{"ts": "2026-07-19T16:42:21.193090+00:00", "type": "system_prompt", "text": "You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\n\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\n\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\n\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.\n\nThe interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.\n\n## Harness Instructions\n\nYou are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.\n\nYou are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.\n\nYou get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else."}
{"ts": "2026-07-19T16:42:21.193090+00:00", "type": "user", "text": "## Task\n\nComplete the following Blender task:\n\n<task>\n\nAn abandoned village slowly reclaimed by nature. Weathered houses with rusted, corroded metal roofs; overgrown foliage creeping up the walls and through broken windows; moss, grass, and vines spreading across the ground and over the rooftops. Convey age, decay, and the quiet return of the wild.\n\n</task>"}
{"ts": "2026-07-19T16:44:15.580863+00:00", "type": "llm_call", "call_index": 1, "provider_type": "blenderbench.providers.openrouter.OpenRouterProvider", "started_at": "2026-07-19T16:42:21.193090+00:00", "finished_at": "2026-07-19T16:44:15.580863+00:00", "duration_s": 114.39100000000326, "request": {"messages": [{"role": "system", "content": "You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\n\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\n\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\n\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. Preview and validate your materials, lighting, color management, and camera composition in Cycles, and do not rely on EEVEE-only effects for the final appearance.\n\nThe interactive 3D view is a best-effort GLB export containing geometry, compatible materials, the contestant camera, and supported lights. Because glTF cannot represent every Blender feature, native effects such as particles, hair or curves, volumes, simulations, and some procedural geometry may appear only in the 2D render. The benchmark may also generate a separate preview GLB by baking supported procedural material inputs to textures; this does not convert unsupported geometry or guarantee exact parity with Blender. When practical, keep the core form and scene readable in the 3D view while using the 2D presentation to show native Blender features faithfully.\n\n## Harness Instructions\n\nYou are writing a single Python script for Blender 5.1 using the bpy API. The scene starts empty. Your script must build everything the user's prompt asks for.\n\nYou are building a real three-dimensional scene, and evaluators judge the whole scene and your final render side by side — an interactive 3D view and a benchmark-generated 360° camera orbit rendered in Cycles from your saved scene appear next to your presentation render, so forms that only read correctly from one angle will show. Build genuine 3D first, then present it well: before you finish, set up a camera and lighting to frame a single, well-composed presentation image of your result — a good scene that happens to have a well-placed camera and lights. The final benchmark capture overrides the scene render settings and renders in Cycles at 1536x1536, 64 samples, with denoising and GPU acceleration (CPU fallback). Preview and validate materials, lighting, color management, and composition in Cycles; do not rely on EEVEE-only effects. Use whatever Blender features best serve the result; a best-effort GLB export is also provided for interactive inspection, and features glTF cannot represent are not expected to survive it.\n\nYou get one attempt: the script runs once, headless, with no feedback and no chance to iterate, so write robust code. Reply with exactly one fenced Python code block containing the complete script and nothing else."}, {"role": "user", "content": "## Task\n\nComplete the following Blender task:\n\n<task>\n\nAn abandoned village slowly reclaimed by nature. Weathered houses with rusted, corroded metal roofs; overgrown foliage creeping up the walls and through broken windows; moss, grass, and vines spreading across the ground and over the rooftops. Convey age, decay, and the quiet return of the wild.\n\n</task>"}], "tools": []}, "provider_attempts": [{"provider": "openrouter", "attempt": 1, "started_at": "2026-07-19T16:42:21.194091+00:00", "finished_at": "2026-07-19T16:44:15.547345+00:00", "duration_s": 114.35999999998603, "request": {"method": "POST", "url": "https://openrouter.ai/api/v1/chat/completions", "headers": {"host": "openrouter.ai", "accept": "*/*", "accept-encoding": "gzip, deflate", "connection": "keep-alive", "user-agent": "python-httpx/0.28.1", "authorization": "[REDACTED]", "content-length": "3957", "content-type": "application/json"}, "body": "{\"model\":\"google/gemini-3.5-flash\",\"messages\":[{\"role\":\"system\",\"content\":[{\"type\":\"text\",\"text\":\"You are participating in Blender-Bench, a public benchmark where AI models complete the same Blender task.\\n\\nYour result will be compared head-to-head with another model. Anyone on the internet can vote based on two equally important published views: a 2D rendered presentation and an interactive 3D scene exported to GLB. Treat neither view as optional; make the result clear and compelling in both.\\n\\nComplete the request as well as you can. The benchmark does not prescribe a workflow or visual style; use whichever Blender techniques you consider appropriate. Make the important requirements evident in the published result, save a complete scene, and present the work clearly in every requested output.\\n\\nThe 2D presentation is rendered by the benchmark from your saved scene using Cycles at 1536 x 1536, 64 samples, denoising enabled, and GPU acceleration when available with a CPU fallback. It is the native-fidelity view of the Blender scene, so you may use Blender's full feature set. 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My focus is on creating textures that convey this aggressive, yet natural, encroachment, especially the way grass and vines will infiltrate broken windows and spread across dilapidated rooftops.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Developing Overgrown Textures**\\n\\nI'm now concentrating on how foliage will realistically cling to and consume these decaying structures. My focus is on creating textures that convey this aggressive, yet natural, encroachment, especially the way grass and vines will infiltrate broken windows and spread across dilapidated rooftops.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Enhancing Scene Atmosphere**\\n\\nI'm now refining the atmospheric elements. I'm leaning towards a moody, overcast or soft golden hour lighting that will emphasize the post-apocalyptic, nature-reclaimed aesthetic. My current focus is on how light interacts with the dense foliage and decaying structures, aiming for a sense of quiet desolation, and considering camera angles that will enhance this feeling.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Enhancing Scene Atmosphere**\\n\\nI'm now refining the atmospheric elements. I'm leaning towards a moody, overcast or soft golden hour lighting that will emphasize the post-apocalyptic, nature-reclaimed aesthetic. My current focus is on how light interacts with the dense foliage and decaying structures, aiming for a sense of quiet desolation, and considering camera angles that will enhance this feeling.