{"ts": "2026-07-14T01:45:02.624973+00:00", "type": "system_prompt", "text": "You are operating Blender through the provided tools. Build what the user's prompt asks for in the current scene. Work step by step and verify your own work. Before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — position and aim the camera, and add or adjust lights so the subject reads clearly. When you are finished, reply with the single word DONE and no tool calls."}
{"ts": "2026-07-14T01:45:02.624973+00:00", "type": "user", "text": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}
{"ts": "2026-07-14T01:45:05.949560+00:00", "type": "assistant", "text": null, "tool_calls": [{"name": "get_scene_info", "arguments": {"user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}]}
{"ts": "2026-07-14T01:45:05.949560+00:00", "type": "tool_call", "name": "get_scene_info", "arguments": {"user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}
{"ts": "2026-07-14T01:45:05.975686+00:00", "type": "tool_result", "name": "get_scene_info", "text": "{\n  \"name\": \"Scene\",\n  \"object_count\": 2,\n  \"objects\": [\n    {\n      \"name\": \"Cube\",\n      \"type\": \"MESH\",\n      \"location\": [\n        0.0,\n        0.0,\n        0.0\n      ]\n    },\n    {\n      \"name\": \"Light\",\n      \"type\": \"LIGHT\",\n      \"location\": [\n        4.08,\n        1.01,\n        5.9\n      ]\n    }\n  ],\n  \"materials_count\": 2\n}", "is_error": false, "has_image": false}
{"ts": "2026-07-14T01:45:18.314958+00:00", "type": "assistant", "text": null, "tool_calls": [{"name": "execute_blender_code", "arguments": {"code": "import bpy, math\nfrom mathutils import Vector\n# clear\nbpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete(use_global=False)\nfor d in (bpy.data.materials, bpy.data.curves, bpy.data.cameras, bpy.data.lights):\n    pass\n# materials helper\ndef mat(name, color, rough=0.7, metallic=0):\n    m=bpy.data.materials.get(name) or bpy.data.materials.new(name)\n    m.diffuse_color=(*color,1); m.use_nodes=True\n    bs=m.node_tree.nodes.get('Principled BSDF'); bs.inputs['Base Color'].default_value=(*color,1); bs.inputs['Roughness'].default_value=rough; bs.inputs['Metallic'].default_value=metallic\n    return m\nwood=mat('Warm cedar',(0.34,0.12,0.035)); wood2=mat('Log highlights',(0.55,0.23,0.07)); darkwood=mat('Dark roof',(0.075,0.035,0.018)); stone=mat('Chimney stone',(0.24,0.22,0.19)); mortar=mat('Mortar',(0.12,0.11,0.1)); water=mat('Pond water',(0.025,0.16,0.22),0.18); grass=mat('Grass',(0.10,0.23,0.07)); leaf=mat('Pine green',(0.035,0.18,0.055)); trunk=mat('Tree trunks',(0.20,0.075,0.025)); window=mat('Golden windows',(0.95,0.48,0.10),0.25); black=mat('Iron',(0.02,0.015,0.01),0.35)\ndef cube(n,loc,scale,ma, bevel=0.0):\n    bpy.ops.mesh.primitive_cube_add(location=loc); o=bpy.context.object; o.name=n; o.scale=scale; bpy.ops.object.transform_apply(location=False,rotation=False,scale=True)\n    if ma:o.data.materials.append(ma)\n    if bevel:\n        mod=o.modifiers.new('Soft edges','BEVEL'); mod.width=bevel; mod.segments=2\n    return o\ndef cyl(n,loc,rad,depth,ma,verts=12):\n    bpy.ops.mesh.primitive_cylinder_add(vertices=verts,radius=rad,depth=depth,location=loc); o=bpy.context.object;o.name=n;o.data.materials.append(ma); return o\ndef cone(n,loc,r1,r2,depth,ma,verts=12):\n    bpy.ops.mesh.primitive_cone_add(vertices=verts,radius1=r1,radius2=r2,depth=depth,location=loc);o=bpy.context.object;o.name=n;o.data.materials.append(ma);return o\n# ground and pond\ncube('Ground',(0,0,-0.25),(10,8,0.25),grass)\nbpy.ops.mesh.primitive_cylinder_add(vertices=64,radius=4.1,depth=0.08,location=(3.3,-1.8,0.03)); pond=bpy.context.object;pond.name='Pond';pond.scale.y=0.68; bpy.ops.object.transform_apply(location=False,rotation=False,scale=True);pond.data.materials.append(water)\n# cabin