[System]
You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.

Your result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.

Complete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.

The 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.

The interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.

## Harness Instructions

You are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.

You are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.

You get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else.

[User]
## Task

Complete the following Blender task:

<task>

An abandoned village slowly reclaimed by nature. Weathered houses with rusted, corroded metal roofs; overgrown foliage creeping up the walls and through broken windows; moss, grass, and vines spreading across the ground and over the rooftops. Convey age, decay, and the quiet return of the wild.

</task>

[System]
You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.

Your result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.

Complete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.

The 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.

The interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.

## Harness Instructions

You are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.

You are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.

You get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else.

[User]
## Task

Complete the following Blender task:

<task>

An abandoned village slowly reclaimed by nature. Weathered houses with rusted, corroded metal roofs; overgrown foliage creeping up the walls and through broken windows; moss, grass, and vines spreading across the ground and over the rooftops. Convey age, decay, and the quiet return of the wild.

</task>

payment=(self "https://checkout.stripe.com" "https://connect-js.stripe.com" "https://js.stripe.com" "https://*.js.stripe.com" "https://hooks.stripe.com")

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Designing the Scene's Atmosphere**\n\nI'm solidifying the scene's layout now, sketching out a winding path with a few ruined cottages. I need to focus on adding realistic details to the structures like broken roofs and rusted metal. I'm prioritizing foliage placement such as grass and ivy, using procedural geometry to keep it all flexible. I'm aiming for a genuine 3D scene from any viewpoint.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Designing the Scene's Atmosphere**\n\nI'm solidifying the scene's layout now, sketching out a winding path with a few ruined cottages. I need to focus on adding realistic details to the structures like broken roofs and rusted metal. I'm prioritizing foliage placement such as grass and ivy, using procedural geometry to keep it all flexible. I'm aiming for a genuine 3D scene from any viewpoint.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Adding Final Details to the Scene**\n\nI'm now focusing on specific props to enhance realism. I'm adding a broken wooden cart and a fallen lantern to add to the forgotten look, and I'm aiming for warm, golden hour lighting to bring out the details. I'm planning to use subtle fog and an HDRI sky texture for ambient light. For a good structure, I'm carefully planning the python script, which includes helpers to build the cottages and the terrain.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Adding Final Details to the Scene**\n\nI'm now focusing on specific props to enhance realism. I'm adding a broken wooden cart and a fallen lantern to add to the forgotten look, and I'm aiming for warm, golden hour lighting to bring out the details. I'm planning to use subtle fog and an HDRI sky texture for ambient light. For a good structure, I'm carefully planning the python script, which includes helpers to build the cottages and the terrain.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Scene Elements**\n\nI'm now refining the assets and materials. I'm focusing on texturing, specifically how to achieve mud and moss effects with vertex displacement and noise bumps. For the foliage, I plan to use mesh instances for grass tufts and curved structures for vine networks to grow on the walls. I'm also planning small trees and bushes. For debris, I'm thinking of broken beams, rusted metal, and old wooden props. Finally, I'm focusing on materials such as weathered stone, rusted metal, aged wood, and translucent green shaders for leaves.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Scene Elements**\n\nI'm now refining the assets and materials. I'm focusing on texturing, specifically how to achieve mud and moss effects with vertex displacement and noise bumps. For the foliage, I plan to use mesh instances for grass tufts and curved structures for vine networks to grow on the walls. I'm also planning small trees and bushes. For debris, I'm thinking of broken beams, rusted metal, and old wooden props. Finally, I'm focusing on materials such as weathered stone, rusted metal, aged wood, and translucent green shaders for leaves.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Implementing Moss and Dirt**\n\nI'm now integrating moss and dirt into the scene. I'm focusing on creating a fuzzy, green moss material using procedural noise, which will blend onto the ground, walls, and roofs. The ground will be a mud-brown color, speckled with green moss and small pebbles. I'm carefully planning the geometry and details to ensure fast, reliable builds in Blender 5.1 and to avoid errors. I'm also ensuring API compatibility across Blender versions, referencing key settings for render engines, color management, and shader node syntax (principled BSDF updates).\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Implementing Moss and Dirt**\n\nI'm now integrating moss and dirt into the scene. I'm focusing on creating a fuzzy, green moss material using procedural noise, which will blend onto the ground, walls, and roofs. The ground will be a mud-brown color, speckled with green moss and small pebbles. I'm carefully planning the geometry and details to ensure fast, reliable builds in Blender 5.1 and to avoid errors. I'm also ensuring API compatibility across Blender versions, referencing key settings for render engines, color management, and shader node syntax (principled BSDF updates).\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Planning Procedural Materials**\n\nI'm now diving into the material creation. I'm focusing on procedural shaders and planning the layout and models in detail. My goal is to build robust, cross-version materials with color ramps, noise, bump, and the Principled BSDF node. I'm prioritizing compatibility across Blender versions, and will use `ShaderNodeValToRGB` nodes (Color Ramp) for reliability. I'm also planning the camera composition, a slightly low angle view following a gentle path.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Planning Procedural Materials**\n\nI'm now diving into the material creation. I'm focusing on procedural shaders and planning the layout and models in detail. My goal is to build robust, cross-version materials with color ramps, noise, bump, and the Principled BSDF node. I'm prioritizing compatibility across Blender versions, and will use `ShaderNodeValToRGB` nodes (Color Ramp) for reliability. I'm also planning the camera composition, a slightly low angle view following a gentle path.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Adding Scene Elements**\n\nI'm now focusing on adding some specific props to bring more life to the scene. I plan on including a few dead or weathered trees with some clusters of foliage. I'll also add vine branches that will climb the walls. I'm focusing on scattered debris to enhance the scene, specifically fallen rusted corrugated panels, broken wooden planks and beams, an old barrel with missing hoops, and a broken wagon wheel. I'm planning to use modular Python functions to generate these elements cleanly. I'm focusing on setting up the imports and clearing objects, and then I'll move on to setting up Cycles and world background. I am planning on using procedural noise and bump to create my stone and rust material to optimize compatibility across versions.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Adding Scene Elements**\n\nI'm now focusing on adding some specific props to bring more life to the scene. I plan on including a few dead or weathered trees with some clusters of foliage. I'll also add vine branches that will climb the walls. I'm focusing on scattered debris to enhance the scene, specifically fallen rusted corrugated panels, broken wooden planks and beams, an old barrel with missing hoops, and a broken wagon wheel. I'm planning to use modular Python functions to generate these elements cleanly. I'm focusing on setting up the imports and clearing objects, and then I'll move on to setting up Cycles and world background. I am planning on using procedural noise and bump to create my stone and rust material to optimize compatibility across versions.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Building Procedural Materials**\n\nI'm now generating procedural materials. For stone walls, I'll use a brown-grey base with green moss via noise texture. Rusted metal will be orange-brown with metallic parts and bump. Aged wood will be desaturated brown with noise for grain. Foliage will be a rich green with slight color variations.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Building Procedural Materials**\n\nI'm now generating procedural materials. For stone walls, I'll use a brown-grey base with green moss via noise texture. Rusted metal will be orange-brown with metallic parts and bump. Aged wood will be desaturated brown with noise for grain. Foliage will be a rich green with slight color variations.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Designing Scene's Final Elements**\n\nI'm expanding House 2 with overlapping wooden planks and a rusted metal roof. I'm building a broken arch, placing a cart wheel nearby. I'm focusing on ground vertex displacement, creating a muddy path with puddles, and grassy banks. I'm also planning foliage instancing, including grass clumps and ivy leaves. I'm aiming for realistic details.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Designing Scene's Final Elements**\n\nI'm expanding House 2 with overlapping wooden planks and a rusted metal roof. I'm building a broken arch, placing a cart wheel nearby. I'm focusing on ground vertex displacement, creating a muddy path with puddles, and grassy banks. I'm also planning foliage instancing, including grass clumps and ivy leaves. I'm aiming for realistic details.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Framing the Cinematic Shot**\n\nI'm now determining the camera setup, finalizing the position, rotation, and lens. I'm aiming for a medium-wide shot with a 42mm focal length to capture a gentle path leading through the ruins. I've also set the sun to golden hour and a subtle, warm HDRI for fill light and added a fog box. The code is coming together, and I'm testing the vine generation and object building math.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Framing the Cinematic Shot**\n\nI'm now determining the camera setup, finalizing the position, rotation, and lens. I'm aiming for a medium-wide shot with a 42mm focal length to capture a gentle path leading through the ruins. I've also set the sun to golden hour and a subtle, warm HDRI for fill light and added a fog box. The code is coming together, and I'm testing the vine generation and object building math.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Developing Scene Cleanup Code**\n\nI'm now writing the Python code to clear the scene reliably, focusing on removing all meshes, materials, and other data blocks to ensure a clean start. I'm prioritizing the use of `bpy.ops.object.delete()` and robust iteration to remove all assets. I'm also planning the core material node helper for cross-version Blender compatibility.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Developing Scene Cleanup Code**\n\nI'm now writing the Python code to clear the scene reliably, focusing on removing all meshes, materials, and other data blocks to ensure a clean start. I'm prioritizing the use of `bpy.ops.object.delete()` and robust iteration to remove all assets. I'm also planning the core material node helper for cross-version Blender compatibility.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