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Structure Elements**\\n\\nI'm now detailing the generation of primary structural components. I've outlined specific geometry for two houses, focusing on corrugated iron roofs with a rusted metal shader and wooden plank textures for walls, alongside plans for generating ivy and vine elements to enhance the overgrown aesthetic.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Structure Elements**\\n\\nI'm now detailing the generation of primary structural components. I've outlined specific geometry for two houses, focusing on corrugated iron roofs with a rusted metal shader and wooden plank textures for walls, alongside plans for generating ivy and vine elements to enhance the overgrown aesthetic.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Distributing Foliage Elements**\\n\\nI'm now focusing on the practical distribution of grass and ivy. To ensure compatibility, I'll implement a Python-based instancing system for scattering foliage across the ground and rooftops. This approach will provide good results and be readily exportable to GLB.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Distributing Foliage Elements**\\n\\nI'm now focusing on the practical distribution of grass and ivy. To ensure compatibility, I'll implement a Python-based instancing system for scattering foliage across the ground and rooftops. This approach will provide good results and be readily exportable to GLB.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Creating Corrugated Details**\\n\\nI'm now focusing on intricate details, specifically crafting a realistic corrugated roof through mesh manipulation and displacement. I'm also refining weathered wood walls by using individual plank objects, ensuring a more convincing aged appearance. I'll then proceed to generate stylized trees, ivy, and scattered debris to enrich the scene.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Creating Corrugated Details**\\n\\nI'm now focusing on intricate details, specifically crafting a realistic corrugated roof through mesh manipulation and displacement. I'm also refining weathered wood walls by using individual plank objects, ensuring a more convincing aged appearance. I'll then proceed to generate stylized trees, ivy, and scattered debris to enrich the scene.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Designing Material Layers**\\n\\nI'm now defining the material layers for both wood and metal. I plan to use noise textures and color ramps to achieve realistic weathering, incorporating rust patches and subtle moss variations, along with creating modular building components like planks and corrugated iron.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Designing Material Layers**\\n\\nI'm now defining the material layers for both wood and metal. I plan to use noise textures and color ramps to achieve realistic weathering, incorporating rust patches and subtle moss variations, along with creating modular building components like planks and corrugated iron.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Adding Nature's Intrusion**\\n\\nI'm now detailing how nature will reclaim the structures, planning for vines to snake through broken doorways and grass to sprout on rooftops. I'm also thinking about the ground plane, a dirt path, and how various foliage like ferns and trees will add to the overgrown aesthetic.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Adding Nature's Intrusion**\\n\\nI'm now detailing how nature will reclaim the structures, planning for vines to snake through broken doorways and grass to sprout on rooftops. I'm also thinking about the ground plane, a dirt path, and how various foliage like ferns and trees will add to the overgrown aesthetic.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Refining Rusted Metal**\\n\\nI'm now focused on creating a more convincing rusted metal material. The current plan involves using noise textures and a color ramp to simulate the distribution and color variation of rust, aiming for realistic metallic dark tones with encroaching rust patches.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Refining Rusted Metal**\\n\\nI'm now focused on creating a more convincing rusted metal material. The current plan involves using noise textures and a color ramp to simulate the distribution and color variation of rust, aiming for realistic metallic dark tones with encroaching rust patches.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Simulating Rusted Material**\\n\\nI'm now refining the material shaders, specifically for rusted metal. I'm employing noise textures and color ramps to meticulously control the distribution and hue of rust, ensuring authentic dark metallic undertones are present beneath the encroaching decay.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Simulating Rusted Material**\\n\\nI'm now refining the material shaders, specifically for rusted metal. I'm employing noise textures and color ramps to meticulously control the distribution and hue of rust, ensuring authentic dark metallic undertones are present beneath the encroaching decay.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Material Nodes**\\n\\nI'm now actively constructing the node setups for both rusted metal and weathered wood. This involves procedural generation of textures using noise and color ramps to achieve realistic weathering effects and integrating these with the principled BSDF shader for accurate material properties.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Material Nodes**\\n\\nI'm now actively constructing the node setups for both rusted metal and weathered wood. This involves procedural generation of textures using noise and color ramps to achieve realistic weathering effects and integrating these with the principled BSDF shader for accurate material properties.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Building Material Layers**\\n\\nI'm now meticulously constructing the node graphs for my weathered wood and rusted metal materials, using noise and color ramps to create realistic decay, and preparing to integrate these with the principled BSDF shader for authentic material representation.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Building Material Layers**\\n\\nI'm now meticulously constructing the node graphs for my weathered wood and rusted metal materials, using noise and color ramps to create realistic decay, and preparing to integrate these with the principled BSDF shader for authentic material representation.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Crafting Moss Material**\\n\\nI'm now focused on creating the moss material. 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This will be plugged into the principled BSDF shader.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Developing Mossy Textures**\\n\\nI'm now implementing the moss material, using a noise texture and color ramp to control its deep green hue and spread, ensuring it integrates naturally with the weathered structures. I'm also beginning to outline a house generation function, planning to use individual planks for detailed, ruined walls.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Developing Mossy Textures**\\n\\nI'm now implementing the moss material, using a noise texture and color ramp to control its deep green hue and spread, ensuring it integrates naturally with the weathered structures. I'm also beginning to outline a house generation function, planning to use individual planks for detailed, ruined walls.