main body at left/back\n# logs horizontal layers\nfor z in [0.5,0.9,1.3,1.7,2.1]: cube('Cabin log',( -2.0,1.0,z),(2.35,1.55,0.17),wood2,0.06)\n# end wall accents vertical corners\nfor x in [-4.25,0.25]:\n  cube('Corner post',(x,1.0,1.4),(0.16,1.7,1.35),wood,0.04)\n# front facade plane door/window\ncube('Door',(-2.7,-0.59,1.1),(0.48,0.06,1.0),wood,0.03)\ncyl('Door knob',(-2.32,-0.68,1.1),0.07,0.08,black,16).rotation_euler[0]=math.pi/2\nfor x in [-1.0]: cube('Window frame',(x,-0.64,1.45),(0.65,0.05,0.55),wood,0.03); cube('Window glow',(x,-0.70,1.45),(0.48,0.04,0.38),window)\n# crossbars\nfor z in [1.45]: cube('Window cross',(x,-0.76,z),(0.52,0.025,0.035),wood)\ncube('Window cross',(x,-0.76,1.45),(0.035,0.025,0.42),wood)\n# gabled roof two slabs\nr1=cube('Roof slope',(-2.0,0.05,3.05),(2.65,1.85,0.16),darkwood);r1.rotation_euler[0]=math.radians(-28)\nr2=cube('Roof slope',(-2.0,1.95,3.05),(2.65,1.85,0.16),darkwood);r2.rotation_euler[0]=math.radians(28)\n# chimney stack behind/right\nfor z in [2.4,2.8,3.2,3.6]:\n  for x in [-0.25,0.02]:\n    cube('Chimney stone',(x,1.45,z),(0.14,0.38,0.18),stone,0.02)\ncube('Chimney cap',(-0.12,1.45,3.85),(0.42,0.52,0.12),mortar,0.03)\n# dock toward pond\nfor x in [1.5,2.0,2.5,3.0]: cube('Dock plank',(x,-1.2,0.22),(0.22,0.8,0.10),wood2,0.03)\nfor x in [1.2,3.3]:\n for y in [-1.8,-0.6]: cyl('Dock post',(x,y,-0.25),0.1,1.0,trunk,10)\n# trees, pine layers\ndef pine(x,y,s=1):\n cyl('Tree trunk',(x,y,1.4*s),0.18*s,2.8*s,trunk,10)\n for i,(z,r) in enumerate([(2.1,1.0),(2.8,0.78),(3.45,0.55),(4.0,0.3)]): cone('Pine foliage',(x,y,z*s),r*s,0,1.35*s,leaf,12)\npine(5.4,2.4,1.35); pine(6.8,1.5,1.0); pine(-6.0,2.7,1.15)\n# rocks near shore\nfor loc,sc in [((1.0,-0.1,0.15),(.45,.3,.2)),((4.4,-0.5,.15),(.35,.25,.18)),((5.0,-2.8,.15),(.5,.28,.2))]: cube('Shore stone',loc,sc,stone,0.1)\n# sun and area\nbpy.ops.object.light_add(type='AREA', location=(-3,-4,8)); key=bpy.context.object;key.name='Warm key';key.data.energy=1100;key.data.shape='DISK';key.data.size=5;key.data.color=(1.0,0.55,0.3)\nbpy.ops.object.light_add(type='AREA', location=(4,-1,5)); fill=bpy.context.object;fill.name='Cool fill';fill.data.energy=700;fill.data.size=6;fill.data.color=(0.35,0.55,1.0)\n# point warm window light\nbpy.ops.object.light_add(type='POINT',location=(-1,-1,1.5)); bpy.context.object.data.energy=180; bpy.context.object.data.color=(1.0,.3,.08)\n# camera\nbpy.ops.object.camera_add(location=(11,-16,9)); cam=bpy.context.object;cam.name='Presentation Camera';bpy.context.scene.camera=cam\ndef track(obj,pt): obj.rotation_euler=(Vector(pt)-obj.location).to_track_quat('-Z','Y').to_euler()\ntrack(cam,(-0.5,0.0,1.7)); cam.data.lens=48\n# world/render\nworld=bpy.context.scene.world or bpy.data.worlds.new('World');bpy.context.scene.world=world;world.use_nodes=True; world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nsc=bpy.context.scene;sc.render.engine='BLENDER_EEVEE_NEXT';sc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png';sc.render.film_transparent=False\nsc.view_settings.look='AgX - Medium High Contrast'\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/cabin_scene.blend');bpy.ops.render.render(write_still=True)\nprint('built',len(bpy.context.scene.objects))", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}]}
