbnail_to_path({"output_path":"<repo>\\goldfish_thumb.png"})
57:44<<{
"status": "ok",
"result": {
"status": "ok",
"filepath": "<home>\\AppData\\Local\\Temp\\blender_a63988\\blender_mcp\\goldfish_thumb.png"
}
}
58:55>>get_screenshot_of_area_as_image({"area_ui_type":"IMAGE_EDITOR"})
58:58<<Error executing tool get_screenshot_of_area_as_image: No area with type 'IMAGE_EDITOR' found. Available: OUTLINER, PROPERTIES, TIMELINE, VIEW_3D
00:02>>get_screenshot_of_area_as_image({"area_ui_type":"VIEW_3D"})
00:04<<
00:04imgimage delivered — get_screenshot_of_area_as_image
00:21>>execute_blender_code({"code":"\nimport bpy\nscene=bpy.context.scene\nscene.render.resolution_x=1024; scene.render.resolution_y=1024\nscene.render.filepath=r\"<repo>\\goldfish_preview.png\"\nbpy.ops.render.render(write_still=True)\n# open in image editor\nimg = bpy.data.images.load(scene.render.filepath)\nfor area in bpy.context.screen.areas:\n if area.type=='VIEW_3D':\n for space in area.spaces:\n …)
00:35<<{
"status": "ok",
"result": {
"ok": true
}
}
01:05--status: model_error
>