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Assembling Ruined Walls**\\n\\nI'm now focused on constructing the ruined walls of the houses. My approach involves using individual planks, varying their rotation and placement to depict missing sections and outward splaying pieces, and developing a function to efficiently generate these weathered wall sections.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Assembling Ruined Walls**\\n\\nI'm now focused on constructing the ruined walls of the houses. My approach involves using individual planks, varying their rotation and placement to depict missing sections and outward splaying pieces, and developing a function to efficiently generate these weathered wall sections.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Assembling Ruined Walls**\\n\\nI'm now focused on constructing the ruined walls of the houses. My approach involves using individual planks, varying their rotation and placement to depict missing sections and outward splaying pieces, and developing a function to efficiently generate these weathered wall sections. I'm also incorporating a random chance to omit planks, simulating further decay and structural loss within the generation process.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Assembling Ruined Walls**\\n\\nI'm now focused on constructing the ruined walls of the houses. My approach involves using individual planks, varying their rotation and placement to depict missing sections and outward splaying pieces, and developing a function to efficiently generate these weathered wall sections. I'm also incorporating a random chance to omit planks, simulating further decay and structural loss within the generation process.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Refining Wall Generation**\\n\\nI'm now enhancing the wall generation function. I'm implementing logic to selectively omit planks, creating holes for windows and doors. This procedural approach is proving remarkably effective for simulating advanced decay and structural loss within the ruined walls.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Refining Wall Generation**\\n\\nI'm now enhancing the wall generation function. I'm implementing logic to selectively omit planks, creating holes for windows and doors. This procedural approach is proving remarkably effective for simulating advanced decay and structural loss within the ruined walls.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Forming Wall Openings**\\n\\nI'm now refining the wall generation to procedurally create door and window openings. By intelligently skipping or shortening planks based on their position along the wall's length, I'm able to simulate structural damage and create more dynamic ruined wall sections.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Forming Wall Openings**\\n\\nI'm now refining the wall generation to procedurally create door and window openings. By intelligently skipping or shortening planks based on their position along the wall's length, I'm able to simulate structural damage and create more dynamic ruined wall sections.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Wall Openings**\\n\\nI'm now refining the wall generation to procedurally create door and window openings. By intelligently skipping or shortening planks based on their position along the wall's length, I'm able to simulate structural damage and create more dynamic ruined wall sections. I'm specifically implementing logic to define door and window zones, with a chance for broken header planks or shorter slices for windows.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Wall Openings**\\n\\nI'm now refining the wall generation to procedurally create door and window openings. By intelligently skipping or shortening planks based on their position along the wall's length, I'm able to simulate structural damage and create more dynamic ruined wall sections. I'm specifically implementing logic to define door and window zones, with a chance for broken header planks or shorter slices for windows.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Refining Plank Placement**\\n\\nI'm refining the logic for spawning individual planks within walls. My focus is on introducing a higher probability of omitting planks to simulate more aggressive decay and structural loss. This includes creating specific logic for omitting planks to form door and window openings, defining zones with chances for broken headers or shorter slices.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Refining Plank Placement**\\n\\nI'm refining the logic for spawning individual planks within walls. My focus is on introducing a higher probability of omitting planks to simulate more aggressive decay and structural loss. This includes creating specific logic for omitting planks to form door and window openings, defining zones with chances for broken headers or shorter slices.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Constructing Roof Elements**\\n\\nI'm now focusing on the roof structures, planning to build them from corrugated iron sheets. I'm exploring procedural generation techniques, potentially using sine waves on a grid to create the characteristic undulating texture of the metal.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Constructing Roof Elements**\\n\\nI'm now focusing on the roof structures, planning to build them from corrugated iron sheets. I'm exploring procedural generation techniques, potentially using sine waves on a grid to create the characteristic undulating texture of the metal.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Corrugated Sheets**\\n\\nI'm now procedurally generating the corrugated roof sheets using a grid and applying a sine wave deformation to create the undulations. I'm also adding thickness with a Solidify modifier and will then place these sheets with varied angles and slight misalignments for realism.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Corrugated Sheets**\\n\\nI'm now procedurally generating the corrugated roof sheets using a grid and applying a sine wave deformation to create the undulations. I'm also adding thickness with a Solidify modifier and will then place these sheets with varied angles and slight misalignments for realism.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Roof Structure**\\n\\nI'm now procedurally creating the corrugated metal roof sheets using a grid and sine wave deformation for undulation. I'm also thickening them with a Solidify modifier and planning to add varied placement and slight misalignments for a realistic look.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Roof Structure**\\n\\nI'm now procedurally creating the corrugated metal roof sheets using a grid and sine wave deformation for undulation. I'm also thickening them with a Solidify modifier and planning to add varied placement and slight misalignments for a realistic look.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Roof Components**\\n\\nI'm now focusing on placing the corrugated roof sheets. I'm adding random variations in their placement and rotation to simulate damage and age, ensuring they don't look perfectly uniform. I'm also introducing a chance for some sheets to be entirely missing, revealing more of the underlying structure.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Roof Components**\\n\\nI'm now focusing on placing the corrugated roof sheets. I'm adding random variations in their placement and rotation to simulate damage and age, ensuring they don't look perfectly uniform. I'm also introducing a chance for some sheets to be entirely missing, revealing more of the underlying structure.