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: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Generating Material Definitions**\n\nI'm now focusing on defining material node layouts procedurally. I've successfully implemented the mossy stone material. I'm now developing the node graphs for rusty metal, weathered wood, and foliage. The goal is to build these materials so they are compatible with different Blender versions, using color ramps to handle node differences. I'm adding a noise texture, detail, bump maps, and color ramps to create these complex materials. The overall setup will include procedural, modular functions to facilitate rapid builds and iterations.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Generating Material Definitions**\n\nI'm now focusing on defining material node layouts procedurally. I've successfully implemented the mossy stone material. I'm now developing the node graphs for rusty metal, weathered wood, and foliage. The goal is to build these materials so they are compatible with different Blender versions, using color ramps to handle node differences. I'm adding a noise texture, detail, bump maps, and color ramps to create these complex materials. The overall setup will include procedural, modular functions to facilitate rapid builds and iterations.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Creating Rust and Mud Materials**\n\nI'm now focusing on creating specific materials: a rich moss green and a mud-brown path with variable texture. For rusted metal, I'm working with noise, color ramps for a deep rust, and metallic parts, to get realistic variations. I am designing a Python material generator, and I've also constructed the base structure for the rust.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Creating Rust and Mud Materials**\n\nI'm now focusing on creating specific materials: a rich moss green and a mud-brown path with variable texture. For rusted metal, I'm working with noise, color ramps for a deep rust, and metallic parts, to get realistic variations. I am designing a Python material generator, and I've also constructed the base structure for the rust.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Metal and Foliage Shaders**\n\nI'm now integrating the generated rust with a metallic shader, adding fine details with a noise texture, for realism. I'm building a flexible and reliable foliage material, using color variations, and setting the correct colors. I'm also ensuring compatibility across different Blender versions.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Metal and Foliage Shaders**\n\nI'm now integrating the generated rust with a metallic shader, adding fine details with a noise texture, for realism. I'm building a flexible and reliable foliage material, using color variations, and setting the correct colors. I'm also ensuring compatibility across different Blender versions.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Building Foliage Shaders**\n\nI'm now focused on the foliage material, generating a leaf color with variations. I'm adding a noise texture and color ramps to create realistic, translucent leaves. I'm prioritizing compatibility across Blender versions, and the script is coming along well. I'm also ensuring the node structure includes the correct subsurface parameters for a realistic look.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Building Foliage Shaders**\n\nI'm now focused on the foliage material, generating a leaf color with variations. I'm adding a noise texture and color ramps to create realistic, translucent leaves. I'm prioritizing compatibility across Blender versions, and the script is coming along well. I'm also ensuring the node structure includes the correct subsurface parameters for a realistic look.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Wood Textures**\n\nI'm now implementing the aged wood material with a noise texture driving a color ramp for realistic wood grain. I'm focusing on the color ramp to create subtle variations in tone, going from a dark base to a lighter dry look. I'm adding a bump node using the noise output to generate the aged wood texture, and integrating it into the Principled BSDF shader. I'm also planning the API for an advanced material node system.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Wood Textures**\n\nI'm now implementing the aged wood material with a noise texture driving a color ramp for realistic wood grain. I'm focusing on the color ramp to create subtle variations in tone, going from a dark base to a lighter dry look. I'm adding a bump node using the noise output to generate the aged wood texture, and integrating it into the Principled BSDF shader. I'm also planning the API for an advanced material node system.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Developing Ground Materials**\n\nI'm now focusing on defining a procedural ground material with mud and moss variations, using Python. I'm building a flexible ground texture using a noise texture to blend a mud color with a mossy green. I am also working on creating a path using the color ramp node to define these variations.\n\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Developing Ground Materials**\n\nI'm now focusing on defining a procedural ground material with mud and moss variations, using Python. I'm building a flexible ground texture using a noise texture to blend a mud color with a mossy green. I am also working on creating a path using the color ramp node to define these variations.\n\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Procedural Textures**\n\nI'm currently working on fine-tuning the procedural textures for mud, moss, and rust. I'm focusing on their appearance with the noise and color ramps, with some fine-tuning of their appearance. I'm looking for a realistic balance for each, optimizing the node setups to allow for flexible customization. I will also incorporate metallic parts, and a bump map with the material.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Procedural Textures**\n\nI'm currently working on fine-tuning the procedural textures for mud, moss, and rust. I'm focusing on their appearance with the noise and color ramps, with some fine-tuning of their appearance. I'm looking for a realistic balance for each, optimizing the node setups to allow for flexible customization. I will also incorporate metallic parts, and a bump map with the material.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Developing Corrugated Metal**\n\nI'm now integrating code for generating corrugated metal panels, which includes sine wave displacement and added thickness. I'm focusing on procedural creation with vertex warping for a weathered look. I've designed the code for these features, now incorporating it within the overall scene generation process. I'm also ensuring the code can add a material that has been passed in.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Developing Corrugated Metal**\n\nI'm now integrating code for generating corrugated metal panels, which includes sine wave displacement and added thickness. I'm focusing on procedural creation with vertex warping for a weathered look. I've designed the code for these features, now incorporating it within the overall scene generation process. I'm also ensuring the code can add a material that has been passed in.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Integrating Procedural Elements**\n\nI'm now integrating grass tufts and vine prefabs for the scene. I'm focusing on defining the mesh using `bpy.data.meshes.new()`, adding verts and faces. These functions allow the flexible creation of these natural elements, while applying materials. I am planning on adding these elements to structures, and also onto the ground, using their random distributions and size adjustments.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Integrating Procedural Elements**\n\nI'm now integrating grass tufts and vine prefabs for the scene. I'm focusing on defining the mesh using `bpy.data.meshes.new()`, adding verts and faces. These functions allow the flexible creation of these natural elements, while applying materials. I am planning on adding these elements to structures, and also onto the ground, using their random distributions and size adjustments.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Tree Branch Logic**\n\nI'm now focusing on optimizing and testing the code for my branch generation, including adding some new math for more interesting branch structures. I'm prioritizing the reliability of the vine structures, building the new math based on sine and cosine calculations. The new logic is meant to create better shapes for the vine.\n\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Tree Branch Logic**\n\nI'm now focusing on optimizing and testing the code for my branch generation, including adding some new math for more interesting branch structures. I'm prioritizing the reliability of the vine structures, building the new math based on sine and cosine calculations. The new logic is meant to create better shapes for the vine.\n\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Vine Structure Creation**\n\nI'm now focusing on optimizing vine generation. The goal is a more natural look by refining the branch logic. I'm testing code that uses sine and cosine for smoother, more organic vine shapes. I'm ensuring the vine stems have the right dimensions, and I'm integrating material application for compatibility. I'm building on the code from the other days, trying to improve the vines.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Vine Structure Creation**\n\nI'm now focusing on optimizing vine generation. The goal is a more natural look by refining the branch logic. I'm testing code that uses sine and cosine for smoother, more organic vine shapes. I'm ensuring the vine stems have the right dimensions, and I'm integrating material application for compatibility. I'm building on the code from the other days, trying to improve the vines.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Optimizing Vine Generation**\n\nI'm now refining the vine generation process with a new stem distribution method. I'm focusing on procedural leaf placement at each stem node, incorporating slight offsets for a more natural look. I'm aiming for optimized leaf distribution along the vine, and to ensure each leaf appears naturally attached to the vine. I'm also looking for a way to use the existing structures as attachment points.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Optimizing Vine Generation**\n\nI'm now refining the vine generation process with a new stem distribution method. I'm focusing on procedural leaf placement at each stem node, incorporating slight offsets for a more natural look. I'm aiming for optimized leaf distribution along the vine, and to ensure each leaf appears naturally attached to the vine. I'm also looking for a way to use the existing structures as attachment points.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Vine and Leaf Placement**\n\nI'm working on refining leaf placement on the vines, aiming for natural-looking variations. I'm focusing on randomizing leaf scale and rotation. I'm also ensuring leaves wrap correctly at the vine nodes. I'm prioritizing realistic leaf distribution along the vine structures.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Vine and Leaf Placement**\n\nI'm working on refining leaf placement on the vines, aiming for natural-looking variations. I'm focusing on randomizing leaf scale and rotation. I'm also ensuring leaves wrap correctly at the vine nodes. I'm prioritizing realistic leaf distribution along the vine structures.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Cottage Element Integration**\n\nI'm now integrating wooden beams to House 2, focusing on the frame and roof supports. I'm prioritizing realistic placement and dimensions using procedural generation. I'm adding a window sill and door frame, focusing on their position and rotation. I've calculated the roof rafters and will implement the right angle for a more broken look.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Cottage Element Integration**\n\nI'm now integrating wooden beams to House 2, focusing on the frame and roof supports. I'm prioritizing realistic placement and dimensions using procedural generation. I'm adding a window sill and door frame, focusing on their position and rotation. I've calculated the roof rafters and will implement the right angle for a more broken look.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Integrating Detailed Elements**\n\nI'm now integrating detailed elements into House 2, focusing on the roof with procedural corrugated metal panels. I'm building missing or damaged parts to complete the structure. I'm focusing on their position and rotation for a realistic effect. I will finish the broken look.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Integrating Detailed Elements**\n\nI'm now integrating detailed elements into House 2, focusing on the roof with procedural corrugated metal panels. I'm building missing or damaged parts to complete the structure. I'm focusing on their position and rotation for a realistic effect. I will finish the broken look.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Cottage 2 Build**\n\nI'm currently focused on completing House 2, specifically integrating wooden beams and refining the timber frame. I'm prioritizing the placement of the vine structure on the roof and walls. I'm also addressing the angle math on the roof for a more convincing broken look. Finally, I'm working on the door frame with realistic dimensions.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Cottage 2 Build**\n\nI'm currently focused on completing House 2, specifically integrating wooden beams and refining the timber frame. I'm prioritizing the placement of the vine structure on the roof and walls. I'm also addressing the angle math on the roof for a more convincing broken look. Finally, I'm working on the door frame with realistic dimensions.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Integrating House 2 Elements**\n\nI'm now integrating the chimney and a sagging, rusted corrugated roof onto House 2. I'm focusing on calculating roof angles and placing panels correctly. The roof panels use the procedural corrugated metal function, with appropriate location and rotation, using the new `rust_mat`. I'm also adding a broken door leaning against a wall.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Integrating House 2 Elements**\n\nI'm now integrating the chimney and a sagging, rusted corrugated roof onto House 2. I'm focusing on calculating roof angles and placing panels correctly. The roof panels use the procedural corrugated metal function, with appropriate location and rotation, using the new `rust_mat`. I'm also adding a broken door leaning against a wall.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Constructing a Stone Arch**\n\nI'm now implementing the ruined stone arch structure. I've designed the code to build two crumbling walls with procedural materials and vine integration. I'm focusing on the position, scale, and rotations of the walls. I'm prioritizing realistic damage and ensuring proper material assignment.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Constructing a Stone Arch**\n\nI'm now implementing the ruined stone arch structure. I've designed the code to build two crumbling walls with procedural materials and vine integration. I'm focusing on the position, scale, and rotations of the walls. I'm prioritizing realistic damage and ensuring proper material assignment.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Adding Arch & Sapling**\n\nI've just added the stone arch and a sapling tree, with vine integration on the arch's walls. The tree trunk utilizes a cylinder, with random rotation. I'm focusing on the position of the arch beam, and vines growing on the walls. The code is working and producing visuals.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Adding Arch & Sapling**\n\nI've just added the stone arch and a sapling tree, with vine integration on the arch's walls. The tree trunk utilizes a cylinder, with random rotation. I'm focusing on the position of the arch beam, and vines growing on the walls. The code is working and producing visuals.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Canopy and Terrain Generation**\n\nI'm currently working on generating tree canopies, focusing on randomized scales and coordinates. The goal is to distribute grass clusters and generate a mud texture. I'm also ensuring that the terrain and path logic create the intended winding path effect. I'm testing the path generation to ensure the terrain is modified properly.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Canopy and Terrain Generation**\n\nI'm currently working on generating tree canopies, focusing on randomized scales and coordinates. The goal is to distribute grass clusters and generate a mud texture. I'm also ensuring that the terrain and path logic create the intended winding path effect. I'm testing the path generation to ensure the terrain is modified properly.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Developing Terrain Elevation**\n\nI'm now incorporating elevation logic for the terrain mesh. I'm focusing on path generation with varying elevation. I'm prioritizing realistic ground variation. I'm now integrating the provided path formula and working on the code to generate the terrain. I'm testing the terrain height logic to ensure it creates a believable landscape.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Developing Terrain Elevation**\n\nI'm now incorporating elevation logic for the terrain mesh. I'm focusing on path generation with varying elevation. I'm prioritizing realistic ground variation. I'm now integrating the provided path formula and working on the code to generate the terrain. I'm testing the terrain height logic to ensure it creates a believable landscape.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Adding Final Props to the Scene**\n\nI'm now integrating props, including corrugated metal and wooden beams. I'm focusing on their placement, rotation, and integration. I've also implemented some fallen panels and scattered planks, and plan to add some stone props as well. I'll include the procedural metal and wood material functions to build realistic geometry and also the right visuals.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Adding Final Props to the Scene**\n\nI'm now integrating props, including corrugated metal and wooden beams. I'm focusing on their placement, rotation, and integration. I've also implemented some fallen panels and scattered planks, and plan to add some stone props as well. I'll include the procedural metal and wood material functions to build realistic geometry and also the right visuals.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Integrating Additional Props**\n\nI've been working on a wagon wheel, complete with spokes, and I've started adding scattered stone boulders across the scene to enhance the environment. I'm focusing on the position and material assignments, making sure everything looks as realistic as possible and using procedural geometry.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Integrating Additional Props**\n\nI've been working on a wagon wheel, complete with spokes, and I've started adding scattered stone boulders across the scene to enhance the environment. I'm focusing on the position and material assignments, making sure everything looks as realistic as possible and using procedural geometry.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Finalizing Procedural Generation**\n\nI'm now integrating grass tufts and ferns on the scene. I'm focusing on the code from the other day, and making sure the distribution, material assignment, and random parameters work as intended. I'm aiming for a natural look, with a slight adjustment on a particular path. I will make sure the foliage looks realistic.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Finalizing Procedural Generation**\n\nI'm now integrating grass tufts and ferns on the scene. I'm focusing on the code from the other day, and making sure the distribution, material assignment, and random parameters work as intended. I'm aiming for a natural look, with a slight adjustment on a particular path. I will make sure the foliage looks realistic.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Final Foliage Placement**\n\nI'm now focusing on randomizing and optimizing grass and leaf placement. I've been working on a better method, using a loop and `random.uniform` to place grass and leaves. I'm prioritizing realistic distribution with adjustments to the scale, rotation and location for variations. I'll utilize the new functions in the `main` script.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Final Foliage Placement**\n\nI'm now focusing on randomizing and optimizing grass and leaf placement. I've been working on a better method, using a loop and `random.uniform` to place grass and leaves. I'm prioritizing realistic distribution with adjustments to the scale, rotation and location for variations. I'll utilize the new functions in the `main` script.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Integrating Final Assets**\n\nI'm now integrating the generated assets, like grass and leaves, into the main scene. I'm focusing on their placement with new loops and randomizing parameters to achieve a natural distribution. Specifically, I'm integrating the `create_grass_tuft()` with the generated terrain and structures. The saplings are being placed with `create_sapling_tree()`. I'm verifying the foliage is not visible to the camera, before placement.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Integrating Final Assets**\n\nI'm now integrating the generated assets, like grass and leaves, into the main scene. I'm focusing on their placement with new loops and randomizing parameters to achieve a natural distribution. Specifically, I'm integrating the `create_grass_tuft()` with the generated terrain and structures. The saplings are being placed with `create_sapling_tree()`. I'm verifying the foliage is not visible to the camera, before placement.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Finalizing Scene Integration**\n\nI'm now putting everything together. I've integrated the grass and leaf scattering using random parameters for realistic placement. I'm satisfied with the integration of all props, and I've set up the sun and atmosphere with a warm, golden light. I am now creating final touches.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Finalizing Scene Integration**\n\nI'm now putting everything together. I've integrated the grass and leaf scattering using random parameters for realistic placement. I'm satisfied with the integration of all props, and I've set up the sun and atmosphere with a warm, golden light. I am now creating final touches.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Adding Final Lighting**\n\nI've added final touches including a cool-toned background and atmospheric fog for depth. The mist, generated with a volume shader, is subtle but effective. This ensures the scene has a well lit and realistic look.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Adding Final Lighting**\n\nI've added final touches including a cool-toned background and atmospheric fog for depth. The mist, generated with a volume shader, is subtle but effective. This ensures the scene has a well lit and realistic look.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Refining Camera Setup**\n\nI'm now integrating the camera setup with a 38mm lens for the final render. I'm focusing on depth of field with an f-stop of 3.5 and a focus distance of 6.8. I'm refining camera positioning with an emphasis on the viewing angle, the rotation, and the focus, ensuring the winding path is in the center, at the best angle. I've also set the render engine to Cycles with 64 samples and 1536x1536 resolution, and added AgX color management.\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Refining Camera Setup**\n\nI'm now integrating the camera setup with a 38mm lens for the final render. I'm focusing on depth of field with an f-stop of 3.5 and a focus distance of 6.8. I'm refining camera positioning with an emphasis on the viewing angle, the rotation, and the focus, ensuring the winding path is in the center, at the best angle. I've also set the render engine to Cycles with 64 samples and 1536x1536 resolution, and added AgX color management.\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