{"ts": "2026-07-14T01:45:18.315954+00:00", "type": "tool_call", "name": "execute_blender_code", "arguments": {"code": "import bpy, math\nfrom mathutils import Vector\n# clear\nbpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete(use_global=False)\nfor d in (bpy.data.materials, bpy.data.curves, bpy.data.cameras, bpy.data.lights):\n    pass\n# materials helper\ndef mat(name, color, rough=0.7, metallic=0):\n    m=bpy.data.materials.get(name) or bpy.data.materials.new(name)\n    m.diffuse_color=(*color,1); m.use_nodes=True\n    bs=m.node_tree.nodes.get('Principled BSDF'); bs.inputs['Base Color'].default_value=(*color,1); bs.inputs['Roughness'].default_value=rough; bs.inputs['Metallic'].default_value=metallic\n    return m\nwood=mat('Warm cedar',(0.34,0.12,0.035)); wood2=mat('Log highlights',(0.55,0.23,0.07)); darkwood=mat('Dark roof',(0.075,0.035,0.018)); stone=mat('Chimney stone',(0.24,0.22,0.19)); mortar=mat('Mortar',(0.12,0.11,0.1)); water=mat('Pond water',(0.025,0.16,0.22),0.18); grass=mat('Grass',(0.10,0.23,0.07)); leaf=mat('Pine green',(0.035,0.18,0.055)); trunk=mat('Tree trunks',(0.20,0.075,0.025)); window=mat('Golden windows',(0.95,0.48,0.10),0.25); black=mat('Iron',(0.02,0.015,0.01),0.35)\ndef cube(n,loc,scale,ma, bevel=0.0):\n    bpy.ops.mesh.primitive_cube_add(location=loc); o=bpy.context.object; o.name=n; o.scale=scale; bpy.ops.object.transform_apply(location=False,rotation=False,scale=True)\n    if ma:o.data.materials.append(ma)\n    if bevel:\n        mod=o.modifiers.new('Soft edges','BEVEL'); mod.width=bevel; mod.segments=2\n    return o\ndef cyl(n,loc,rad,depth,ma,verts=12):\n    bpy.ops.mesh.primitive_cylinder_add(vertices=verts,radius=rad,depth=depth,location=loc); o=bpy.context.object;o.name=n;o.data.materials.append(ma); return o\ndef cone(n,loc,r1,r2,depth,ma,verts=12):\n    bpy.ops.mesh.primitive_cone_add(vertices=verts,radius1=r1,radius2=r2,depth=depth,location=loc);o=bpy.context.object;o.name=n;o.data.materials.append(ma);return o\n# ground and pond\ncube('Ground',(0,0,-0.25),(10,8,0.25),grass)\nbpy.ops.mesh.primitive_cylinder_add(vertices=64,radius=4.1,depth=0.08,location=(3.3,-1.8,0.03)); pond=bpy.context.object;pond.name='Pond';pond.scale.y=0.68; bpy.ops.object.transform_apply(location=False,rotation=False,scale=True);pond.data.materials.append(water)\n# cabin main body at left/back\n# logs horizontal layers\nfor z in [0.5,0.9,1.3,1.7,2.1]: cube('Cabin log',( -2.0,1.0,z),(2.35,1.55,0.17),wood2,0.06)\n# end wall accents vertical corners\nfor x in [-4.25,0.25]:\n  cube('Corner post',(x,1.0,1.4),(0.16,1.7,1.35),wood,0.04)\n# front facade plane door/window\ncube('Door',(-2.7,-0.59,1.1),(0.48,0.06,1.0),wood,0.03)\ncyl('Door knob',(-2.32,-0.68,1.1),0.07,0.08,black,16).rotation_euler[0]=math.pi/2\nfor x in [-1.0]: cube('Window frame',(x,-0.64,1.45),(0.65,0.05,0.55),wood,0.03); cube('Window glow',(x,-0.70,1.45),(0.48,0.04,0.38),window)\n# crossbars\nfor z in [1.45]: cube('Window cross',(x,-0.76,z),(0.52,0.025,0.035),wood)\ncube('Window cross',(x,-0.76,1.45),(0.035,0.025,0.42),wood)\n# gabled roof two slabs\nr1=cube('Roof slope',(-2.0,0.05,3.05),(2.65,1.85,0.16),darkwood);r1.rotation_euler[0]=math.radians(-28)\nr2=cube('Roof slope',(-2.0,1.95,3.05),(2.65,1.85,0.16),darkwood);r2.rotation_euler[0]=math.radians(28)\n# chimney stack behind/right\nfor z in [2.4,2.8,3.2,3.6]:\n  for x in [-0.25,0.02]:\n    cube('Chimney stone',(x,1.45,z),(0.14,0.38,0.18),stone,0.02)\ncube('Chimney cap',(-0.12,1.45,3.85),(0.42,0.52,0.12),mortar,0.03)\n# dock toward pond\nfor x in [1.5,2.0,2.5,3.0]: cube('Dock plank',(x,-1.2,0.22),(0.22,0.8,0.10),wood2,0.03)\nfor x in [1.2,3.3]:\n for y in [-1.8,-0.6]: cyl('Dock post',(x,y,-0.25),0.1,1.0,trunk,10)\n# trees, pine layers\ndef pine(x,y,s=1):\n cyl('Tree trunk',(x,y,1.4*s),0.18*s,2.8*s,trunk,10)\n for i,(z,r) in enumerate([(2.1,1.0),(2.8,0.78),(3.45,0.55),(4.0,0.3)]): cone('Pine foliage',(x,y,z*s),r*s,0,1.35*s,leaf,12)\npine(5.4,2.4,1.35); pine(6.8,1.5,1.0); pine(-6.0,2.7,1.15)\n# rocks