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Placing Corrugated Roof**\\n\\nI'm now focusing on placing the corrugated roof sheets procedurally. I'm introducing random variations in their position and rotation to simulate damage and age, with a chance for some sheets to be entirely missing to reveal underlying structure.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Placing Corrugated Roof**\\n\\nI'm now focusing on placing the corrugated roof sheets procedurally. I'm introducing random variations in their position and rotation to simulate damage and age, with a chance for some sheets to be entirely missing to reveal underlying structure.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Grass Clumps**\\n\\nI'm now creating individual grass clumps programmatically. I'm focusing on generating 5-8 blades per clump, shaping them with outward curves and varying lengths to achieve a natural, unkempt look. These will then be scattered across the scene.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Grass Clumps**\\n\\nI'm now creating individual grass clumps programmatically. I'm focusing on generating 5-8 blades per clump, shaping them with outward curves and varying lengths to achieve a natural, unkempt look. These will then be scattered across the scene.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Forming Grass Blades**\\n\\nI'm now programmatically creating individual grass clumps. My process involves generating 5-8 blades per clump, shaping them with outward curves and varying lengths to simulate an unkempt, natural appearance. These clumps will then be strategically scattered throughout the scene.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Forming Grass Blades**\\n\\nI'm now programmatically creating individual grass clumps. My process involves generating 5-8 blades per clump, shaping them with outward curves and varying lengths to simulate an unkempt, natural appearance. These clumps will then be strategically scattered throughout the scene.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Scattering Grass Elements**\\n\\nI'm now implementing the grass scattering system. The plan is to programmatically generate individual grass clumps with varied blade shapes and lengths, then strategically distribute these clumps across the ground, rooftops, and even as climbing ivy on walls, ensuring a natural, overgrown look.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Scattering Grass Elements**\\n\\nI'm now implementing the grass scattering system. The plan is to programmatically generate individual grass clumps with varied blade shapes and lengths, then strategically distribute these clumps across the ground, rooftops, and even as climbing ivy on walls, ensuring a natural, overgrown look.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Distributing Grass Clumps**\\n\\nI'm now programmatically creating individual grass clumps, shaping each with 5-8 blades of varying lengths and outward curves for a natural, unkempt look. These clumps are then instanced across the scene, with random scale and Z rotation applied, to create a dense, overgrown ground cover.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Distributing Grass Clumps**\\n\\nI'm now programmatically creating individual grass clumps, shaping each with 5-8 blades of varying lengths and outward curves for a natural, unkempt look. These clumps are then instanced across the scene, with random scale and Z rotation applied, to create a dense, overgrown ground cover.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Refining Grass Instancing**\\n\\nI'm now refining my grass instancing approach. Previously, I was using separate mesh children for each grass blade. I've adjusted this to merge all grass blades into a single mesh object for the grass asset before instancing. This significantly cleans up the scene hierarchy and improves efficiency.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Refining Grass Instancing**\\n\\nI'm now refining my grass instancing approach. Previously, I was using separate mesh children for each grass blade. I've adjusted this to merge all grass blades into a single mesh object for the grass asset before instancing. This significantly cleans up the scene hierarchy and improves efficiency.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Adjusting Grass Clump Generation**\\n\\nI'm now optimizing the grass clump generation by merging individual blades into a single mesh asset before instancing. This change streamlines the scene hierarchy and boosts performance, ensuring a more efficient and cleaner setup for scattering grass elements.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Adjusting Grass Clump Generation**\\n\\nI'm now optimizing the grass clump generation by merging individual blades into a single mesh asset before instancing. This change streamlines the scene hierarchy and boosts performance, ensuring a more efficient and cleaner setup for scattering grass elements.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Merging Grass Components**\\n\\nI've consolidated all grass blades into a single mesh asset, merging them before instancing. This streamlined approach greatly improves scene hierarchy and overall performance for scattering grass elements.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Merging Grass Components**\\n\\nI've consolidated all grass blades into a single mesh asset, merging them before instancing. This streamlined approach greatly improves scene hierarchy and overall performance for scattering grass elements.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Vine Path**\\n\\nI'm now defining the path for vines on the walls. I'm generating a starting point near the bottom and then creating a series of upward steps with slight random deviations, ensuring the path clings to the wall plane. This will form the basis for the vine's mesh.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Vine Path**\\n\\nI'm now defining the path for vines on the walls. I'm generating a starting point near the bottom and then creating a series of upward steps with slight random deviations, ensuring the path clings to the wall plane. This will form the basis for the vine's mesh.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Tracing Vine Growth**\\n\\nI'm now focusing on procedurally generating the vine mesh itself. I'm creating a series of points that follow a path along the wall, incorporating upward steps with slight random deviations to mimic natural growth. These points will define the structure of the vine trunk, which I'll then build using simple geometric primitives.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Tracing Vine Growth**\\n\\nI'm now focusing on procedurally generating the vine mesh itself. I'm creating a series of points that follow a path along the wall, incorporating upward steps with slight random deviations to mimic natural growth. These points will define the structure of the vine trunk, which I'll then build using simple geometric primitives.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Vine Meshes**\\n\\nI'm now procedurally generating the vine structure by creating a series of connected cross-sections along a traced path. This forms the main vine trunk, and I'm preparing to add geometry for leaves as small diamond shapes.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Vine Meshes**\\n\\nI'm now procedurally generating the vine structure by creating a series of connected cross-sections along a traced path. This forms the main vine trunk, and I'm preparing to add geometry for leaves as small diamond shapes.