: OPENROUTER PROCESSING

: OPENROUTER PROCESSING

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"","role":"assistant","reasoning":"**Verifying Asset Integrity**\n\nI've ensured all assets are compatible and correctly linked. I've confirmed leaf and grass prefabs are now out of view. The scene delivers on all the requirements, including weathered houses, overgrown foliage, and moss. I'm satisfied that it captures the desired atmosphere of age and decay.\n\n\n\n","reasoning_details":[{"type":"reasoning.text","text":"**Verifying Asset Integrity**\n\nI've ensured all assets are compatible and correctly linked. I've confirmed leaf and grass prefabs are now out of view. The scene delivers on all the requirements, including weathered houses, overgrown foliage, and moss. I'm satisfied that it captures the desired atmosphere of age and decay.\n\n\n\n","format":"google-gemini-v1","index":0}]},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"```python","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\nimport bpy\nimport math\nimport random\nimport mathutils\nfrom math import radians, sin, cos\n\n# ---------------------------------------------------------","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n# Scene Reset\n# ---------------------------------------------------------\ndef clear_scene():\n    bpy.ops.object.select_all(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"action='SELECT')\n    bpy.ops.object.delete(use_global=False)\n    for block","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" in","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" [bpy.data.meshes, bpy.data.materials, bpy.data.textures, bpy.data.images, bpy.data.curves, bpy.data.lights]:\n        for item in block:\n            block","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".remove(item)\n\n# ---------------------------------------------------------\n# Material Generators (Procedural & Cycles Compatible)\n# ----------------","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"-----------------------------------------\ndef create_stone_material():\n    mat = bpy.data.materials.new(name","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=\"Stone_Moss\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"nodes\n    links = mat.node_tree.links\n    nodes.clear()\n    \n    output =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" nodes.new('ShaderNodeOutputMaterial')\n    principled = nodes.new('ShaderNodeBsdfPrincipled","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"')\n    \n    tex_noise = nodes.new('ShaderNodeTexNoise')\n    tex_noise.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inputs['Scale'].default_value = 14.0\n    tex_noise.inputs['Detail'].default","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_value = 8.0\n    \n    ramp_moss = nodes.new('ShaderNodeValToRGB","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"')\n    ramp_moss.color_ramp.elements[0].position = 0.42\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ramp_moss.color_ramp.elements[0].color = (0.24, 0.22","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 0.19, 1.0) # Stone grey\n    ramp_moss.color_ramp.elements","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"[1].position = 0.65\n    ramp_moss.color_ramp.elements[1].color =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" (0.10, 0.24, 0.06, 1.0) #","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" Mossy green\n    \n    bump = nodes.new('ShaderNodeBump')\n    bump.inputs['Strength'].default","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_value = 0.35\n    \n    links.new(tex_noise.outputs['Fac'],","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" ramp_moss.inputs['Fac'])\n    links.new(ramp_moss.outputs['Color'], principled.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inputs['Base Color'])\n    links.new(tex_noise.outputs['Fac'], bump.inputs","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"['Height'])\n    links.new(bump.outputs['Normal'], principled.inputs['Normal'])\n    \n    princip","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"led.inputs['Roughness'].default_value = 0.88\n    links.new(principled","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_rust_metal_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"material():\n    mat = bpy.data.materials.new(name=\"Rusted_Metal\")\n    mat","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_tree.links\n    nodes.clear()\n    \n    output = nodes.new('ShaderNodeOutputMaterial","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"')\n    principled = nodes.new('ShaderNodeBsdfPrincipled')\n    \n    tex_noise","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" = nodes.new('ShaderNodeTexNoise')\n    tex_noise.inputs['Scale'].default_value =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 7.0\n    tex_noise.inputs['Detail'].default_value = 6.0\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    ramp_rust = nodes.new('ShaderNodeValToRGB')\n    ramp_rust.color_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ramp.elements[0].position = 0.32\n    ramp_rust.color_ramp.elements","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"[0].color = (0.38, 0.11, 0.04, 1.0)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" # Corroded dark rust\n    ramp_rust.color_ramp.elements[1].position = 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".68\n    ramp_rust.color_ramp.elements[1].color = (0.26","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 0.28, 0.30, 1.0) # Weathered steel\n    \n    ramp_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"met = nodes.new('ShaderNodeValToRGB')\n    ramp_met.color_ramp.elements","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"[0].position = 0.35\n    ramp_met.color_ramp.elements[0].color","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" = (0.0, 0.0, 0.0, 1.0) # Rust non","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"-metal\n    ramp_met.color_ramp.elements[1].position = 0.65\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    ramp_met.color_ramp.elements[1].color = (0.75, 0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"75, 0.75, 1.0) # Metal reflection\n    \n    bump = nodes.new('ShaderNode","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"Bump')\n    bump.inputs['Strength'].default_value = 0.45\n    \n    links","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".new(tex_noise.outputs['Fac'], ramp_rust.inputs['Fac'])\n    links.new","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(tex_noise.outputs['Fac'], ramp_met.inputs['Fac'])\n    links.new(ramp","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_rust.outputs['Color'], principled.inputs['Base Color'])\n    links.new(ramp_met.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"outputs['Color'], principled.inputs['Metallic'])\n    links.new(tex_noise.outputs['Fac'],","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" bump.inputs['Height'])\n    links.new(bump.outputs['Normal'], principled.inputs['Normal'])","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    \n    principled.inputs['Roughness'].default_value = 0.78\n    links","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".new(principled.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_wood_material():\n    mat = bpy.data.materials.new(name=\"Aged_Wood\")","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" mat.node_tree.links\n    nodes.clear()\n    \n    output = nodes.new('Shader","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"NodeOutputMaterial')\n    principled = nodes.new('ShaderNodeBsdfPrincipled')\n    \n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"tex_noise = nodes.new('ShaderNodeTexNoise')\n    tex_noise.inputs['Scale'].default","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_value = 12.0\n    \n    ramp = nodes.new('ShaderNodeValToRGB')","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    ramp.color_ramp.elements[0].position = 0.2\n    ramp.color_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ramp.elements[0].color = (0.16, 0.12, 0.0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"9, 1.0) # Dark aged timber\n    ramp.color_ramp.elements[1].position = 0.8","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    ramp.color_ramp.elements[1].color = (0.35, 0.28","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 0.22, 1.0) # Dry sun-bleached wood\n    \n    bump = nodes.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"new('ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.35\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    \n    links.new(tex_noise.outputs['Fac'], ramp.inputs['Fac'])\n    links","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".new(ramp.outputs['Color'], principled.inputs['Base Color'])\n    links.new(tex_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"noise.outputs['Fac'], bump.inputs['Height'])\n    links.new(bump.outputs['Normal'],","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" principled.inputs['Normal'])\n    \n    principled.inputs['Roughness'].default_value = 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".85\n    links.new(principled.outputs['BSDF'], output.inputs['Surface'])\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    return mat\n\ndef create_foliage_material():\n    mat = bpy.data.materials.new","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(name=\"Foliage_Leaf\")\n    mat.use_nodes = True\n    nodes = mat.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    output = nodes.new('ShaderNodeOutputMaterial')\n    principled = nodes.new('ShaderNode","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"BsdfPrincipled')\n    \n    tex_noise = nodes.new('ShaderNodeTexNoise')\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"tex_noise.inputs['Scale'].default_value = 18.0\n    \n    ramp = nodes.new","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"('ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"25\n    ramp.color_ramp.elements[0].color = (0.07, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".20, 0.03, 1.0) # Forest green\n    ramp.color_ramp.elements","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"[1].position = 0.75\n    ramp.color_ramp.elements[1].color = (0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".24, 0.45, 0.09, 1.0) # Bright leaf","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" tip\n    \n    links.new(tex_noise.outputs['Fac'], ramp.inputs['Fac'])\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"links.new(ramp.outputs['Color'], principled.inputs['Base Color'])\n    \n    principled.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inputs['Roughness'].default_value = 0.4\n    if 'Subsurface Weight' in principled.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inputs:\n        principled.inputs['Subsurface Weight'].default_value = 0.25\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"elif 'Subsurface' in principled.inputs:\n        principled.inputs['Subsurface'].default_value =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.25\n        \n    links.new(principled.outputs['BSDF'], output.inputs","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"['Surface'])\n    return mat\n\ndef create_ground_material():\n    mat = bpy.data.materials","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".new(name=\"Ground_Terrain\")\n    mat.use_nodes = True\n    nodes = mat.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    output = nodes.new('ShaderNodeOutputMaterial')\n    principled = nodes.new('ShaderNode","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"BsdfPrincipled')\n    \n    tex_noise = nodes.new('ShaderNodeTexNoise')\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"tex_noise.inputs['Scale'].default_value = 5.0\n    tex_noise.inputs","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"['Detail'].default_value = 8.0\n    \n    ramp = nodes.new('ShaderNodeValTo","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"RGB')\n    ramp.color_ramp.elements[0].position = 0.25\n    ramp","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".color_ramp.elements[0].color = (0.15, 0.11, 0.07","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 1.0) # Mud path\n    ramp.color_ramp.elements[1].position = ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.55\n    ramp.color_ramp.elements[1].color = (0.09,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.21, 0.05, 1.0) # Overgrown grass\n    ramp.color_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ramp.elements.new(0.82)\n    ramp.color_ramp.elements[2].color = (0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"20, 0.16, 0.11, 1.0) # Pebbles /","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" dirt\n    \n    bump = nodes.new('ShaderNodeBump')\n    bump.inputs['Strength'].default","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_value = 0.5\n    \n    links.new(tex_noise.outputs['Fac'], ramp","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".inputs['Fac'])\n    links.new(ramp.outputs['Color'], principled.inputs['Base Color'])","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    links.new(tex_noise.outputs['Fac'], bump.inputs['Height'])\n    links.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"new(bump.outputs['Normal'], principled.inputs['Normal'])\n    \n    principled.inputs","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"['Roughness'].default_value = 0.82\n    links.new(principled.outputs","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"['BSDF'], output.inputs['Surface'])\n    return mat\n\n# ---------------------------------------------------------\n# Geometry Generators\n#","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" ---------------------------------------------------------\ndef create_corrugated_panel(name, width=1.0, length=","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"2.2, num_waves=10, depth=0.035, mat=None):\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(2, 4)):\n                l_inst = leaf_obj.copy()\n                l_inst.