near shore\nfor loc,sc in [((1.0,-0.1,0.15),(.45,.3,.2)),((4.4,-0.5,.15),(.35,.25,.18)),((5.0,-2.8,.15),(.5,.28,.2))]: cube('Shore stone',loc,sc,stone,0.1)\n# sun and area\nbpy.ops.object.light_add(type='AREA', location=(-3,-4,8)); key=bpy.context.object;key.name='Warm key';key.data.energy=1100;key.data.shape='DISK';key.data.size=5;key.data.color=(1.0,0.55,0.3)\nbpy.ops.object.light_add(type='AREA', location=(4,-1,5)); fill=bpy.context.object;fill.name='Cool fill';fill.data.energy=700;fill.data.size=6;fill.data.color=(0.35,0.55,1.0)\n# point warm window light\nbpy.ops.object.light_add(type='POINT',location=(-1,-1,1.5)); bpy.context.object.data.energy=180; bpy.context.object.data.color=(1.0,.3,.08)\n# camera\nbpy.ops.object.camera_add(location=(11,-16,9)); cam=bpy.context.object;cam.name='Presentation Camera';bpy.context.scene.camera=cam\ndef track(obj,pt): obj.rotation_euler=(Vector(pt)-obj.location).to_track_quat('-Z','Y').to_euler()\ntrack(cam,(-0.5,0.0,1.7)); cam.data.lens=48\n# world/render\nworld=bpy.context.scene.world or bpy.data.worlds.new('World');bpy.context.scene.world=world;world.use_nodes=True; world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nsc=bpy.context.scene;sc.render.engine='BLENDER_EEVEE_NEXT';sc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png';sc.render.film_transparent=False\nsc.view_settings.look='AgX - Medium High Contrast'\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/cabin_scene.blend');bpy.ops.render.render(write_still=True)\nprint('built',len(bpy.context.scene.objects))", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}
{"ts": "2026-07-14T01:45:18.481579+00:00", "type": "tool_result", "name": "execute_blender_code", "text": "Error executing code: Communication error with Blender: Code execution error: bpy_struct: item.attr = val: enum \"BLENDER_EEVEE_NEXT\" not found in ('BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'CYCLES')", "is_error": false, "has_image": false}
{"ts": "2026-07-14T01:45:22.129439+00:00", "type": "assistant", "text": null, "tool_calls": [{"name": "execute_blender_code", "arguments": {"code": "import bpy\nfrom mathutils import Vector\nsc=bpy.context.scene\nsc.render.engine='BLENDER_EEVEE'\n# ensure camera and lights if previous code got through\nif 'Presentation Camera' not in bpy.data.objects:\n    bpy.ops.object.camera_add(location=(11,-16,9)); cam=bpy.context.object;cam.name='Presentation Camera';sc.camera=cam\nelse: cam=bpy.data.objects['Presentation Camera']; sc.camera=cam\ncam.rotation_euler=(Vector((-0.5,0.0,1.7))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=48\nsc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png'\nworld=sc.world or bpy.data.worlds.new('World');sc.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nsc.view_settings.look='AgX - Medium High Contrast'\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/cabin_scene.blend');bpy.ops.render.render(write_still=True)\nprint('objects',len(sc.objects),'camera',cam.name)", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}]}
{"ts": "2026-07-14T01:45:22.129439+00:00", "type": "tool_call", "name": "execute_blender_code", "arguments": {"code": "import bpy\nfrom mathutils import Vector\nsc=bpy.context.scene\nsc.render.engine='BLENDER_EEVEE'\n# ensure camera and lights if previous code got through\nif 'Presentation Camera' not in bpy.data.objects:\n    bpy.ops.object.camera_add(location=(11,-16,9)); cam=bpy.context.object;cam.name='Presentation Camera';sc.camera=cam\nelse: cam=bpy.data.objects['Presentation Camera']; sc.camera=cam\ncam.rotation_euler=(Vector((-0.5,0.0,1.7))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=48\nsc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png'\nworld=sc.world or bpy.data.worlds.new('World');sc.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nsc.view_settings.look='AgX - Medium High Contrast'\nbpy.ops.wm.save_as_mainfile(filepath='/tmp/cabin_scene.blend');bpy.ops.render.render(write_still=True)\nprint('objects',len(sc.objects),'camera',cam.name)", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}