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Adding Leaf Instancing**\\n\\nI'm now procedurally creating small, diamond-shaped leaf meshes and instancing them along the generated vine paths. I'm ensuring each leaf has random rotations and scale variations to create a natural, organic look as they cascade down the walls.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Adding Leaf Instancing**\\n\\nI'm now procedurally creating small, diamond-shaped leaf meshes and instancing them along the generated vine paths. I'm ensuring each leaf has random rotations and scale variations to create a natural, organic look as they cascade down the walls.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Terrain Displacement**\\n\\nI'm now implementing terrain displacement, using a Python script to create a winding valley with surrounding hills. This script will apply height variations based on distance from a central path, incorporating noise for added surface detail to create a natural, undulating landscape.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Terrain Displacement**\\n\\nI'm now implementing terrain displacement, using a Python script to create a winding valley with surrounding hills. This script will apply height variations based on distance from a central path, incorporating noise for added surface detail to create a natural, undulating landscape.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Sculpting Valley Terrain**\\n\\nI'm now generating a winding valley terrain with surrounding hills using a Python script. This involves applying height variations and noise to create an undulating landscape, and I'm calculating the precise terrain height at specific coordinates to accurately position the houses.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Sculpting Valley Terrain**\\n\\nI'm now generating a winding valley terrain with surrounding hills using a Python script. This involves applying height variations and noise to create an undulating landscape, and I'm calculating the precise terrain height at specific coordinates to accurately position the houses.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Refining Terrain and Placement**\\n\\nI'm now meticulously calculating and placing the houses within the generated valley terrain. My focus is on ensuring accurate Z-coordinates for their foundations, and I'm also preparing to scatter broken planks on the ground near these structures to enhance the sense of decay.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Refining Terrain and Placement**\\n\\nI'm now meticulously calculating and placing the houses within the generated valley terrain. My focus is on ensuring accurate Z-coordinates for their foundations, and I'm also preparing to scatter broken planks on the ground near these structures to enhance the sense of decay.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Adding Atmospheric Trees**\\n\\nI'm now procedurally generating weathered trees with mossy leaves. My current focus is on creating a twisted trunk and a simple, cluster-based canopy, preparing to add them to the scene to enhance the overgrown, atmospheric feel.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Adding Atmospheric Trees**\\n\\nI'm now procedurally generating weathered trees with mossy leaves. My current focus is on creating a twisted trunk and a simple, cluster-based canopy, preparing to add them to the scene to enhance the overgrown, atmospheric feel.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Tree Details**\\n\\nI am now refining the procedural tree generation by implementing a modular canopy system. This involves creating distinct leaf clusters and attaching them to a weathered, twisted trunk, ensuring they are rendered efficiently and beautifully with the mossy foliage shader.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Tree Details**\\n\\nI am now refining the procedural tree generation by implementing a modular canopy system. This involves creating distinct leaf clusters and attaching them to a weathered, twisted trunk, ensuring they are rendered efficiently and beautifully with the mossy foliage shader.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Placing Vegetation Elements**\\n\\nI'm now focusing on the detailed placement of grass clumps onto the gabled roofs of the houses. My current implementation involves calculating local coordinates along the roof's slope, incorporating random deviations and considering the roof's angle for accurate positioning. I'm also exploring cleaner rotation matrix applications for this process.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Placing Vegetation Elements**\\n\\nI'm now focusing on the detailed placement of grass clumps onto the gabled roofs of the houses. My current implementation involves calculating local coordinates along the roof's slope, incorporating random deviations and considering the roof's angle for accurate positioning. I'm also exploring cleaner rotation matrix applications for this process.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Positioning Roof Grass**\\n\\nI'm now calculating precise locations for grass clumps on the gabled roofs. The math elegantly maps them to the sloping corrugated sheets using world positions and applying rotations based on the roof's side and angle, with random variations in Z rotation and scale for a natural look.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Positioning Roof Grass**\\n\\nI'm now calculating precise locations for grass clumps on the gabled roofs. The math elegantly maps them to the sloping corrugated sheets using world positions and applying rotations based on the roof's side and angle, with random variations in Z rotation and scale for a natural look.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Setting Camera Angle**\\n\\nI'm now finalizing the camera positioning and rotation. I've adjusted the location to (0.5, -9.0, 1.6) and set the rotation to approximately 86 degrees on the X-axis and 15 degrees on the Z-axis, with a 28mm focal length, to achieve a cinematic, slightly wide perspective.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Setting Camera Angle**\\n\\nI'm now finalizing the camera positioning and rotation. I've adjusted the location to (0.5, -9.0, 1.6) and set the rotation to approximately 86 degrees on the X-axis and 15 degrees on the Z-axis, with a 28mm focal length, to achieve a cinematic, slightly wide perspective.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Adjusting Camera and Lighting**\\n\\nI'm now finalizing camera positioning for a cinematic perspective and setting up Nishita sky with a low sun elevation to create a moody, misty atmosphere. My focus is on achieving a natural, slightly wide view that enhances the overgrown, desolate feel of the scene.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Adjusting Camera and Lighting**\\n\\nI'm now finalizing camera positioning for a cinematic perspective and setting up Nishita sky with a low sun elevation to create a moody, misty atmosphere. My focus is on achieving a natural, slightly wide view that enhances the overgrown, desolate feel of the scene.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Finalizing Lighting Setup**\\n\\nI'm now integrating a direct Sun Light, complementing the Nishita sky. This addition is designed to cast warm highlights on the edges of structures and foliage, aiming for a hyperrealistic, soft, and atmospheric effect that enhances the scene's desolate beauty.