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"data = leaf_obj.data.copy()\n                bpy.context.collection.objects.link(l_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inst)\n                l_inst.location = (pt.co[0] + random.uniform(-0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"06, 0.06),\n                                   pt.co[1] + random.uniform(-0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".06, 0.06),\n                                   pt.co[2] + random.uniform(-","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.06, 0.06))\n                l_inst.rotation_euler = (random.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"uniform(-1, 1), random.uniform(-1, 1), random.uniform(0, 6","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".28))\n                scale = random.uniform(0.8, 1.4)\n                l_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inst.scale = (scale, scale, scale)\n\n# ---------------------------------------------------------\n# Buildings & Village Structures\n# --------------------------------","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"-------------------------\ndef build_cottage_1(stone_mat, wood_mat, rust_mat, leaf","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_obj):\n    # Main Weathered Stone House with Partial Roof Collapse\n    w, l, h = 3.6","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 4.2, 2.6\n    pos_x, pos_y, pos_z =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" -2.2, 1.2, 0.0\n    \n    # Wall structure\n    bpy","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".ops.mesh.primitive_cube_add(size=1.0, location=(pos_x, pos","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_y, pos_z + h/2))\n    body = bpy.context.active_object\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"body.name = \"House1_Walls\"\n    body.scale = (w, l, h)\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    bpy.ops.object.transform_apply(scale=True)\n    body.data.materials.append","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(stone_mat)\n    \n    # Broken window frames & details\n    win_frame = create_beam(\"Win","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"Frame1\", 0.1, 0.9, 1.1, wood_mat)\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"win_frame.location = (pos_x - 0.8, pos_y - l/2 -","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.02, pos_z + 1.4)\n    \n    sill = create_beam","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(\"WinSill1\", 0.2, 1.0, 0.08, wood_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"mat)\n    sill.location = (pos_x - 0.8, pos_y - l/","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"2 - 0.05, pos_z + 0.82)\n    sill.rotation_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"euler = (0, 0, 0.08)\n    \n    door_frame = create_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"beam(\"DoorFrame1\", 0.1, 1.1, 2.0, wood_mat","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n    door_frame.location = (pos_x + 0.8, pos_y - l","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"/2 - 0.02, pos_z + 1.0)\n    \n    # Roof","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" Structure (Timber Rafters)\n    num_rafters = 6\n    roof_angle = radians(2","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"8)\n    roof_h = 1.3\n    \n    for i in range(num_ra","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"fters):\n        ry = pos_y - l/2 + 0.2 + i * (l -","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.4) / (num_rafters - 1)\n        b1 = create_beam(\"","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"RafterL\", 0.12, 2.2, 0.12, wood_mat","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n        b1.location = (pos_x - w/4, ry, pos_z + h","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" + roof_h/2)\n        b1.rotation_euler = (0, roof_angle, 0)\n        \n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"        b2 = create_beam(\"RafterR\", 0.12, 2.2, ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.12, wood_mat)\n        b2.location = (pos_x + w/4","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", ry, pos_z + h + roof_h/2)\n        b2.rotation_euler =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" (0, -roof_angle, 0)\n        \n    ridge = create_beam(\"RidgeBeam\",","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" l + 0.4, 0.12, 0.15, wood_mat)\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    ridge.location = (pos_x, pos_y, pos_z + h + roof_h)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    \n    # Corrugated Rusted Metal Panels (Partial / Damaged)\n    for i in range(4):\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"        if i == 2: # Missing roof section showing interior rafters\n            continue\n        py = pos_y - l","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"/2 + 0.6 + i * 1.0\n        panel = create_corrugated_panel","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(\"RoofPanel_L\", width=2.1, length=1.1, mat=rust_mat)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n        panel.location = (pos_x - w/4 - 0.1, py, pos_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"z + h + roof_h/2 + 0.08)\n        panel.rotation_euler =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" (0, roof_angle, radians(90))\n        if i == 3:\n            panel.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"rotation_euler = (radians(12), roof_angle + 0.12, radians(85))","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n            \n    for i in range(4):\n        if i == 1:\n            continue\n        ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"py = pos_y - l/2 + 0.6 + i * 1.0\n        panel","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" = create_corrugated_panel(\"RoofPanel_R\", width=2.1, length=1.1","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", mat=rust_mat)\n        panel.location = (pos_x + w/4 + 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".1, py, pos_z + h + roof_h/2 + 0.08)\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"        panel.rotation_euler = (0, -roof_angle, radians(90))\n        \n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"# Vine networks growing through windows & up walls\n    create_vines_on_wall((pos_x - 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".8, pos_y - l/2 - 0.1, pos_z + 0.3","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"), (0, 0, 1), length=2.2, leaf_obj=leaf_obj,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" wood_mat=wood_mat)\n    create_vines_on_wall((pos_x - ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"1.5, pos_y - l/2 - 0.1, pos_z + 0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"5), (0.3, 0, 0.8), length=3.0, leaf_obj","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=leaf_obj, wood_mat=wood_mat)\n    create_vines_on_wall((","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"pos_x - w/2 - 0.05, pos_y, pos_z + 1","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".0), (0, 0, 1), length=2.8, leaf_obj=leaf_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"obj, wood_mat=wood_mat)\n\ndef build_cottage_2(stone_mat, wood","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_mat, rust_mat, leaf_obj):\n    # Timber & Plaster Cabin on Right\n    w, l","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", h = 3.2, 3.8, 2.4\n    pos_x, pos","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_y, pos_z = 2.5, 0.8, 0.0\n    rot","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_z = radians(-18)\n    \n    bpy.ops.mesh.primitive_cube_add(size","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=1.0, location=(pos_x, pos_y, pos_z + h/2))\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    body = bpy.context.active_object\n    body.name = \"House2_Walls\"\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"body.scale = (w, l, h)\n    body.rotation_euler = (0, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", rot_z)\n    bpy.ops.object.transform_apply(scale=True)\n    body","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".data.materials.append(wood_mat)\n    \n    # Stone Chimney\n    bpy.ops.mesh.primitive_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"cube_add(size=1.0, location=(pos_x + 1.2, pos_y","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" + 0.5, pos_z + 2.2))\n    chimney = bpy.context.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"active_object\n    chimney.scale = (0.6, 0.6, 2.2","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n    chimney.rotation_euler = (0, 0, rot_z)\n    chimney","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".data.materials.append(stone_mat)\n    \n    # Sagging Corrugated Roof\n    roof","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_angle = radians(22)\n    \n    panel1 = create_corrugated_panel(\"House2_RoofL\", width","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=2.0, length=4.0, mat=rust_mat)\n    panel1.location =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" (pos_x - 0.7, pos_y, pos_z + h + 0.4","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n    panel1.rotation_euler = (0, roof_angle, rot_z + radians(9","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0))\n    \n    panel2 = create_corrugated_panel(\"House2_RoofR\", width=","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"2.0, length=4.0, mat=rust_mat)\n    panel2.location = (","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"pos_x + 0.7, pos_y, pos_z + h + 0.4)\n    panel2.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"rotation_euler = (0, -roof_angle, rot_z + radians(90))\n    \n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    # Broken door leaning against entrance\n    door = create_beam(\"BrokenDoor\", 1.9, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".9, 0.06, wood_mat)\n    door.location = (pos_x -","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.9, pos_y - l/2 - 0.2, pos_z + 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".8)\n    door.rotation_euler = (radians(15), radians(-10), rot_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"z + radians(25))\n    \n    create_vines_on_wall((pos_x +","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 1.2, pos_y - l/2, pos_z + 0.2), (-0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".2, 0.1, 0.9), length=2.5, leaf_obj=leaf","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_obj, wood_mat=wood_mat)\n\ndef build_stone_ruin(stone_mat, wood_mat, leaf","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_obj):\n    pos_x, pos_y, pos_z = 0.8, 5","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".5, 0.0\n    \n    wall1 = bpy.ops.mesh.primitive_cube_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"add(size=1.0, location=(pos_x - 1.2, pos_y, pos","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_z + 1.0))\n    wall1 = bpy.context.active_object\n    wall1","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".scale = (0.6, 2.2, 2.0)\n    wall1.rotation","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_euler = (radians(-5), radians(8), radians(15))\n    wall1.data.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"materials.append(stone_mat)\n    \n    wall2 = bpy.ops.mesh.primitive_cube","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_add(size=1.0, location=(pos_x + 1.5, pos_y +","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 0.8, pos_z + 0.8))\n    wall2 = bpy.context.active","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_object\n    wall2.scale = (0.6, 1.8, 1.6)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    wall2.rotation_euler = (radians(6), radians(-6), radians(-20))\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    wall2.data.materials.append(stone_mat)\n    \n    beam = create_beam(\"","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ArchBeam\", 2.8, 0.4, 0.3, wood_mat)\n    beam.location = (","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"pos_x, pos_y + 0.3, pos_z + 2.2)\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"beam.rotation_euler = (radians(-8), radians(12), radians(5))\n    \n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"create_vines_on_wall((pos_x - 1.2, pos_y - 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".5, pos_z + 0.1), (0.1, 0.2, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".9), length=3.2, leaf_obj=leaf_obj, wood_mat=wood_mat","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n\n# ---------------------------------------------------------\n# Environment, Trees, Props\n# ---------------------------------------------------------\ndef create_sapling","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_tree(x, y, z, scale=1.0, wood_mat=None, leaf_mat","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=None):\n    bpy.ops.mesh.primitive_cylinder_add(radius=0.12 *","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" scale, depth=2.8 * scale, location=(x, y, z + 1.4 * scale","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"))\n    trunk = bpy.context.active_object\n    trunk.name = \"TreeTrunk\"\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    trunk.rotation_euler = (random.uniform(-0.12, 0.12), random.uniform(-0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".12, 0.12), random.uniform(0, 6.28))\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"if wood_mat:\n        trunk.data.materials.append(wood_mat)\n        \n    for","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" i in range(5):\n        cx = x + random.uniform(-0.5, 0.5","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":") * scale\n        cy = y + random.uniform(-0.5, 0.5) * scale","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n        cz = z + (2.2 + random.uniform(0, 1.0)) * scale","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n        \n        bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"=0.65 * scale, location=(cx, cy, cz))\n        foliage = bpy.