{"ts": "2026-07-19T15:09:49.424119+00:00", "type": "system_prompt", "text": "You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\n\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\n\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\n\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.\n\nThe interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.\n\n## Harness Instructions\n\nYou are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.\n\nYou are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.\n\nYou get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else."}
{"ts": "2026-07-19T15:09:49.424119+00:00", "type": "user", "text": "## Task\n\nComplete the following Blender task:\n\n<task>\n\nA classic camping lantern as a single hero prop: a metal frame with a carry handle, a\nglass enclosure around a warm glowing core, standing on simple ground.\n\nThe floor is a recognizable lantern that glows. The ceiling is what the light does:\nwarm light passing through the glass, a soft pool of illumination on the ground,\nbelievable metal and glass materials, and a composition that presents the lantern\nlike a product shot against a calm, dark backdrop.\n\n</task>"}
{"ts": "2026-07-19T15:10:33.524458+00:00", "type": "llm_call", "call_index": 1, "provider_type": "blenderbench.providers.openrouter.OpenRouterProvider", "started_at": "2026-07-19T15:09:49.424119+00:00", "finished_at": "2026-07-19T15:10:33.524458+00:00", "duration_s": 44.09299999999348, "request": {"messages": [{"role": "system", "content": "You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\n\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\n\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\n\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.\n\nThe interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.\n\n## Harness Instructions\n\nYou are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.\n\nYou are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.\n\nYou get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else."}, {"role": "user", "content": "## Task\n\nComplete the following Blender task:\n\n<task>\n\nA classic camping lantern as a single hero prop: a metal frame with a carry handle, a\nglass enclosure around a warm glowing core, standing on simple ground.\n\nThe floor is a recognizable lantern that glows. The ceiling is what the light does:\nwarm light passing through the glass, a soft pool of illumination on the ground,\nbelievable metal and glass materials, and a composition that presents the lantern\nlike a product shot against a calm, dark backdrop.\n\n</task>"}], "tools": []}, "provider_attempts": [{"provider": "openrouter", "attempt": 1, "started_at": "2026-07-19T15:09:49.424119+00:00", "finished_at": "2026-07-19T15:10:33.523459+00:00", "duration_s": 44.09299999999348, "request": {"method": "POST", "url": "https://openrouter.ai/api/v1/chat/completions", "headers": {"host": "openrouter.ai", "accept": "*/*", "accept-encoding": "gzip, deflate", "connection": "keep-alive", "user-agent": "python-httpx/0.28.1", "authorization": "[REDACTED]", "content-length": "4122", "content-type": "application/json"}, "body": "{\"model\":\"anthropic/claude-sonnet-5\",\"messages\":[{\"role\":\"system\",\"content\":[{\"type\":\"text\",\"text\":\"You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\\n\\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\\n\\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\\n\\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.\\n\\nThe interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.\\n\\n## Harness Instructions\\n\\nYou are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.\\n\\nYou are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.\\n\\nYou get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else.\",\"cache_control\":{\"type\":\"ephemeral\"}}]},{\"role\":\"user\",\"content\":[{\"type\":\"text\",\"text\":\"## Task\\n\\nComplete the following Blender task:\\n\\n<task>\\n\\nA classic camping lantern as a single hero prop: a metal frame with a carry handle, a\\nglass enclosure around a warm glowing core, standing on simple ground.