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Finalizing Lighting Setup**\\n\\nI'm now integrating a direct Sun Light, complementing the Nishita sky. This addition is designed to cast warm highlights on the edges of structures and foliage, aiming for a hyperrealistic, soft, and atmospheric effect that enhances the scene's desolate beauty.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Mixing Ground Materials**\\n\\nI'm now focusing on the ground material, creating a blend of dark brown dirt with mossy green patches. I'm utilizing noise textures and color ramps within the shader node setup to achieve a realistic, mixed appearance that complements the overgrown aesthetic.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Mixing Ground Materials**\\n\\nI'm now focusing on the ground material, creating a blend of dark brown dirt with mossy green patches. I'm utilizing noise textures and color ramps within the shader node setup to achieve a realistic, mixed appearance that complements the overgrown aesthetic.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Ground Layer**\\n\\nI'm now layering the ground material, blending dark dirt with mossy patches using noise and color ramps. I've also initiated grass scattering, programmatically generating clumps of 5-8 curved blades and instancing them across the scene, particularly in less-traveled areas.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Ground Layer**\\n\\nI'm now layering the ground material, blending dark dirt with mossy patches using noise and color ramps. I've also initiated grass scattering, programmatically generating clumps of 5-8 curved blades and instancing them across the scene, particularly in less-traveled areas.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Clearing Path with Logic**\\n\\nI'm now implementing custom logic to ensure the path remains clear of dense grass. By checking the distance to the path center and strategically skipping placement or reducing grass density, I'm creating a more deliberate and rustic layout for the village.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Clearing Path with Logic**\\n\\nI'm now implementing custom logic to ensure the path remains clear of dense grass. By checking the distance to the path center and strategically skipping placement or reducing grass density, I'm creating a more deliberate and rustic layout for the village.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Placing Scene Assets**\\n\\nI am now placing the generated houses, ivy, and grass clumps into the scene. The houses are positioned with accurate terrain height calculations, and I'm applying specific ivy and foliage placements to their walls and roofs. I'm also preparing to scatter ground debris to further enhance the dilapidated atmosphere.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Placing Scene Assets**\\n\\nI am now placing the generated houses, ivy, and grass clumps into the scene. The houses are positioned with accurate terrain height calculations, and I'm applying specific ivy and foliage placements to their walls and roofs. I'm also preparing to scatter ground debris to further enhance the dilapidated atmosphere.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Placing Scene Objects**\\n\\nI am now placing the generated houses and vegetation, using precise terrain height calculations for accurate positioning. I'm also scattering ground debris and small stones along the path, aiming for a hyperrealistic, lived-in, and decayed atmosphere.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Placing Scene Objects**\\n\\nI am now placing the generated houses and vegetation, using precise terrain height calculations for accurate positioning. I'm also scattering ground debris and small stones along the path, aiming for a hyperrealistic, lived-in, and decayed atmosphere.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Stone Material**\\n\\nI am now programmatically creating a stone material using noise and color ramps for varied texture. This new material will be applied to scattered stones and debris across the scene, enhancing the sense of decay and adding a hyperrealistic touch.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Stone Material**\\n\\nI am now programmatically creating a stone material using noise and color ramps for varied texture. This new material will be applied to scattered stones and debris across the scene, enhancing the sense of decay and adding a hyperrealistic touch.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Generating Stone Material**\\n\\nI'm now programmatically creating a stone material using noise and color ramps for varied texture. This new material will be applied to scattered stones and debris across the scene, enhancing the sense of decay and adding a hyperrealistic touch.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Generating Stone Material**\\n\\nI'm now programmatically creating a stone material using noise and color ramps for varied texture. This new material will be applied to scattered stones and debris across the scene, enhancing the sense of decay and adding a hyperrealistic touch.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Finalizing Render Settings**\\n\\nI'm now setting Cycles render samples to 64 with denoising enabled and switching the view transform to AgX with medium-high contrast. I've also cleared the default scene objects, ensuring a clean slate for my generated elements, and confirmed the camera composition is suitably dramatic.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Finalizing Render Settings**\\n\\nI'm now setting Cycles render samples to 64 with denoising enabled and switching the view transform to AgX with medium-high contrast. I've also cleared the default scene objects, ensuring a clean slate for my generated elements, and confirmed the camera composition is suitably dramatic.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\n: OPENROUTER PROCESSING\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":\"**Centering Houses in Frame**\\n\\nI'm finalizing the camera composition, confirming it precisely frames both houses within the scene. House 1 is perfectly centered, with House 2 beautifully positioned on the left, creating a balanced, asymmetrical, and epic framing that enhances the overgrown foreground and decayed background elements.\\n\\n\",\"reasoning_details\":[{\"type\":\"reasoning.text\",\"text\":\"**Centering Houses in Frame**\\n\\nI'm finalizing the camera composition, confirming it precisely frames both houses within the scene. House 1 is perfectly centered, with House 2 beautifully positioned on the left, creating a balanced, asymmetrical, and epic framing that enhances the overgrown foreground and decayed background elements.\\n\\n\",\"format\":\"google-gemini-v1\",\"index\":0}]},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"```python\\nimport bpy\\nimport math\\nimport random\\nfrom math\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"utils import Vector, Euler\\n\\n# ==============================================================================\\n# INITIALIZATION & CLEANUP\\n# =================================================\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=============================\\n\\n# Switch to object mode if not already\\nif bpy.ops.object.mode_set.poll():\\n    bpy.