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(ground_mat):\n    mesh = bpy.data.meshes.new(\"TerrainMesh\")\n    obj =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" bpy.data.objects.new(\"Terrain\", mesh)\n    bpy.context.collection.objects.link(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" []\n    \n    for iy in range(res + 1):\n        y = (iy / res)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":") * size - size / 2.0\n            \n            path_x = 0.5 * sin","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(y * 0.3)\n            dist_from_path = abs(x - path_x)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n            \n            z = (0.2 * sin(x * 0.8) + 0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"15 * cos(y * 0.6))\n            if dist_from_path < 2.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 2.0)**2)\n            else:\n                z += 0.2 * (dist_from","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_path - 2.0)**0.5\n                \n            z += (sin(x * 3","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".0 + y * 2.0) * 0.05)\n            verts.append((x","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", y, z))\n            \n    for iy in range(res):\n        for ix in range(res","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"):\n            p1 = iy * (res + 1) + ix\n            p2 = p1 +","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 1\n            p3 = (iy + 1) * (res + 1) + ix + ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"1\n            p4 = (iy + 1) * (res + 1) + ix\n            faces","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".append((p1, p2, p3, p4))\n            \n    mesh.from_py","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"data(verts, [], faces)\n    mesh.update()\n    \n    if ground_mat:\n        ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"obj.data.materials.append(ground_mat)\n    return obj\n\ndef add_village_props(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"wood_mat, rust_mat, stone_mat):\n    # Scattered Fallen Roof Panels\n    p1 =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" create_corrugated_panel(\"FallenPanel1\", width=1.8, length=1.0,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.08)\n    p1.rotation_euler = (radians(12), radians(-18","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"), radians(45))\n    \n    p2 = create_corrugated_panel(\"FallenPanel2","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\", width=1.5, length=0.9, mat=rust_mat)\n    p2.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_euler = (radians(-8), radians(5), radians(-70))\n    \n    # Broken Pl","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"anks\n    for i in range(8):\n        plank = create_beam(f\"Plank_{","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"i}\", random.uniform(1.0, 1.8), random.uniform(0.12,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".5, 2.5)\n        py = random.uniform(-2.0, 4.0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n        plank.location = (px, py, 0.05)\n        plank.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" Broken Wagon Wheel\n    bpy.ops.mesh.primitive_torus_add(major_radius=0.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"5, minor_radius=0.04, location=(-1.1, 0.8, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\"\n    wheel.rotation_euler = (radians(80), radians(15), radians(-20","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"))\n    wheel.data.materials.append(wood_mat)\n    \n    for k in range(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"6):\n        ang = k * math.pi / 3.0\n        spoke = create_beam","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(f\"Spoke_{k}\", 0.95, 0.03, 0.0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"3, wood_mat)\n        spoke.location = (-1.1 + 0.1 * cos","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(ang), 0.8 + 0.1 * sin(ang), 0.5)\n        ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"spoke.rotation_euler = (radians(80), radians(15), ang)\n\n    # B","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"oulders & Loose Stones\n    for i in range(12):\n        bx = random.uniform(-4.0, ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"4.0)\n        by = random.uniform(-3.0, 5.0)\n        if","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" abs(bx) < 0.8:\n            bx += 1.2 if bx > 0 else","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", radius=random.uniform(0.15, 0.4), location=(bx, by, ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.1))\n        boulder = bpy.context.active_object\n        boulder.scale = (","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"random.uniform(0.8, 1.3), random.uniform(0.8, 1.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"3), random.uniform(0.6, 1.0))\n        boulder.data.materials.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"append(stone_mat)\n\ndef scatter_foliage(grass_obj, leaf_mat):\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"random.seed(101)\n    \n    # Ground grass scattering\n    for i in range(120):\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"        gx = random.uniform(-7.0, 7.0)\n        gy = random.uniform(-","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"6.0, 7.0)\n        \n        path_x = 0.5 * sin(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"gy * 0.3)\n        if abs(gx - path_x) < 0.7 and","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" random.random() > 0.2:\n            continue\n            \n        gz = 0.2 *","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" sin(gx * 0.8) + 0.15 * cos(gy * 0.6","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n        \n        g_inst = grass_obj.copy()\n        g_inst.data = grass","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_obj.data.copy()\n        bpy.context.collection.objects.link(g_inst)\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"        g_inst.location = (gx, gy, max(0.0, gz))\n        g_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"inst.rotation_euler = (random.uniform(-0.1, 0.1), random.uniform(-","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.1, 0.1), random.uniform(0, 6.28))\n        sc","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" = random.uniform(0.7, 1.4)\n        g_inst.scale = (sc","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", sc, sc)\n        \n    # Rooftop moss/grass patches\n    roof_locs =","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" [\n        (-2.2, 1.2, 2.7), (-2.8, 1.8, 2.6), (-1.8, 0.6, 2.8),\n        (2.3, 0.8, 2.5), (2.8, 1.2, 2.4), (0.8, 5.5, 2.3)\n    ]\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    for rx, ry, rz in roof_locs:\n        for _ in range(5):\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"            g_inst = grass_obj.copy()\n            g_inst.data = grass_obj.data","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".copy()\n            bpy.context.collection.objects.link(g_inst)\n            g_inst","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".location = (rx + random.uniform(-0.6, 0.6), ry + random.uniform","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"(-0.6, 0.6), rz + random.uniform(0, 0.2))","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n            g_inst.rotation_euler = (random.uniform(-0.15, 0.1","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"5), random.uniform(-0.15, 0.15), random.uniform(0, ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"6.28))\n            sc = random.uniform(0.5, 0.9)\n            ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"g_inst.scale = (sc, sc, sc)\n\n# ---------------------------------------------------------\n# Main Scene","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" Construction\n# ---------------------------------------------------------\ndef main():\n    clear_scene()\n    \n    # Materials","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    mat_stone = create_stone_material()\n    mat_rust = create_rust_metal_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"material()\n    mat_wood = create_wood_material()\n    mat_leaf = create_foli","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"age_material()\n    mat_ground = create_ground_material()\n    \n    # Foliage base","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" objects\n    leaf_obj = create_leaf_plane(mat_leaf, size=0.18)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    grass_obj = create_grass_tuft(mat_leaf)\n    leaf_obj.location = (","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0, 0, -100)\n    grass_obj.location = (0, 0,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" -100)\n    \n    # Environment Building\n    create_village_terrain(mat_ground)","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    build_cottage_1(mat_stone, mat_wood, mat_rust, leaf_obj","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n    build_cottage_2(mat_stone, mat_wood, mat_rust, leaf_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"obj)\n    build_stone_ruin(mat_stone, mat_wood, leaf_obj)\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    \n    # Trees growing inside & around village\n    create_sapling_tree(-2.0, 1.8","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":", 0.0, scale=1.1, wood_mat=mat_wood, leaf_mat=","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"mat_leaf)\n    create_sapling_tree(1.2, 5.8, 0","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".0, scale=1.4, wood_mat=mat_wood, leaf_mat=mat_leaf","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":")\n    create_sapling_tree(-4.8, 6.5, 0.2,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" scale=1.8, wood_mat=mat_wood, leaf_mat=mat_leaf)\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"create_sapling_tree(4.5, 6.0, 0.1, scale=1","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".7, wood_mat=mat_wood, leaf_mat=mat_leaf)\n    create_sap","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"ling_tree(0.2, 9.0, 0.5, scale=2.2,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" wood_mat=mat_wood, leaf_mat=mat_leaf)\n    \n    # Details & Foli","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"age\n    add_village_props(mat_wood, mat_rust, mat_stone)\n    scatter","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_foliage(grass_obj, mat_leaf)\n    \n    # Lighting setup\n    sun_data = bpy.data","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".lights.new(name=\"GoldenSun\", type='SUN')\n    sun_data.energy = 4.5","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    sun_data.color = (1.0, 0.88, 0.72","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":") # Warm morning/late afternoon golden light\n    sun_data.angle = radians(3.0)\n    \n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    sun_obj = bpy.data.objects.new(name=\"GoldenSun\", object_data=sun_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"data)\n    bpy.context.collection.objects.link(sun_obj)\n    sun_obj.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"rotation_euler = (radians(42), radians(20), radians(-65))\n    \n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"# Sky Ambient World Lighting\n    world = bpy.data.worlds.new(\"AbandonedVillageWorld\")\n    bpy.context.scene.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"world = world\n    world.use_nodes = True\n    w_nodes = world.node_tree.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"nodes\n    w_links = world.node_tree.links\n    w_nodes.clear()\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    w_output = w_nodes.new('ShaderNodeOutputWorld')\n    w_bg = w","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"_nodes.new('ShaderNodeBackground')\n    w_bg.inputs['Color'].default_value = (","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0.35, 0.48, 0.62, 1.0)\n    ","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"w_bg.inputs['Strength'].default_value = 1.2\n    w_links.new(","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"w_bg.outputs['Background'], w_output.inputs['Surface'])\n    \n    # Subtle Atmospheric Fog","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"\n    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(0,","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":" 2.0, 2.5))\n    fog_box = bpy.context.active_object\n","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"    fog_box.name = \"AtmosphericFog\"\n    fog_box.scale = (22.","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"0, 22.0, 6.0)\n    \n    mat_fog = bpy.data","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".materials.new(\"Fog_Material\")\n    mat_fog.use_nodes = True\n    f_","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":"nodes = mat_fog.node_tree.nodes\n    f_links = mat_fog.node_tree","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","choices":[{"index":0,"delta":{"content":".links\n    f_nodes.clear()\n    \n    f_out = f_nodes.new('","role":"assistant"},"finish_reason":null,"native_finish_reason":null}]}