\\n\\nThe floor is a recognizable lantern that glows. The ceiling is what the light does:\\nwarm light passing through the glass, a soft pool of illumination on the ground,\\nbelievable metal and glass materials, and a composition that presents the lantern\\nlike a product shot against a calm, dark backdrop.\\n\\n</task>\",\"cache_control\":{\"type\":\"ephemeral\"}}]}],\"usage\":{\"include\":true},\"reasoning\":{\"effort\":\"low\"},\"stream\":true}", "body_sha256": "43803c99baff410ffcbc1337ed20bb67d965f0f904b146884f64be828c0d7fe8"}, "response": {"status_code": 200, "headers": {"date": "Sun, 19 Jul 2026 15:10:05 GMT", "content-type": "text/event-stream", "transfer-encoding": "chunked", "connection": "keep-alive", "access-control-allow-origin": "*", "cache-control": "no-cache", "x-generation-id": "gen-1784473802-NbFMttB3knzSe2Kh2w66", "access-control-expose-headers": "X-Generation-Id,X-Provider-Name,cf-ray", "set-cookie": "[REDACTED]", "permissions-policy": "payment=(self \"https://checkout.stripe.com\" \"https://connect-js.stripe.com\" \"https://js.stripe.com\" \"https://*.js.stripe.com\" \"https://hooks.stripe.com\")", "referrer-policy": "no-referrer, strict-origin-when-cross-origin", "x-content-type-options": "nosniff", "server": "cloudflare", "cf-ray": "a1daa6860d50218c-MAD"}, "body": ": OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"```\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"python\\nimport bpy, math\\n\\n# ---------- Cleanup ----------\\nfor obj in list(bpy.data.objects):\\n    bpy.data.objects.remove(obj, do_unlink\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=True)\\nfor coll in list(bpy.data.collections):\\n    if coll.name != \\\"Scene\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Collection\\\":\\n        bpy.data.collections.remove(coll)\\n\\nscene = bpy.context.scene\\nscene.render.engine = 'CYCLES'\\nscene.c\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ycles.samples = 128\\nscene.render.resolution_x = 1536\\nscene.render.resolution_y = 1536\\nscene.view_settings.view\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_transform = 'AgX'\\nscene.view_settings.look = 'Medium High Contrast'\\n\\n# ---------- Materials ----------\\ndef new\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_mat(name):\\n    m = bpy.data.materials.new(name)\\n    m.use_nodes = True\\n    return m\\n\\n# Metal (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"dark brushed steel)\\nmat_metal = new_mat(\\\"LanternMetal\\\")\\nnt = mat_metal.node\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_tree\\nbsdf = nt.nodes[\\\"Principled BSDF\\\"]\\nbsdf.inputs[\\\"Base Color\\\"].default_value = (0.05\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 0.045, 0.04, 1.0)\\nbsdf.inputs[\\\"Metallic\\\"].default_value = 1.0\\nbsdf.inputs[\\\"Roughness\\\"].default_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"value = 0.35\\n\\n# Brass accents\\nmat_brass = new_mat(\\\"LanternBrass\\\")\\nnt = mat_brass.node_tree\\nbsdf =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" nt.nodes[\\\"Principled BSDF\\\"]\\nbsdf.inputs[\\\"Base Color\\\"].default_value = (0.55, 0.35, 0.12, 1.0)\\nb\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"sdf.inputs[\\\"Metallic\\\"].default_value = 1.0\\nbsdf.inputs[\\\"Roughness\\\"].default_value = 0.25\\n\\n# Glass\\nmat_glass = new_mat(\\\"L\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"anternGlass\\\")\\nnt = mat_glass.node_tree\\nbsdf = nt.nodes[\\\"Principled BSDF\\\"]\\nbsdf.inputs[\\\"Base Color\\\"].default_value = (0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".9, 0.95, 1.0, 1.0)\\nbsdf.inputs[\\\"Roughness\\\"].default_value = 0.05\\nbsdf.inputs[\\\"Transmission\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Weight\\\"].default_value = 1.0\\nbsdf.inputs[\\\"IOR\\\"].default_value = 1.45\\n\\n# Emissive core (warm glow\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\nmat_core = new_mat(\\\"LanternCore\\\")\\nnt = mat_core.node_tree\\nbsdf = nt.nodes[\\\"Principled BSDF\\\"]\\nnt.nodes.remove\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(bsdf)\\nemit = nt.nodes.new(\\\"ShaderNodeEmission\\\")\\nemit.inputs[\\\"Color\\\"].default_value = (1.0, \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.62, 0.28, 1.0)\\nemit.inputs[\\\"Strength\\\"].default_value = 45.0\\nout = nt.nodes[\\\"Material