{"ts": "2026-07-14T01:45:22.208269+00:00", "type": "tool_result", "name": "execute_blender_code", "text": "Error executing code: Communication error with Blender: Code execution error: Error: Cannot open file <repo>\\harness\\tmp\\cabin_scene.blend@ for writing: No such file or directory\n", "is_error": false, "has_image": false}
{"ts": "2026-07-14T01:45:24.675776+00:00", "type": "assistant", "text": null, "tool_calls": [{"name": "execute_blender_code", "arguments": {"code": "import bpy\nfrom mathutils import Vector\nsc=bpy.context.scene; sc.render.engine='BLENDER_EEVEE'\ncam=bpy.data.objects.get('Presentation Camera')\nif not cam:\n bpy.ops.object.camera_add(location=(11,-16,9));cam=bpy.context.object;cam.name='Presentation Camera'\nsc.camera=cam;cam.rotation_euler=(Vector((-0.5,0.0,1.7))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=48\nsc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png'\nworld=sc.world or bpy.data.worlds.new('World');sc.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nbpy.ops.render.render(write_still=True)\nprint('done',len(sc.objects))", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}]}
{"ts": "2026-07-14T01:45:24.675776+00:00", "type": "tool_call", "name": "execute_blender_code", "arguments": {"code": "import bpy\nfrom mathutils import Vector\nsc=bpy.context.scene; sc.render.engine='BLENDER_EEVEE'\ncam=bpy.data.objects.get('Presentation Camera')\nif not cam:\n bpy.ops.object.camera_add(location=(11,-16,9));cam=bpy.context.object;cam.name='Presentation Camera'\nsc.camera=cam;cam.rotation_euler=(Vector((-0.5,0.0,1.7))-cam.location).to_track_quat('-Z','Y').to_euler();cam.data.lens=48\nsc.render.resolution_x=900;sc.render.resolution_y=700;sc.render.resolution_percentage=100\nsc.render.image_settings.file_format='PNG';sc.render.filepath='/tmp/cabin.png'\nworld=sc.world or bpy.data.worlds.new('World');sc.world=world;world.use_nodes=True;world.node_tree.nodes['Background'].inputs['Color'].default_value=(0.025,0.045,0.08,1);world.node_tree.nodes['Background'].inputs['Strength'].default_value=0.28\nbpy.ops.render.render(write_still=True)\nprint('done',len(sc.objects))", "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}
{"ts": "2026-07-14T01:45:25.589585+00:00", "type": "tool_result", "name": "execute_blender_code", "text": "Code executed successfully: done 56\n", "is_error": false, "has_image": false}
{"ts": "2026-07-14T01:45:26.936995+00:00", "type": "assistant", "text": null, "tool_calls": [{"name": "get_viewport_screenshot", "arguments": {"max_size": 800, "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}]}
{"ts": "2026-07-14T01:45:26.938501+00:00", "type": "tool_call", "name": "get_viewport_screenshot", "arguments": {"max_size": 800, "user_prompt": "A warm wooden cabin beside a pond, with a stone chimney, a small dock, and a few trees."}}
{"ts": "2026-07-14T01:45:28.306952+00:00", "type": "tool_result", "name": "get_viewport_screenshot", "text": "", "is_error": false, "has_image": true}
{"ts": "2026-07-14T01:45:28.306952+00:00", "type": "image", "tool": "get_viewport_screenshot"}
{"ts": "2026-07-14T01:45:31.552030+00:00", "type": "assistant", "text": "DONE", "tool_calls": []}
{"ts": "2026-07-14T01:45:31.552030+00:00", "type": "status", "status": "ok", "done_declared": true}