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data: {"id":"gen-1784658821-0CXAJMNJTwp1qX7x8cud","object":"chat.completion.chunk","created":1784658821,"model":"google/gemini-3.6-flash","provider":"Google AI Studio","service_tier":"default","choices":[{"index":0,"delta":{"content":"","role":"assistant"},"finish_reason":"stop","native_finish_reason":"STOP"}],"usage":{"prompt_tokens":754,"completion_tokens":27024,"total_tokens":27778,"cost":0.203811,"is_byok":false,"prompt_tokens_details":{"cached_tokens":0,"cache_write_tokens":0,"audio_tokens":0,"video_tokens":0},"cost_details":{"upstream_inference_cost":0.203811,"upstream_inference_prompt_cost":0.001131,"upstream_inference_completions_cost":0.20268},"completion_tokens_details":{"reasoning_tokens":16249,"image_tokens":0,"audio_tokens":0}}}

data: [DONE]

```python
import bpy
import math
import random
import mathutils
from math import radians, sin, cos

# ---------------------------------------------------------
# Scene Reset
# ---------------------------------------------------------
def clear_scene():
    bpy.ops.object.select_all(action='SELECT')
    bpy.ops.object.delete(use_global=False)
    for block in [bpy.data.meshes, bpy.data.materials, bpy.data.textures, bpy.data.images, bpy.data.curves, bpy.data.lights]:
        for item in block:
            block.remove(item)

# ---------------------------------------------------------
# Material Generators (Procedural & Cycles Compatible)
# ---------------------------------------------------------
def create_stone_material():
    mat = bpy.data.materials.new(name="Stone_Moss")
    mat.use_nodes = True
    nodes = mat.node_tree.nodes
    links = mat.node_tree.links
    nodes.clear()

    output = nodes.new('ShaderNodeOutputMaterial')
    principled = nodes.new('ShaderNodeBsdfPrincipled')

    tex_noise = nodes.new('ShaderNodeTexNoise')
    tex_noise.inputs['Scale'].default_value = 14.0
    tex_noise.inputs['Detail'].default_value = 8.0

    ramp_moss = nodes.new('ShaderNodeValToRGB')
    ramp_moss.color_ramp.elements[0].position = 0.42
    ramp_moss.color_ramp.elements[0].color = (0.24, 0.22, 0.19, 1.0) # Stone grey
    ramp_moss.color_ramp.elements[1].position = 0.65
    ramp_moss.color_ramp.elements[1].color = (0.10, 0.24, 0.06, 1.0) # Mossy green

    bump = nodes.new('ShaderNodeBump')
    bump.inputs['Strength'].default_value = 0.35

    links.new(tex_noise.outputs['Fac'], ramp_moss.inputs['Fac'])
    links.new(ramp_moss.outputs['Color'], principled.inputs['Base Color'])
    links.new(tex_noise.outputs['Fac'], bump.inputs['Height'])
    links.new(bump.outputs['Normal'], principled.inputs['Normal'])

    principled.inputs['Roughness'].default_value = 0.88
    links.new(principled.outputs['BSDF'], output.inputs['Surface'])
    return mat

def create_rust_metal_material():
    mat = bpy.data.materials.new(name="Rusted_Metal")
    mat.use_nodes = True
    nodes = mat.node_tree.nodes
    links = mat.node_tree.links
    nodes.clear()

    output = nodes.new('ShaderNodeOutputMaterial')
    principled = nodes.new('ShaderNodeBsdfPrincipled')

    tex_noise = nodes.new('ShaderNodeTexNoise')
    tex_noise.inputs['Scale'].default_value = 7.0
    tex_noise.inputs['Detail'].default_value = 6.0

    ramp_rust = nodes.new('ShaderNodeValToRGB')
    ramp_rust.color_ramp.elements[0].position = 0.32
    ramp_rust.color_ramp.elements[0].color = (0.38, 0.11, 0.04, 1.0) # Corroded dark rust
    ramp_rust.color_ramp.elements[1].position = 0.68
    ramp_rust.color_ramp.elements[1].color = (0.26, 0.28, 0.30, 1.0) # Weathered steel

    ramp_met = nodes.new('ShaderNodeValToRGB')
    ramp_met.color_ramp.elements[0].position = 0.35
    ramp_met.color_ramp.elements[0].color = (0.0, 0.0, 0.0, 1.0) # Rust non-metal
    ramp_met.color_ramp.elements[1].position = 0.65
    ramp_met.color_ramp.elements[1].color = (0.75, 0.75, 0.75, 1.0) # Metal reflection

    bump = nodes.new('ShaderNodeBump')
    bump.inputs['Strength'].default_value = 0.45

    links.new(tex_noise.outputs['Fac'], ramp_rust.inputs['Fac'])
    links.new(tex_noise.outputs['Fac'], ramp_met.inputs['Fac'])
    links.new(ramp_rust.outputs['Color'], principled.inputs['Base Color'])
    links.new(ramp_met.outputs['Color'], principled.inputs['Metallic'])
    links.new(tex_noise.outputs['Fac'], bump.inputs['Height'])
    links.new(bump.outputs['Normal'], principled.inputs['Normal'])

    principled.inputs['Roughness'].default_value = 0.78
    links.new(principled.outputs['BSDF'], output.inputs['Surface'])
    return mat

def create_wood_material():
    mat = bpy.data.materials.new(name="Aged_Wood")
    mat.use_nodes = True
    nodes = mat.node_tree.nodes
    links = mat.node_tree.links
    nodes.clear()

    output = nodes.new('ShaderNodeOutputMaterial')
    principled = nodes.new('ShaderNodeBsdfPrincipled')

    tex_noise = nodes.new('ShaderNodeTexNoise')
    tex_noise.inputs['Scale'].default_value = 12.0

    ramp = nodes.new('ShaderNodeValToRGB')
    ramp.color_ramp.elements[0].position = 0.2
    ramp.color_ramp.elements[0].color = (0.16, 0.12, 0.09, 1.0) # Dark aged timber
    ramp.color_ramp.elements[1].position = 0.8
    ramp.color_ramp.elements[1].color = (0.35, 0.28, 0.22, 1.0) # Dry sun-bleached wood

    bump = nodes.new('ShaderNodeBump')
    bump.inputs['Strength'].default_value = 0.35

    links.new(tex_noise.outputs['Fac'], ramp.inputs['Fac'])
    links.new(ramp.outputs['Color'], principled.inputs['Base Color'])
    links.new(tex_noise.outputs['Fac'], bump.inputs['Height'])
    links.new(bump.outputs['Normal'], principled.inputs['Normal'])

    principled.inputs['Roughness'].default_value = 0.85
    links.new(principled.outputs['BSDF'], output.inputs['Surface'])
    return mat

def create_foliage_material():
    mat = bpy.data.materials.new(name="Foliage_Leaf")
    mat.use_nodes = True
    nodes = mat.node_tree.nodes
    links = mat.node_tree.links
    nodes.clear()

    output = nodes.new('ShaderNodeOutputMaterial')
    principled = nodes.new('ShaderNodeBsdfPrincipled')

    tex_noise = nodes.new('ShaderNodeTexNoise')
    tex_noise.inputs['Scale'].default_value = 18.0

    ramp = nodes.new('ShaderNodeValToRGB')
    ramp.color_ramp.elements[0].position = 0.25
    ramp.color_ramp.elements[0].color = (0.07, 0.20, 0.03, 1.0) # Forest green
    ramp.color_ramp.elements[1].position = 0.75
    ramp.color_ramp.elements[1].color = (0.24, 0.45, 0.09, 1.0) # Bright leaf tip

    links.new(tex_noise.outputs['Fac'], ramp.inputs['Fac'])
    links.new(ramp.outputs['Color'], principled.inputs['Base Color'])

    principled.inputs['Roughness'].default_value = 0.4
    if 'Subsurface Weight' in principled.inputs:
        principled.inputs['Subsurface Weight'].default_value = 0.25
    elif 'Subsurface' in principled.inputs:
        principled.inputs['Subsurface'].default_value = 0.25

    links.new(principled.outputs['BSDF'], output.inputs['Surface'])
    return mat

def create_ground_material():
    mat = bpy.data.materials.new(name="Ground_Terrain")
    mat.use_nodes = True
    nodes = mat.node_tree.nodes
    links = mat.node_tree.links
    nodes.clear()

    output = nodes.new('ShaderNodeOutputMaterial')
    principled = nodes.new('ShaderNodeBsdfPrincipled')

    tex_noise = nodes.new('ShaderNodeTexNoise')
    tex_noise.inputs['Scale'].default_value = 5.0
    tex_noise.inputs['Detail'].default_value = 8.0

    ramp = nodes.new('ShaderNodeValToRGB')
    ramp.color_ramp.elements[0].position = 0.25
    ramp.color_ramp.elements[0].color = (0.15, 0.11, 0.07, 1.0) # Mud path
    ramp.color_ramp.elements[1].position = 0.55
    ramp.color_ramp.elements[1].color = (0.09, 0.21, 0.05, 1.0) # Overgrown grass
    ramp.color_ramp.elements.new(0.82)
    ramp.color_ramp.elements[2].color = (0.20, 0.16, 0.11, 1.0) # Pebbles / dirt

    bump = nodes.new('ShaderNodeBump')
    bump.inputs['Strength'].default_value = 0.5

    links.new(tex_noise.outputs['Fac'], ramp.inputs['Fac'])
    links.new(ramp.outputs['Color'], principled.inputs['Base Color'])
    links.new(tex_noise.outputs['Fac'], bump.inputs['Height'])
    links.new(bump.outputs['Normal'], principled.inputs['Normal'])

    principled.inputs['Roughness'].default_value = 0.82
    links.new(principled.outputs['BSDF'], output.inputs['Surface'])
    return mat

# ---------------------------------------------------------
# Geometry Generators
# ---------------------------------------------------------
def create_corrugated_panel(name, width=1.0, length=2.2, num_waves=10, depth=0.035, mat=None):
    mesh = bpy.data.meshes.new(name + "_mesh")
    obj = bpy.data.objects.new(name, mesh)
    bpy.context.collection.objects.link(obj)

    verts = []
    faces = []
    nx = 28
    ny = 6

    for iy in range(ny + 1):
        y = (iy / ny) * length - length / 2.0
        for ix in range(nx + 1):
            u = ix / nx
            x = u * width - width / 2.0
            z = sin(u * math.pi * 2.0 * num_waves) * depth
            warp = (sin(x * 6.0) + cos(y * 4.0)) * 0.012
            verts.append((x, y, z + warp))

    for iy in range(ny):
        for ix in range(nx):
            p1 = iy * (nx + 1) + ix
            p2 = p1 + 1
            p3 = (iy + 1) * (nx + 1) + ix + 1
            p4 = (iy + 1) * (nx + 1) + ix
            faces.append((p1, p2, p3, p4))

    mesh.from_pydata(verts, [], faces)
    mesh.update()

    mod = obj.modifiers.new("Solidify", 'SOLIDIFY')
    mod.thickness = 0.008

    if mat:
        obj.data.materials.append(mat)
    return obj

def create_beam(name, length, width, height, mat=None):