Output\\\"]\\nn\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"t.links.new(emit.outputs[\\\"Emission\\\"], out.inputs[\\\"Surface\\\"])\\n\\n# Ground material\\nmat_ground = new_mat(\\\"\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"Ground\\\")\\nnt = mat_ground.node_tree\\nbsdf = nt.nodes[\\\"Principled BSDF\\\"]\\nbsdf.inputs[\\\"Base Color\\\"].default_value = (0.02\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 0.02, 0.025, 1.0)\\nbsdf.inputs[\\\"Roughness\\\"].default_value = 0.6\\n\\n# ---------- Lantern Geometry ----------\\n#\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Base\\nbpy.ops.mesh.primitive_cylinder_add(radius=0.55, depth=0.18, location=(0,0,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.09))\\nbase = bpy.context.object\\nbase.name = \\\"Base\\\"\\nbase.data.materials.append(mat_metal)\\n\\n# Base ring detail (sl\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ight bevel look via extra cylinder)\\nbpy.ops.mesh.primitive_cylinder_add(radius=0.6, depth=0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".05, location=(0,0,0.02))\\nbase_ring = bpy.context.object\\nbase_ring.data.materials.append(mat_brass)\\n\\n# Vert\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ical support rods (4) connecting base to top cap\\nrod_positions = []\\nn\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_rods = 4\\nrod_radius = 0.5\\nfor i in range(n_rods):\\n    ang = i * (2*math.pi/n_rods)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" + math.pi/4\\n    x = rod_radius * math.cos(ang)\\n    y = rod_radius * math.sin(ang)\\n    bpy.ops.mesh.prim\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"itive_cylinder_add(radius=0.03, depth=1.35, location=(x, y, 0.85))\\n    rod = bpy.context.object\\n    rod.data.materials.append(m\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"at_metal)\\n    rod_positions.append((x,y))\\n\\n# Glass enclosure (cylinder, mostly transparent)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\nbpy.ops.mesh.primitive_cylinder_add(radius=0.48, depth=1.25, location=(0,0,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.85))\\nglass = bpy.context.object\\nglass.name = \\\"Glass\\\"\\nglass.data.materials.append(mat_glass)\\n\\n# Glowing core (fu\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"el canister / flame simulation)\\nbpy.ops.mesh.primitive_cylinder_add(radius=0.14, depth=0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".55, location=(0,0,0.5))\\ncore_body = bpy.context.object\\ncore_body.data.materials.append(mat_core\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n\\nbpy.ops.mesh.primitive_ico_sphere_add(radius=0.12, subdivisions=2, location=(0,0,0.85))\\ncore_fl\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ame = bpy.context.object\\ncore_flame.scale = (0.8, 0.8, 1.4)\\ncore_flame.data.materials.append(mat_core)\\n\\n# Top c\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ap (below dome)\\nbpy.ops.mesh.primitive_cylinder_add(radius=0.58, depth=0.08, location=(0,0,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1.52))\\ntop_cap = bpy.context.object\\ntop_cap.data.materials.append(mat_metal)\\n\\n# Dome top\\nbpy.ops.m\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"esh.primitive_cone_add(radius1=0.5, radius2=0.05, depth=0.35, location=(0,0,1.72))\\ndome = bpy\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".context.object\\ndome.data.materials.append(mat_brass)\\n\\n# Small vent knob on top\\nbpy.ops.mesh.prim\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"itive_uv_sphere_add(radius=0.06, location=(0,0,1.93))\\nknob = bpy.context.object\\nknob.data.materials.append(mat_brass)\\n\\n#\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Handle - torus arc simulated with a bent curve converted to m\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"esh\\nbpy.ops.curve.primitive_bezier_circle_add(radius=0.45, location=\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(0,0,2.35))\\nhandle_curve = bpy.context.object\\nhandle_curve.name = \\\"HandleCurve\\\"\\n# Squash into\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" an arc (half loop) by scaling and deleting half via edit not trivial;\\n# use sim\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ple torus segment approach instead: build with curve bevel, sc\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ale to arc shape\\nhandle_curve.scale = (1.0, 0.55, 0.35)\\nhandle_curve.