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ops.object.mode_set(mode='OBJECT')\\n\\n# Clear existing objects in the scene\\nfor obj in\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" bpy.data.objects:\\n    bpy.data.objects.remove(obj, do_unlink=True)\\n\\n# Clear unused\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" block data\\nfor block in bpy.data.meshes:\\n    bpy.data.meshes.remove(block)\\nfor block\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" in bpy.data.materials:\\n    bpy.data.materials.remove(block)\\nfor block in bpy\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".data.lamps if hasattr(bpy.data, \\\"lamps\\\") else []:\\n    bpy.data.lamps.remove(block)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\nfor block in bpy.data.cameras:\\n    bpy.data.cameras.remove(block)\\n\\n# Set\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" up Cycles Engine\\nbpy.context.scene.render.engine = 'CYCLES'\\nbpy.context.scene.cycles.samples\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = 64\\nbpy.context.scene.cycles.use_denoising = True\\n\\n# Color Management Setup\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\nbpy.context.scene.view_settings.view_transform = 'AgX'\\nbpy.context.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"scene.view_settings.look = 'Medium High Contrast'\\n\\n# ==============================================================================\\n# SH\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ADERS & MATERIALS\\n# ==============================================================================\\n\\ndef create_wood_material():\\n    mat = bpy.data.materials\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".new(name=\\\"WeatheredWood\\\")\\n    mat.use_nodes = True\\n    nodes = mat.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"node_tree.nodes\\n    links = mat.node_tree.links\\n    nodes.clear()\\n\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"output = nodes.new(type='ShaderNodeOutputMaterial')\\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincip\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"led')\\n    \\n    # Texture coordinate mapping to stretch grain\\n    tex_coord = nodes.new(type='ShaderNode\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"TexCoord')\\n    mapping = nodes.new(type='ShaderNodeMapping')\\n    mapping.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Scale'].default_value[0] = 12.0\\n    mapping.inputs['Scale'].default_value[1] =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 1.0\\n    mapping.inputs['Scale'].default_value[2] = 1.0\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    noise = nodes.new(type='ShaderNodeTexNoise')\\n    noise.inputs['Scale'].default_value =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 8.0\\n    noise.inputs['Detail'].default_value = 4.0\\n\\n    ramp =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" nodes.new(type='ShaderNodeValToRGB')\\n    ramp.color_ramp.elements[0].\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"position = 0.35\\n    ramp.color_ramp.elements[0].color = (0.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"24, 0.20, 0.17, 1.0) # Grey weathered wood\\n    ramp.color\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_ramp.elements[1].position = 0.65\\n    ramp.color_ramp.elements\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[1].color = (0.12, 0.10, 0.08, 1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".0) # Rotten dark wood\\n\\n    bump = nodes.new(type='ShaderNodeBump')\\n    bump\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".inputs['Strength'].default_value = 0.35\\n\\n    links.new(tex_coord.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"outputs['Generated'], mapping.inputs['Vector'])\\n    links.new(mapping.outputs['Vector'], noise.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"inputs['Vector'])\\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"links.new(noise.outputs['Factor'], bump.inputs['Height'])\\n    links.new(ramp.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"outputs['Color'], bsdf.inputs['Base Color'])\\n    links.new(bump.outputs['Normal'], bsdf.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Normal'])\\n    \\n    bsdf.inputs['Roughness'].default_value = 0.95\\n\\n    links\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".new(bsdf.outputs['BSDF'], output.inputs['Surface'])\\n    return mat\\n\\ndef create\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_rust_material():\\n    mat = bpy.data.materials.new(name=\\\"RustedMetal\\\")\\n    mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".use_nodes = True\\n    nodes = mat.node_tree.nodes\\n    links = mat.node\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_tree.links\\n    nodes.clear()\\n\\n    output = nodes.new(type='ShaderNodeOutputMaterial\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"')\\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\\n\\n    noise = nodes.new(type\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"='ShaderNodeTexNoise')\\n    noise.inputs['Scale'].default_value = 14.0\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    noise.inputs['Detail'].default_value = 6.0\\n\\n    # ColorRamp for metal surface to\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" corroded rust transition\\n    ramp_color = nodes.new(type='ShaderNodeValToRGB')\\n    ramp_color.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"color_ramp.elements[0].position = 0.42\\n    ramp_color.color_ramp\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".elements[0].color = (0.32, 0.33, 0.35\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 1.0) # Clean oxidized metal\\n    ramp_color.color_ramp.elements[1].\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"position = 0.58\\n    ramp_color.color_ramp.elements[1].color = (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.22, 0.08, 0.03, 1.0) # Deep rust orange\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"-brown\\n\\n    # ColorRamp for metallic intensity (rust is non-metallic)\\n    ramp_metal = nodes.new(type\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"='ShaderNodeValToRGB')\\n    ramp_metal.color_ramp.elements[0].position = \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.44\\n    ramp_metal.color_ramp.elements[0].color = (0.8\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 0.8, 0.8, 1.0) # Metallic metal\\n    ramp_metal.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"color_ramp.elements[1].position = 0.54\\n    ramp_metal.color_ramp\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".elements[1].color = (0.0, 0.0, 0.0, 1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".0) # Non-metallic rust\\n\\n    bump = nodes.new(type='ShaderNodeBump')\\n    bump.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Strength'].default_value = 0.4\\n\\n    links.new(noise.outputs['Color'], ramp_color.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Fac'])\\n    links.new(noise.outputs['Color'], ramp_metal.inputs['Fac'])\\n    links.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"new(noise.outputs['Factor'], bump.inputs['Height'])\\n    \\n    links.new(ramp_color.outputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Color'], bsdf.inputs['Base Color'])\\n    links.new(ramp_metal.outputs['Color'], bs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"df.inputs['Metallic'])\\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    \\n    bsdf.inputs['Roughness'].default_value = 0.85\\n\\n    links.new(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"bsdf.outputs['BSDF'], output.inputs['Surface'])\\n    return mat\\n\\ndef create_moss_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"material():\\n    mat = bpy.data.materials.new(name=\\\"MossFoliage\\\")\\n    mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".use_nodes = True\\n    nodes = mat.node_tree.nodes\\n    links = mat.node_tree.links\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    nodes.clear()\\n\\n    output = nodes.new(type='ShaderNodeOutputMaterial')\\n    bs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"df = nodes.new(type='ShaderNodeBsdfPrincipled')\\n\\n    noise = nodes.new(type='ShaderNodeTexNoise\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"')\\n    noise.inputs['Scale'].default_value = 18.0\\n    noise.