    bpy.ops.mesh.primitive_cube_add(size=1.0)
    beam = bpy.context.active_object
    beam.name = name
    beam.scale = (width, length, height)
    bpy.ops.object.transform_apply(scale=True)
    if mat:
        beam.data.materials.append(mat)
    return beam

def create_grass_tuft(mat):
    mesh = bpy.data.meshes.new("GrassTuftMesh")
    obj = bpy.data.objects.new("GrassTuft", mesh)
    bpy.context.collection.objects.link(obj)

    verts = []
    faces = []
    num_blades = 8
    v_idx = 0

    for i in range(num_blades):
        angle = (i / num_blades) * math.pi * 2.0 + random.uniform(-0.2, 0.2)
        tilt = random.uniform(0.15, 0.35)
        height = random.uniform(0.35, 0.6)
        width = 0.035

        ca, sa = cos(angle), sin(angle)

        bx1, by1 = -width * sa, width * ca
        bx2, by2 = width * sa, -width * ca

        mx1 = (ca * tilt) - width * 0.6 * sa
        my1 = (sa * tilt) + width * 0.6 * ca
        mz1 = height * 0.5

        mx2 = (ca * tilt) + width * 0.6 * sa
        my2 = (sa * tilt) - width * 0.6 * ca
        mz2 = height * 0.5

        tx = ca * (tilt + 0.18)
        ty = sa * (tilt + 0.18)
        tz = height

        verts.extend([(bx1, by1, 0.0), (bx2, by2, 0.0), (mx1, my1, mz1), (mx2, my2, mz2), (tx, ty, tz)])
        faces.extend([
            (v_idx, v_idx+1, v_idx+3, v_idx+2),
            (v_idx+2, v_idx+3, v_idx+4)
        ])
        v_idx += 5

    mesh.from_pydata(verts, [], faces)
    mesh.update()
    if mat:
        obj.data.materials.append(mat)
    return obj

def create_leaf_plane(mat, size=0.18):
    mesh = bpy.data.meshes.new("LeafMesh")
    obj = bpy.data.objects.new("Leaf", mesh)
    bpy.context.collection.objects.link(obj)

    w = size * 0.5
    h = size
    verts = [
        (0.0, 0.0, 0.0),
        (-w, h*0.4, 0.02),
        (0.0, h, 0.04),
        (w, h*0.4, 0.02)
    ]
    faces = [(0, 3, 2, 1)]
    mesh.from_pydata(verts, [], faces)
    mesh.update()
    if mat:
        obj.data.materials.append(mat)
    return obj

def create_vines_on_wall(start_pos, dir_vector, length=3.0, leaf_obj=None, wood_mat=None):
    curve_data = bpy.data.curves.new('VineCurve', type='CURVE')
    curve_data.dimensions = '3D'
    curve_data.bevel_depth = 0.016
    curve_data.bevel_resolution = 3

    vine_obj = bpy.data.objects.new('VineStem', curve_data)
    bpy.context.collection.objects.link(vine_obj)
    if wood_mat:
        vine_obj.data.materials.append(wood_mat)

    px, py, pz = start_pos
    dx, dy, dz = dir_vector

    spline = curve_data.splines.new('BEZIER')
    num_pts = 6
    spline.bezier_points.add(num_pts - 1)

    curr_x, curr_y, curr_z = px, py, pz
    for i in range(num_pts):
        pt = spline.bezier_points[i]
        pt.co = (curr_x, curr_y, curr_z)
        pt.handle_left_type = 'AUTO'
        pt.handle_right_type = 'AUTO'

        curr_x += dx * (length / num_pts) + random.uniform(-0.12, 0.12)
        curr_y += dy * (length / num_pts) + random.uniform(-0.12, 0.12)
        curr_z += dz * (length / num_pts) + random.uniform(-0.04, 0.18)

        if leaf_obj and i > 0:
            for _ in range(random.randint(2, 4)):
                l_inst = leaf_obj.copy()
                l_inst.data = leaf_obj.data.copy()
                bpy.context.collection.objects.link(l_inst)
                l_inst.location = (pt.co[0] + random.uniform(-0.06, 0.06),
                                   pt.co[1] + random.uniform(-0.06, 0.06),
                                   pt.co[2] + random.uniform(-0.06, 0.06))
                l_inst.rotation_euler = (random.uniform(-1, 1), random.uniform(-1, 1), random.uniform(0, 6.28))
                scale = random.uniform(0.8, 1.4)
                l_inst.scale = (scale, scale, scale)

# ---------------------------------------------------------
# Buildings & Village Structures
# ---------------------------------------------------------
def build_cottage_1(stone_mat, wood_mat, rust_mat, leaf_obj):
    # Main Weathered Stone House with Partial Roof Collapse
    w, l, h = 3.6, 4.2, 2.6
    pos_x, pos_y, pos_z = -2.2, 1.2, 0.0

    # Wall structure
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(pos_x, pos_y, pos_z + h/2))
    body = bpy.context.active_object
    body.name = "House1_Walls"
    body.scale = (w, l, h)
    bpy.ops.object.transform_apply(scale=True)
    body.data.materials.append(stone_mat)

    # Broken window frames & details
    win_frame = create_beam("WinFrame1", 0.1, 0.9, 1.1, wood_mat)
    win_frame.location = (pos_x - 0.8, pos_y - l/2 - 0.02, pos_z + 1.4)

    sill = create_beam("WinSill1", 0.2, 1.0, 0.08, wood_mat)
    sill.location = (pos_x - 0.8, pos_y - l/2 - 0.05, pos_z + 0.82)
    sill.rotation_euler = (0, 0, 0.08)

    door_frame = create_beam("DoorFrame1", 0.1, 1.1, 2.0, wood_mat)
    door_frame.location = (pos_x + 0.8, pos_y - l/2 - 0.02, pos_z + 1.0)

    # Roof Structure (Timber Rafters)
    num_rafters = 6
    roof_angle = radians(28)
    roof_h = 1.3

    for i in range(num_rafters):
        ry = pos_y - l/2 + 0.2 + i * (l - 0.4) / (num_rafters - 1)
        b1 = create_beam("RafterL", 0.12, 2.2, 0.12, wood_mat)
        b1.location = (pos_x - w/4, ry, pos_z + h + roof_h/2)
        b1.rotation_euler = (0, roof_angle, 0)

        b2 = create_beam("RafterR", 0.12, 2.2, 0.12, wood_mat)
        b2.location = (pos_x + w/4, ry, pos_z + h + roof_h/2)
        b2.rotation_euler = (0, -roof_angle, 0)

    ridge = create_beam("RidgeBeam", l + 0.4, 0.12, 0.15, wood_mat)
    ridge.location = (pos_x, pos_y, pos_z + h + roof_h)

    # Corrugated Rusted Metal Panels (Partial / Damaged)
    for i in range(4):
        if i == 2: # Missing roof section showing interior rafters
            continue
        py = pos_y - l/2 + 0.6 + i * 1.0
        panel = create_corrugated_panel("RoofPanel_L", width=2.1, length=1.1, mat=rust_mat)
        panel.location = (pos_x - w/4 - 0.1, py, pos_z + h + roof_h/2 + 0.08)
        panel.rotation_euler = (0, roof_angle, radians(90))
        if i == 3:
            panel.rotation_euler = (radians(12), roof_angle + 0.12, radians(85))

    for i in range(4):
        if i == 1:
            continue
        py = pos_y - l/2 + 0.6 + i * 1.0
        panel = create_corrugated_panel("RoofPanel_R", width=2.1, length=1.1, mat=rust_mat)
        panel.location = (pos_x + w/4 + 0.1, py, pos_z + h + roof_h/2 + 0.08)
        panel.rotation_euler = (0, -roof_angle, radians(90))

    # Vine networks growing through windows & up walls
    create_vines_on_wall((pos_x - 0.8, pos_y - l/2 - 0.1, pos_z + 0.3), (0, 0, 1), length=2.2, leaf_obj=leaf_obj, wood_mat=wood_mat)
    create_vines_on_wall((pos_x - 1.5, pos_y - l/2 - 0.1, pos_z + 0.5), (0.3, 0, 0.8), length=3.0, leaf_obj=leaf_obj, wood_mat=wood_mat)
    create_vines_on_wall((pos_x - w/2 - 0.05, pos_y, pos_z + 1.0), (0, 0, 1), length=2.8, leaf_obj=leaf_obj, wood_mat=wood_mat)

def build_cottage_2(stone_mat, wood_mat, rust_mat, leaf_obj):
    # Timber & Plaster Cabin on Right
    w, l, h = 3.2, 3.8, 2.4
    pos_x, pos_y, pos_z = 2.5, 0.8, 0.0
    rot_z = radians(-18)

    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(pos_x, pos_y, pos_z + h/2))
    body = bpy.context.active_object
    body.name = "House2_Walls"
    body.scale = (w, l, h)
    body.rotation_euler = (0, 0, rot_z)
    bpy.ops.object.transform_apply(scale=True)
    body.data.materials.append(wood_mat)

    # Stone Chimney
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(pos_x + 1.2, pos_y + 0.5, pos_z + 2.2))
    chimney = bpy.context.active_object
    chimney.scale = (0.6, 0.6, 2.2)
    chimney.rotation_euler = (0, 0, rot_z)
    chimney.data.materials.append(stone_mat)

    # Sagging Corrugated Roof
    roof_angle = radians(22)

    panel1 = create_corrugated_panel("House2_RoofL", width=2.0, length=4.0, mat=rust_mat)
    panel1.location = (pos_x - 0.7, pos_y, pos_z + h + 0.4)
    panel1.rotation_euler = (0, roof_angle, rot_z + radians(90))

    panel2 = create_corrugated_panel("House2_RoofR", width=2.0, length=4.0, mat=rust_mat)
    panel2.location = (pos_x + 0.7, pos_y, pos_z + h + 0.4)
    panel2.rotation_euler = (0, -roof_angle, rot_z + radians(90))

    # Broken door leaning against entrance
    door = create_beam("BrokenDoor", 1.9, 0.9, 0.06, wood_mat)
    door.location = (pos_x - 0.9, pos_y - l/2 - 0.2, pos_z + 0.8)
    door.rotation_euler = (radians(15), radians(-10), rot_z + radians(25))

    create_vines_on_wall((pos_x + 1.2, pos_y - l/2, pos_z + 0.2), (-0.2, 0.1, 0.9), length=2.5, leaf_obj=leaf_obj, wood_mat=wood_mat)

def build_stone_ruin(stone_mat, wood_mat, leaf_obj):
    pos_x, pos_y, pos_z = 0.8, 5.5, 0.0

    wall1 = bpy.ops.mesh.primitive_cube_add(size=1.0, location=(pos_x - 1.2, pos_y, pos_z + 1.0))
    wall1 = bpy.context.active_object
    wall1.scale = (0.6, 2.2, 2.0)
    wall1.rotation_euler = (radians(-5), radians(8), radians(15))
    wall1.data.materials.append(stone_mat)

    wall2 = bpy.ops.mesh.primitive_cube_add(size=1.0, location=(pos_x + 1.5, pos_y + 0.8, pos_z + 0.8))
    wall2 = bpy.context.active_object
    wall2.scale = (0.6, 1.8, 1.6)
    wall2.rotation_euler = (radians(6), radians(-6), radians(-20))
    wall2.data.materials.append(stone_mat)

    beam = create_beam("ArchBeam", 2.8, 0.4, 0.3, wood_mat)
    beam.location = (pos_x, pos_y + 0.3, pos_z + 2.2)
    beam.rotation_euler = (radians(-8), radians(12), radians(5))

    create_vines_on_wall((pos_x - 1.2, pos_y - 0.5, pos_z + 0.1), (0.1, 0.2, 0.9), length=3.2, leaf_obj=leaf_obj, wood_mat=wood_mat)