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"data.bevel_depth = 0.025\\nhandle_curve.data.fill_mode = 'FULL'\\nhandle_curve.data.materials.append(mat_met\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"al)\\nbpy.ops.object.convert(target='MESH')\\n\\n# Small vertical hand\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"le mounts connecting handle to top cap\\nfor sx in (-0.42\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 0.42):\\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.025, depth=0.35, location=(sx, 0, 1.75))\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mount = bpy.context.object\\n    mount.data.materials.append(mat_metal)\\n\\n# ---------- Ground ----------\\nbpy.ops.mesh.primitive_plane_add(size=20\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", location=(0,0,0))\\nground = bpy.context.object\\nground.name = \\\"Ground\\\"\\nground.data.materials.append(mat_ground)\\n\\n# ---------- Ligh\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ting ----------\\n# Point light inside for glow pass (in addition to emission)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\ncore_light = bpy.data.lights.new(\\\"CoreLight\\\", type='POINT')\\ncore_light.energ\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"y = 120\\ncore_light.color = (1.0, 0.55, 0.22)\\ncore_light.shadow_soft_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"size = 0.15\\ncore_light_obj = bpy.data.objects.new(\\\"CoreLightObj\\\", core_light)\\ncore_light_obj.location = (0,0,0.85\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\nbpy.context.collection.objects.link(core_light_obj)\\n\\n# Rim/key light - cool, dim, from\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" behind-side for drama\\nrim = bpy.data.lights.new(\\\"RimLight\\\", type='AREA')\\nrim.energ\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"y = 60\\nrim.color = (0.5, 0.6, 0.9)\\nrim.size = 2.0\\nrim_obj = bpy.data.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"objects.new(\\\"RimLightObj\\\", rim)\\nrim_obj.location = (-2.5, -3.0, 2.5)\\nrim_obj.rotation_euler = (math.radians(55\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"), 0, math.radians(30))\\nbpy.context.collection.objects.link(rim_obj)\\n\\n# Subtle fill from front to keep glass\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" details visible, kept dim for dark backdrop\\nfill = bpy.data.lights.new(\\\"FillLight\\\", type='A\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"REA')\\nfill.energy = 15\\nfill.color = (0.8, 0.85, 1.0)\\nfill.size = 1.5\\nfill_obj = b\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"py.data.objects.new(\\\"FillLightObj\\\", fill)\\nfill_obj.location = (2.5, -2.0, 1.8)\\nfill_obj.rotation\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_euler = (math.radians(60), 0, math.radians(-40))\\nbpy.context.collection.objects.link(fill_obj)\\n\\n# ---------- World\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (dark backdrop) ----------\\nworld = bpy.data.worlds.new(\\\"World\\\")\\nscene.world = world\\nworld.use_nodes = True\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\nbg = world.node_tree.nodes[\\\"Background\\\"]\\nbg.inputs[\\\"Color\\\"].default_value = (0.008, 0.008, 0.012, 1.0)\\nbg.inputs[\\\"\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"Strength\\\"].default_value = 1.0\\n\\n# ---------- Camera ----------\\ncam_data = bpy.data.cameras.new(\\\"Camera\\\")\\ncam_data.lens = 50\\ncam\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_obj = bpy.data.objects.new(\\\"Camera\\\", cam_data)\\ncam_obj.location = (2.6, -3.3, 1.55\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\nbpy.context.collection.objects.link(cam_obj)\\nscene.camera = cam_obj\\n\\n# Point camera at lantern (approx center at z=1.0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\ndirection = (0,0,1.0)\\nimport mathutils\\nloc = m\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"athutils.Vector(cam_obj.location)\\ntarget = mathutils.Vector(direction)\\ndirvec = target\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" - loc\\nrot_quat = dirvec.to_track_quat('-Z', 'Y')\\ncam_obj.r\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"otation_euler = rot_quat.to_euler()\\n\\n# Depth of field for product-shot feel\\ncam_data.d\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"of.use_dof = True\\ncam_data.dof.focus_distance = (loc - mathutils.Vector((\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0,0,0.85))).length\\ncam_data.dof.aperture_fstop = 2.8\\n\\n# ---------- Save ----------\\nbpy.ops.wm.save\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_as_mainfile(filepath=\\\"/tmp/lantern_scene.blend\\\")\\n```\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\"},\"finish_reason\":\"stop\",\"native_finish_reason\":\"end_turn\"}]}\n\ndata: {\"id\":\"gen-1784473802-NbFMttB3knzSe2Kh2w66\",\"object\":\"chat.completion.chunk\",\"created\":1784473802,\"model\":\"anthropic/claude-sonnet-5\",\"provider\":\"Amazon Bedrock\",\"service_tier\":\"default\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\"},\"finish_reason\":\"stop\",\"native_finish_reason\":\"end_turn\"}],\"usage\":{\"prompt_tokens\":1177,\"completion_tokens\":3672,\"total_tokens\":4849,\"cost\":0.0396615,\"is_byok\":false,\"prompt_tokens_details\":{\"cached_tokens\":0,\"cache_write_tokens\":1175,\"audio_tokens\":0,\"video_tokens\":0},\"cost_details\":{\"upstream_inference_cost\":0.0396615,\"upstream_inference_prompt_cost\":0.0029415,\"upstream_inference_completions_cost\":0.03672},\"completion_tokens_details\":{\"reasoning_tokens\":0,\"image_tokens\":0,\"audio_tokens\":0}}}\n\ndata: [DONE]", "body_sha256": "ba54ccc9f0c781672e35d0686f8706951df9a320ea644000759a6fd5f78174a9"}, "error": null}], "response": {"text": "```python\nimport bpy, math\n\n# ---------- Cleanup ----------\nfor obj in list(bpy.data.objects):\n    bpy.data.objects.remove(obj, do_unlink=True)\nfor coll in list(bpy.data.collections):\n    if coll.name != \"Scene Collection\":\n        bpy.data.collections.remove(coll)\n\nscene = bpy.context.scene\nscene.render.engine = 'CYCLES'\nscene.cycles.samples = 128\nscene.render.resolution_x = 1536\nscene.render.resolution_y = 1536\nscene.view_settings.view_transform = 'AgX'\nscene.view_settings.look = 'Medium High Contrast'\n\n# ---------- Materials ----------\ndef new_mat(name):\n    m = bpy.data.materials.new(name)\n    m.use_nodes = True\n    return m\n\n# Metal (dark brushed steel)\nmat_metal = new_mat(\"LanternMetal\")\nnt = mat_metal.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.05, 0.045, 0.04, 1.0)\nbsdf.inputs[\"Metallic\"].default_value = 1.0\nbsdf.inputs[\"Roughness\"].default_value = 0.35\n\n# Brass accents\nmat_brass = new_mat(\"LanternBrass\")\nnt = mat_brass.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.55, 0.35, 0.12, 1.0)\nbsdf.inputs[\"Metallic\"].default_value = 1.0\nbsdf.inputs[\"Roughness\"].default_value = 0.25\n\n# Glass\nmat_glass = new_mat(\"LanternGlass\")\nnt = mat_glass.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.9, 0.95, 1.0, 1.0)\nbsdf.inputs[\"Roughness\"].default_value = 0.05\nbsdf.inputs[\"Transmission Weight\"].default_value = 1.0\nbsdf.inputs[\"IOR\"].default_value = 1.45\n\n# Emissive core (warm glow)\nmat_core = new_mat(\"LanternCore\")\nnt = mat_core.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nnt.nodes.remove(bsdf)\nemit = nt.nodes.new(\"ShaderNodeEmission\")\nemit.inputs[\"Color\"].default_value = (1.0, 0.62, 0.28, 1.0)\nemit.inputs[\"Strength\"].default_value = 45.0\nout = nt.nodes[\"Material Output\"]\nnt.links.new(emit.outputs[\"Emission\"], out.inputs[\"Surface\"])\n\n# Ground material\nmat_ground = new_mat(\"Ground\")\nnt = mat_ground.