--TASK cabin-pond: A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees. 11:20>>execute_blender_code({"code":"import bpy, math\nfrom mathutils import Vector\n# Clear scene\nbpy.ops.object.select_all(action='SELECT')\nbpy.ops.object.delete(use_global=False)\nfor d in (bpy.data.materials, bpy.data.curves, bpy.data.meshes, bpy.data.cameras, bpy.data.lights):\n pass\n# World\nworld=bpy.context.scene.world or bpy.data.worlds.new('World')\nbpy.context.scene.world=world\nworld.use_nodes=True\nworld.n…)
11:21<<Error executing code: Communication error with Blender: Code execution error: bpy_struct: item.attr = val: enum "BLENDER_EEVEE_NEXT" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'CYCLES')
11:25>>execute_blender_code({"code":"import bpy\nsc=bpy.context.scene\nsc.render.engine='BLENDER_EEVEE'\nsc.render.resolution_x=900; sc.render.resolution_y=700; sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG'; sc.render.filepath='/tmp/cabin_pond.png'; sc.render.film_transparent=False\ntry: sc.view_settings.look='Medium High Contrast'\nexcept: pass\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/wa…)
11:25<<Error executing code: Communication error with Blender: Code execution error: Error: Cannot open file <repo>\harness\tmp\warm_cabin_pond.blend@ for writing: No such file or directory
11:28>>execute_blender_code({"code":"import bpy\nsc=bpy.context.scene\nsc.render.engine='BLENDER_EEVEE'; sc.render.resolution_x=900; sc.render.resolution_y=700; sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG'; sc.render.filepath='//cabin_pond.png'; sc.render.film_transparent=False\nbpy.ops.render.render(write_still=True)\nprint('Rendered successfully. Objects:',len(sc.objects))","user_prompt":…)
11:29<<Error executing code: Communication error with Blender: Code execution error: Error: Render error (No such file or directory) cannot save: 'cabin_pond.png'
11:32>>get_viewport_screenshot({"max_size":1000,"user_prompt":"A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."})
11:33<<
11:33imgimage delivered — get_viewport_screenshot
11:37>>execute_blender_code({"code":"import bpy\n# Verify key presentation elements and render in memory without writing a file\nsc=bpy.context.scene\nassert sc.camera and sc.camera.name=='Presentation Camera'\nassert any(o.type=='LIGHT' for o in sc.objects)\nassert any('Still blue pond' in o.name for o in sc.objects)\nassert any('Chimney' in o.name for o in sc.objects)\nsc.render.engine='BLENDER_EEVEE'\nsc.render.resolution…)
11:37<<Code executed successfully: Verified camera, lighting, cabin, pond, chimney, dock and trees; render completed in memory.
11:39ai>DONE
11:39--status: ok · DONE declared
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