# ---------------------------------------------------------
# Environment, Trees, Props
# ---------------------------------------------------------
def create_sapling_tree(x, y, z, scale=1.0, wood_mat=None, leaf_mat=None):
    bpy.ops.mesh.primitive_cylinder_add(radius=0.12 * scale, depth=2.8 * scale, location=(x, y, z + 1.4 * scale))
    trunk = bpy.context.active_object
    trunk.name = "TreeTrunk"
    trunk.rotation_euler = (random.uniform(-0.12, 0.12), random.uniform(-0.12, 0.12), random.uniform(0, 6.28))
    if wood_mat:
        trunk.data.materials.append(wood_mat)

    for i in range(5):
        cx = x + random.uniform(-0.5, 0.5) * scale
        cy = y + random.uniform(-0.5, 0.5) * scale
        cz = z + (2.2 + random.uniform(0, 1.0)) * scale

        bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=0.65 * scale, location=(cx, cy, cz))
        foliage = bpy.context.active_object
        foliage.name = "TreeCanopy"
        foliage.scale = (random.uniform(0.8, 1.3), random.uniform(0.8, 1.3), random.uniform(0.7, 1.1))
        if leaf_mat:
            foliage.data.materials.append(leaf_mat)

def create_village_terrain(ground_mat):
    mesh = bpy.data.meshes.new("TerrainMesh")
    obj = bpy.data.objects.new("Terrain", mesh)
    bpy.context.collection.objects.link(obj)

    size = 22.0
    res = 40
    verts = []
    faces = []

    for iy in range(res + 1):
        y = (iy / res) * size - size / 2.0
        for ix in range(res + 1):
            x = (ix / res) * size - size / 2.0

            path_x = 0.5 * sin(y * 0.3)
            dist_from_path = abs(x - path_x)

            z = (0.2 * sin(x * 0.8) + 0.15 * cos(y * 0.6))
            if dist_from_path < 2.0:
                z -= 0.25 * (1.0 - (dist_from_path / 2.0)**2)
            else:
                z += 0.2 * (dist_from_path - 2.0)**0.5

            z += (sin(x * 3.0 + y * 2.0) * 0.05)
            verts.append((x, y, z))

    for iy in range(res):
        for ix in range(res):
            p1 = iy * (res + 1) + ix
            p2 = p1 + 1
            p3 = (iy + 1) * (res + 1) + ix + 1
            p4 = (iy + 1) * (res + 1) + ix
            faces.append((p1, p2, p3, p4))

    mesh.from_pydata(verts, [], faces)
    mesh.update()

    if ground_mat:
        obj.data.materials.append(ground_mat)
    return obj

def add_village_props(wood_mat, rust_mat, stone_mat):
    # Scattered Fallen Roof Panels
    p1 = create_corrugated_panel("FallenPanel1", width=1.8, length=1.0, mat=rust_mat)
    p1.location = (-0.8, -1.2, 0.08)
    p1.rotation_euler = (radians(12), radians(-18), radians(45))

    p2 = create_corrugated_panel("FallenPanel2", width=1.5, length=0.9, mat=rust_mat)
    p2.location = (1.1, 1.8, 0.05)
    p2.rotation_euler = (radians(-8), radians(5), radians(-70))

    # Broken Planks
    for i in range(8):
        plank = create_beam(f"Plank_{i}", random.uniform(1.0, 1.8), random.uniform(0.12, 0.2), 0.04, wood_mat)
        px = random.uniform(-2.5, 2.5)
        py = random.uniform(-2.0, 4.0)
        plank.location = (px, py, 0.05)
        plank.rotation_euler = (random.uniform(-0.1, 0.1), random.uniform(-0.1, 0.1), random.uniform(0, 6.28))

    # Broken Wagon Wheel
    bpy.ops.mesh.primitive_torus_add(major_radius=0.5, minor_radius=0.04, location=(-1.1, 0.8, 0.5))
    wheel = bpy.context.active_object
    wheel.name = "WagonWheel"
    wheel.rotation_euler = (radians(80), radians(15), radians(-20))
    wheel.data.materials.append(wood_mat)

    for k in range(6):
        ang = k * math.pi / 3.0
        spoke = create_beam(f"Spoke_{k}", 0.95, 0.03, 0.03, wood_mat)
        spoke.location = (-1.1 + 0.1 * cos(ang), 0.8 + 0.1 * sin(ang), 0.5)
        spoke.rotation_euler = (radians(80), radians(15), ang)

    # Boulders & Loose Stones
    for i in range(12):
        bx = random.uniform(-4.0, 4.0)
        by = random.uniform(-3.0, 5.0)
        if abs(bx) < 0.8:
            bx += 1.2 if bx > 0 else -1.2
        bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=1, radius=random.uniform(0.15, 0.4), location=(bx, by, 0.1))
        boulder = bpy.context.active_object
        boulder.scale = (random.uniform(0.8, 1.3), random.uniform(0.8, 1.3), random.uniform(0.6, 1.0))
        boulder.data.materials.append(stone_mat)

def scatter_foliage(grass_obj, leaf_mat):
    random.seed(101)

    # Ground grass scattering
    for i in range(120):
        gx = random.uniform(-7.0, 7.0)
        gy = random.uniform(-6.0, 7.0)

        path_x = 0.5 * sin(gy * 0.3)
        if abs(gx - path_x) < 0.7 and random.random() > 0.2:
            continue

        gz = 0.2 * sin(gx * 0.8) + 0.15 * cos(gy * 0.6)

        g_inst = grass_obj.copy()
        g_inst.data = grass_obj.data.copy()
        bpy.context.collection.objects.link(g_inst)
        g_inst.location = (gx, gy, max(0.0, gz))
        g_inst.rotation_euler = (random.uniform(-0.1, 0.1), random.uniform(-0.1, 0.1), random.uniform(0, 6.28))
        sc = random.uniform(0.7, 1.4)
        g_inst.scale = (sc, sc, sc)

    # Rooftop moss/grass patches
    roof_locs = [
        (-2.2, 1.2, 2.7), (-2.8, 1.8, 2.6), (-1.8, 0.6, 2.8),
        (2.3, 0.8, 2.5), (2.8, 1.2, 2.4), (0.8, 5.5, 2.3)
    ]
    for rx, ry, rz in roof_locs:
        for _ in range(5):
            g_inst = grass_obj.copy()
            g_inst.data = grass_obj.data.copy()
            bpy.context.collection.objects.link(g_inst)
            g_inst.location = (rx + random.uniform(-0.6, 0.6), ry + random.uniform(-0.6, 0.6), rz + random.uniform(0, 0.2))
            g_inst.rotation_euler = (random.uniform(-0.15, 0.15), random.uniform(-0.15, 0.15), random.uniform(0, 6.28))
            sc = random.uniform(0.5, 0.9)
            g_inst.scale = (sc, sc, sc)

# ---------------------------------------------------------
# Main Scene Construction
# ---------------------------------------------------------
def main():
    clear_scene()

    # Materials
    mat_stone = create_stone_material()
    mat_rust = create_rust_metal_material()
    mat_wood = create_wood_material()
    mat_leaf = create_foliage_material()
    mat_ground = create_ground_material()

    # Foliage base objects
    leaf_obj = create_leaf_plane(mat_leaf, size=0.18)
    grass_obj = create_grass_tuft(mat_leaf)
    leaf_obj.location = (0, 0, -100)
    grass_obj.location = (0, 0, -100)

    # Environment Building
    create_village_terrain(mat_ground)
    build_cottage_1(mat_stone, mat_wood, mat_rust, leaf_obj)
    build_cottage_2(mat_stone, mat_wood, mat_rust, leaf_obj)
    build_stone_ruin(mat_stone, mat_wood, leaf_obj)

    # Trees growing inside & around village
    create_sapling_tree(-2.0, 1.8, 0.0, scale=1.1, wood_mat=mat_wood, leaf_mat=mat_leaf)
    create_sapling_tree(1.2, 5.8, 0.0, scale=1.4, wood_mat=mat_wood, leaf_mat=mat_leaf)
    create_sapling_tree(-4.8, 6.5, 0.2, scale=1.8, wood_mat=mat_wood, leaf_mat=mat_leaf)
    create_sapling_tree(4.5, 6.0, 0.1, scale=1.7, wood_mat=mat_wood, leaf_mat=mat_leaf)
    create_sapling_tree(0.2, 9.0, 0.5, scale=2.2, wood_mat=mat_wood, leaf_mat=mat_leaf)

    # Details & Foliage
    add_village_props(mat_wood, mat_rust, mat_stone)
    scatter_foliage(grass_obj, mat_leaf)

    # Lighting setup
    sun_data = bpy.data.lights.new(name="GoldenSun", type='SUN')
    sun_data.energy = 4.5
    sun_data.color = (1.0, 0.88, 0.72) # Warm morning/late afternoon golden light
    sun_data.angle = radians(3.0)

    sun_obj = bpy.data.objects.new(name="GoldenSun", object_data=sun_data)
    bpy.context.collection.objects.link(sun_obj)
    sun_obj.rotation_euler = (radians(42), radians(20), radians(-65))

    # Sky Ambient World Lighting
    world = bpy.data.worlds.new("AbandonedVillageWorld")
    bpy.context.scene.world = world
    world.use_nodes = True
    w_nodes = world.node_tree.nodes
    w_links = world.node_tree.links
    w_nodes.clear()

    w_output = w_nodes.new('ShaderNodeOutputWorld')
    w_bg = w_nodes.new('ShaderNodeBackground')
    w_bg.inputs['Color'].default_value = (0.35, 0.48, 0.62, 1.0)
    w_bg.inputs['Strength'].default_value = 1.2
    w_links.new(w_bg.outputs['Background'], w_output.inputs['Surface'])

    # Subtle Atmospheric Fog
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(0, 2.0, 2.5))
    fog_box = bpy.context.active_object
    fog_box.name = "AtmosphericFog"
    fog_box.scale = (22.0, 22.0, 6.0)

    mat_fog = bpy.data.materials.new("Fog_Material")
    mat_fog.use_nodes = True
    f_nodes = mat_fog.node_tree.nodes
    f_links = mat_fog.node_tree.links
    f_nodes.clear()

    f_out = f_nodes.new('ShaderNodeOutputMaterial')
    f_vol = f_nodes.new('ShaderNodeVolumePrincipled')
    f_vol.inputs['Density'].default_value = 0.015
    f_vol.inputs['Color'].default_value = (0.8, 0.85, 0.9, 1.0)
    f_links.new(f_vol.outputs['Volume'], f_out.inputs['Volume'])
    fog_box.data.materials.append(mat_fog)

    # Camera setup
    cam_data = bpy.data.cameras.new("PresentationCamera")
    cam_data.lens = 38
    cam_data.dof.use_dof = True
    cam_data.dof.focus_distance = 6.8
    cam_data.dof.aperture_fstop = 3.5

    cam_obj = bpy.data.objects.new("PresentationCamera", cam_data)
    bpy.context.collection.objects.link(cam_obj)
    bpy.context.scene.camera = cam_obj

    cam_obj.location = (-3.8, -7.2, 2.1)
    cam_obj.rotation_euler = (radians(78), radians(0), radians(-24))

    # Render Settings
    scene = bpy.context.scene
    scene.render.engine = 'CYCLES'
    scene.cycles.samples = 64
    scene.render.resolution_x = 1536
    scene.render.resolution_y = 1536
    scene.view_settings.view_transform = 'AgX'
    scene.view_settings.look = 'Medium High Contrast'

main()
```