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.02, 0.02, 0.025, 1.0)\nbsdf.inputs[\"Roughness\"].default_value = 0.6\n\n# ---------- Lantern Geometry ----------\n# Base\nbpy.ops.mesh.primitive_cylinder_add(radius=0.55, depth=0.18, location=(0,0,0.09))\nbase = bpy.context.object\nbase.name = \"Base\"\nbase.data.materials.append(mat_metal)\n\n# Base ring detail (slight bevel look via extra cylinder)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.6, depth=0.05, location=(0,0,0.02))\nbase_ring = bpy.context.object\nbase_ring.data.materials.append(mat_brass)\n\n# Vertical support rods (4) connecting base to top cap\nrod_positions = []\nn_rods = 4\nrod_radius = 0.5\nfor i in range(n_rods):\n    ang = i * (2*math.pi/n_rods) + math.pi/4\n    x = rod_radius * math.cos(ang)\n    y = rod_radius * math.sin(ang)\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.03, depth=1.35, location=(x, y, 0.85))\n    rod = bpy.context.object\n    rod.data.materials.append(mat_metal)\n    rod_positions.append((x,y))\n\n# Glass enclosure (cylinder, mostly transparent)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.48, depth=1.25, location=(0,0,0.85))\nglass = bpy.context.object\nglass.name = \"Glass\"\nglass.data.materials.append(mat_glass)\n\n# Glowing core (fuel canister / flame simulation)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.14, depth=0.55, location=(0,0,0.5))\ncore_body = bpy.context.object\ncore_body.data.materials.append(mat_core)\n\nbpy.ops.mesh.primitive_ico_sphere_add(radius=0.12, subdivisions=2, location=(0,0,0.85))\ncore_flame = bpy.context.object\ncore_flame.scale = (0.8, 0.8, 1.4)\ncore_flame.data.materials.append(mat_core)\n\n# Top cap (below dome)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.58, depth=0.08, location=(0,0,1.52))\ntop_cap = bpy.context.object\ntop_cap.data.materials.append(mat_metal)\n\n# Dome top\nbpy.ops.mesh.primitive_cone_add(radius1=0.5, radius2=0.05, depth=0.35, location=(0,0,1.72))\ndome = bpy.context.object\ndome.data.materials.append(mat_brass)\n\n# Small vent knob on top\nbpy.ops.mesh.primitive_uv_sphere_add(radius=0.06, location=(0,0,1.93))\nknob = bpy.context.object\nknob.data.materials.append(mat_brass)\n\n# Handle - torus arc simulated with a bent curve converted to mesh\nbpy.ops.curve.primitive_bezier_circle_add(radius=0.45, location=(0,0,2.35))\nhandle_curve = bpy.context.object\nhandle_curve.name = \"HandleCurve\"\n# Squash into an arc (half loop) by scaling and deleting half via edit not trivial;\n# use simple torus segment approach instead: build with curve bevel, scale to arc shape\nhandle_curve.scale = (1.0, 0.55, 0.35)\nhandle_curve.data.bevel_depth = 0.025\nhandle_curve.data.fill_mode = 'FULL'\nhandle_curve.data.materials.append(mat_metal)\nbpy.ops.object.convert(target='MESH')\n\n# Small vertical handle mounts connecting handle to top cap\nfor sx in (-0.42, 0.42):\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.025, depth=0.35, location=(sx, 0, 1.75))\n    mount = bpy.context.object\n    mount.data.materials.append(mat_metal)\n\n# ---------- Ground ----------\nbpy.ops.mesh.primitive_plane_add(size=20, location=(0,0,0))\nground = bpy.context.object\nground.name = \"Ground\"\nground.data.materials.append(mat_ground)\n\n# ---------- Lighting ----------\n# Point light inside for glow pass (in addition to emission)\ncore_light = bpy.data.lights.new(\"CoreLight\", type='POINT')\ncore_light.energy = 120\ncore_light.color = (1.0, 0.55, 0.22)\ncore_light.shadow_soft_size = 0.15\ncore_light_obj = bpy.data.objects.new(\"CoreLightObj\", core_light)\ncore_light_obj.location = (0,0,0.85)\nbpy.context.collection.objects.link(core_light_obj)\n\n# Rim/key light - cool, dim, from behind-side for drama\nrim = bpy.data.lights.new(\"RimLight\", type='AREA')\nrim.energy = 60\nrim.color = (0.5, 0.6, 0.9)\nrim.size = 2.0\nrim_obj = bpy.data.objects.new(\"RimLightObj\", rim)\nrim_obj.location = (-2.5, -3.0, 2.5)\nrim_obj.rotation_euler = (math.radians(55), 0, math.radians(30))\nbpy.context.collection.objects.link(rim_obj)\n\n# Subtle fill from front to keep glass details visible, kept dim for dark backdrop\nfill = bpy.data.lights.new(\"FillLight\", type='AREA')\nfill.energy = 15\nfill.color = (0.8, 0.85, 1.0)\nfill.size = 1.5\nfill_obj = bpy.data.objects.new(\"FillLightObj\", fill)\nfill_obj.location = (2.5, -2.0, 1.8)\nfill_obj.rotation_euler = (math.radians(60), 0, math.radians(-40))\nbpy.context.collection.objects.link(fill_obj)\n\n# ---------- World (dark backdrop) ----------\nworld = bpy.data.worlds.new(\"World\")\nscene.world = world\nworld.use_nodes = True\nbg = world.node_tree.nodes[\"Background\"]\nbg.inputs[\"Color\"].default_value = (0.008, 0.008, 0.012, 1.0)\nbg.inputs[\"Strength\"].default_value = 1.0\n\n# ---------- Camera ----------\ncam_data = bpy.data.cameras.new(\"Camera\")\ncam_data.lens = 50\ncam_obj = bpy.data.objects.new(\"Camera\", cam_data)\ncam_obj.location = (2.6, -3.3, 1.55)\nbpy.context.collection.objects.link(cam_obj)\nscene.camera = cam_obj\n\n# Point camera at lantern (approx center at z=1.0)\ndirection = (0,0,1.0)\nimport mathutils\nloc = mathutils.Vector(cam_obj.location)\ntarget = mathutils.Vector(direction)\ndirvec = target - loc\nrot_quat = dirvec.to_track_quat('-Z', 'Y')\ncam_obj.rotation_euler = rot_quat.to_euler()\n\n# Depth of field for product-shot feel\ncam_data.dof.use_dof = True\ncam_data.dof.focus_distance = (loc - mathutils.Vector((0,0,0.85))).length\ncam_data.dof.aperture_fstop = 2.8\n\n# ---------- Save ----------\nbpy.ops.wm.save_as_mainfile(filepath=\"/tmp/lantern_scene.blend\")\n```", "tool_calls": [], "tokens_in": 1177, "tokens_out": 3672, "cost_usd": 0.0396615, "cached_tokens": 0, "finish_reason": "stop"}, "error": null}
{"ts": "2026-07-19T15:10:33.524458+00:00", "type": "assistant", "text": "```python\nimport bpy, math\n\n# ---------- Cleanup ----------\nfor obj in list(bpy.data.objects):\n    bpy.data.objects.remove(obj, do_unlink=True)\nfor coll in list(bpy.data.collections):\n    if coll.name != \"Scene Collection\":\n        bpy.data.collections.remove(coll)\n\nscene = bpy.context.scene\nscene.render.engine = 'CYCLES'\nscene.cycles.samples = 128\nscene.render.resolution_x = 1536\nscene.render.resolution_y = 1536\nscene.view_settings.view_transform = 'AgX'\nscene.view_settings.look = 'Medium High Contrast'\n\n# ---------- Materials ----------\ndef new_mat(name):\n    m = bpy.data.materials.new(name)\n    m.use_nodes = True\n    return m\n\n# Metal (dark brushed steel)\nmat_metal = new_mat(\"LanternMetal\")\nnt = mat_metal.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.05, 0.045, 0.04, 1.0)\nbsdf.inputs[\"Metallic\"].default_value = 1.0\nbsdf.inputs[\"Roughness\"].default_value = 0.35\n\n# Brass accents\nmat_brass = new_mat(\"LanternBrass\")\nnt = mat_brass.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.55, 0.35, 0.12, 1.0)\nbsdf.inputs[\"Metallic\"].default_value = 1.0\nbsdf.inputs[\"Roughness\"].default_value = 0.25\n\n# Glass\nmat_glass = new_mat(\"LanternGlass\")\nnt = mat_glass.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.9, 0.95, 1.0, 1.0)\nbsdf.inputs[\"Roughness\"].default_value = 0.05\nbsdf.inputs[\"Transmission Weight\"].default_value = 1.0\nbsdf.inputs[\"IOR\"].default_value = 1.45\n\n# Emissive core (warm glow)\nmat_core = new_mat(\"LanternCore\")\nnt = mat_core.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nnt.nodes.remove(bsdf)\nemit = nt.nodes.new(\"ShaderNodeEmission\")\nemit.inputs[\"Color\"].default_value = (1.0, 0.62, 0.28, 1.0)\nemit.inputs[\"Strength\"].default_value = 45.0\nout = nt.nodes[\"Material Output\"]\nnt.links.new(emit.outputs[\"Emission\"], out.inputs[\"Surface\"])\n\n# Ground material\nmat_ground = new_mat(\"Ground\")\nnt = mat_ground.node_tree\nbsdf = nt.nodes[\"Principled BSDF\"]\nbsdf.inputs[\"Base Color\"].default_value = (0.02, 0.02, 0.025, 1.0)\nbsdf.inputs[\"Roughness\"].default_value = 0.6\n\n# ---------- Lantern Geometry ----------\n# Base\nbpy.ops.mesh.primitive_cylinder_add(radius=0.55, depth=0.18, location=(0,0,0.09))\nbase = bpy.context.object\nbase.name = \"Base\"\nbase.data.materials.append(mat_metal)\n\n# Base ring detail (slight bevel look via extra cylinder)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.6, depth=0.05, location=(0,0,0.02))\nbase_ring = bpy.context.object\nbase_ring.data.materials.append(mat_brass)\n\n# Vertical support rods (4) connecting base to top cap\nrod_positions = []\nn_rods = 4\nrod_radius = 0.5\nfor i in range(n_rods):\n    ang = i * (2*math.pi/n_rods) + math.pi/4\n    x = rod_radius * math.cos(ang)\n    y = rod_radius * math.sin(ang)\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.03, depth=1.35, location=(x, y, 0.85))\n    rod = bpy.context.object\n    rod.data.materials.append(mat_metal)\n    rod_positions.append((x,y))\n\n# Glass enclosure (cylinder, mostly transparent)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.48, depth=1.25, location=(0,0,0.85))\nglass = bpy.context.object\nglass.name = \"Glass\"\nglass.data.materials.append(mat_glass)\n\n# Glowing core (fuel canister / flame simulation)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.14, depth=0.55, location=(0,0,0.5))\ncore_body = bpy.context.object\ncore_body.data.materials.append(mat_core)\n\nbpy.ops.mesh.primitive_ico_sphere_add(radius=0.12, subdivisions=2, location=(0,0,0.85))\ncore_flame = bpy.context.object\ncore_flame.scale = (0.8, 0.8, 1.4)\ncore_flame.data.materials.append(mat_core)\n\n# Top cap (below dome)\nbpy.ops.mesh.primitive_cylinder_add(radius=0.58, depth=0.08, location=(0,0,1.52))\ntop_cap = bpy.context.object\ntop_cap.data.materials.append(mat_metal)\n\n# Dome top\nbpy.ops.mesh.primitive_cone_add(radius1=0.5, radius2=0.05, depth=0.35, location=(0,0,1.72))\ndome = bpy.context.object\ndome.data.materials.append(mat_brass)\n\n# Small vent knob on top\nbpy.ops.mesh.primitive_uv_sphere_add(radius=0.06, location=(0,0,1.93))\nknob = bpy.context.object\nknob.data.materials.append(mat_brass)\n\n# Handle - torus arc simulated with a bent curve converted to mesh\nbpy.ops.curve.primitive_bezier_circle_add(radius=0.45, location=(0,0,2.35))\nhandle_curve = bpy.context.object\nhandle_curve.name = \"HandleCurve\"\n# Squash into an arc (half loop) by scaling and deleting half via edit not trivial;\n# use simple torus segment approach instead: build with curve bevel, scale to arc shape\nhandle_curve.scale = (1.0, 0.55, 0.35)\nhandle_curve.data.bevel_depth = 0.025\nhandle_curve.data.fill_mode = 'FULL'\nhandle_curve.data.materials.append(mat_metal)\nbpy.ops.object.convert(target='MESH')\n\n# Small vertical handle mounts connecting handle to top cap\nfor sx in (-0.42, 0.42):\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.025, depth=0.35, location=(sx, 0, 1.75))\n    mount = bpy.context.object\n    mount.data.materials.append(mat_metal)\n\n# ---------- Ground ----------\nbpy.ops.mesh.primitive_plane_add(size=20, location=(0,0,0))\nground = bpy.context.object\nground.name = \"Ground\"\nground.data.materials.append(mat_ground)\n\n# ---------- Lighting ----------\n# Point light inside for glow pass (in addition to emission)\ncore_light = bpy.data.lights.new(\"CoreLight\", type='POINT')\ncore_light.energy = 120\ncore_light.color = (1.0, 0.55, 0.22)\ncore_light.shadow_soft_size = 0.15\ncore_light_obj = bpy.data.objects.new(\"CoreLightObj\", core_light)\ncore_light_obj.location = (0,0,0.85)\nbpy.context.collection.objects.link(core_light_obj)\n\n# Rim/key light - cool, dim, from behind-side for drama\nrim = bpy.data.lights.new(\"RimLight\", type='AREA')\nrim.energy = 60\nrim.color = (0.5, 0.6, 0.9)\nrim.size = 2.0\nrim_obj = bpy.data.objects.new(\"RimLightObj\", rim)\nrim_obj.location = (-2.5, -3.0, 2.5)\nrim_obj.rotation_euler = (math.radians(55), 0, math.radians(30))\nbpy.context.collection.objects.link(rim_obj)\n\n# Subtle fill from front to keep glass details visible, kept dim for dark backdrop\nfill = bpy.data.lights.new(\"FillLight\", type='AREA')\nfill.energy = 15\nfill.color = (0.8, 0.85, 1.0)\nfill.size = 1.5\nfill_obj = bpy.data.objects.new(\"FillLightObj\", fill)\nfill_obj.location = (2.5, -2.0, 1.8)\nfill_obj.rotation_euler = (math.radians(60), 0, math.radians(-40))\nbpy.context.collection.objects.link(fill_obj)\n\n# ---------- World (dark backdrop) ----------\nworld = bpy.data.worlds.new(\"World\")\nscene.world = world\nworld.use_nodes = True\nbg = world.node_tree.nodes[\"Background\"]\nbg.inputs[\"Color\"].default_value = (0.008, 0.008, 0.012, 1.0)\nbg.inputs[\"Strength\"].default_value = 1.0\n\n# ---------- Camera ----------\ncam_data = bpy.data.cameras.new(\"Camera\")\ncam_data.lens = 50\ncam_obj = bpy.data.objects.new(\"Camera\", cam_data)\ncam_obj.location = (2.6, -3.3, 1.55)\nbpy.context.collection.objects.link(cam_obj)\nscene.camera = cam_obj\n\n# Point camera at lantern (approx center at z=1.0)\ndirection = (0,0,1.0)\nimport mathutils\nloc = mathutils.Vector(cam_obj.location)\ntarget = mathutils.Vector(direction)\ndirvec = target - loc\nrot_quat = dirvec.to_track_quat('-Z', 'Y')\ncam_obj.rotation_euler = rot_quat.to_euler()\n\n# Depth of field for product-shot feel\ncam_data.dof.use_dof = True\ncam_data.dof.focus_distance = (loc - mathutils.Vector((0,0,0.85))).length\ncam_data.dof.aperture_fstop = 2.8\n\n# ---------- Save ----------\nbpy.ops.wm.save_as_mainfile(filepath=\"/tmp/lantern_scene.blend\")\n```"}
{"ts": "2026-07-19T15:11:10.880768+00:00", "type": "status", "status": "ok", "done_declared": false}