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Detail'].default_value = 4.0\\n\\n    ramp = nodes.new(type='ShaderNodeValTo\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"RGB')\\n    ramp.color_ramp.elements[0].position = 0.25\\n    ramp\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".color_ramp.elements[0].color = (0.05, 0.12, \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.03, 1.0) # Moody forest green\\n    ramp.color_ramp.elements\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[1].position = 0.75\\n    ramp.color_ramp.elements[1].color = (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.18, 0.28, 0.06, 1.0) # Bright\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" moss highlight\\n\\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\\n    links.new(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ramp.outputs['Color'], bsdf.inputs['Base Color'])\\n    bsdf.inputs['Roughness'].\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"default_value = 0.98\\n\\n    links.new(bsdf.outputs['BSDF'], output\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".inputs['Surface'])\\n    return mat\\n\\ndef create_ground_material():\\n    mat = bpy.data\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".materials.new(name=\\\"GroundMaterial\\\")\\n    mat.use_nodes = True\\n    nodes = mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".node_tree.nodes\\n    links = mat.node_tree.links\\n    nodes.clear()\\n\\n    output = nodes\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".new(type='ShaderNodeOutputMaterial')\\n    bsdf = nodes.new(type='ShaderNodeBs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"dfPrincipled')\\n\\n    noise = nodes.new(type='ShaderNodeTexNoise')\\n    noise.inputs['Scale'].\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"default_value = 6.0\\n    noise.inputs['Detail'].default_value = 4.0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n\\n    ramp = nodes.new(type='ShaderNodeValToRGB')\\n    ramp.color_ramp.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"elements[0].position = 0.38\\n    ramp.color_ramp.elements[0].color\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = (0.13, 0.09, 0.07, 1.0)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" # Wet soil\\n    ramp.color_ramp.elements[1].position = 0.52\\n    ramp.color_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ramp.elements[1].color = (0.08, 0.14, 0.0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"4, 1.0) # Forest/ground moss\\n\\n    bump = nodes.new(type='ShaderNodeBump\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"')\\n    bump.inputs['Strength'].default_value = 0.6\\n\\n    links.new(noise\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".outputs['Color'], ramp.inputs['Fac'])\\n    links.new(noise.outputs['Factor'], bump\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".inputs['Height'])\\n    links.new(ramp.outputs['Color'], bsdf.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Base Color'])\\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\\n\\n    bsdf\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".inputs['Roughness'].default_value = 0.96\\n\\n    links.new(bsdf.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"outputs['BSDF'], output.inputs['Surface'])\\n    return mat\\n\\ndef create_stone_material():\\n    mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = bpy.data.materials.new(name=\\\"StoneMaterial\\\")\\n    mat.use_nodes = True\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    nodes = mat.node_tree.nodes\\n    links = mat.node_tree.links\\n    nodes\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".clear()\\n\\n    output = nodes.new(type='ShaderNodeOutputMaterial')\\n    bsdf = nodes\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".new(type='ShaderNodeBsdfPrincipled')\\n\\n    noise = nodes.new(type='ShaderNode\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"TexNoise')\\n    noise.inputs['Scale'].default_value = 12.0\\n    noise.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"inputs['Detail'].default_value = 4.0\\n\\n    ramp = nodes.new(type='ShaderNodeValToRGB')\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    ramp.color_ramp.elements[0].position = 0.3\\n    ramp.color_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ramp.elements[0].color = (0.2, 0.2, 0.2, \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1.0)\\n    ramp.color_ramp.elements[1].position = 0.7\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ramp.color_ramp.elements[1].color = (0.35, 0.35,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 0.35, 1.0)\\n\\n    bump = nodes.new(type='ShaderNodeBump')\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    bump.inputs['Strength'].default_value = 0.5\\n\\n    links.new(noise.outputs['Color'], ramp\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".inputs['Fac'])\\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\\n    links.new\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(bump.outputs['Normal'], bsdf.inputs['Normal'])\\n    bsdf.inputs['Roughness'].default_value\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = 0.85\\n\\n    links.new(bsdf.outputs['BSDF'], output.inputs\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"['Surface'])\\n    return mat\\n\\n# Instantiate Materials\\nwood_mat = create_wood_material()\\nrust_mat = create_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"rust_material()\\nmoss_mat = create_moss_material()\\nground_mat = create_ground_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"material()\\nstone_mat = create_stone_material()\\n\\n# ==============================================================================\\n# TER\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"RAIN GENERATION\\n# ==============================================================================\\n\\ndef get_terrain_height(x, y):\\n    #\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Generates a winding path/valley down the middle, with hills on the sides\\n    val_center = 2.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0 * math.sin(y * 0.2)\\n    dist_to_path = abs(x\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" - val_center)\\n    h = (dist_to_path ** 1.3) * 0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".12 - 0.5\\n    noise_val = 0.15 * math.sin(x\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"*1.5) * math.cos(y*1.5) + 0.05 * math\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".sin(x*4)\\n    return h + noise_val\\n\\ndef create_terrain(mat):\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    bpy.ops.mesh.primitive_grid_add(x_subdivisions=60, y_subdivisions=\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"60, size=28.0)\\n    terrain = bpy.context.active_object\\n    terrain\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".name = \\\"Terrain\\\"\\n    terrain.data.materials.append(mat)\\n\\n    # Deform vertices based\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" on terrain height model\\n    mesh = terrain.data\\n    for vert in mesh.vertices:\\n        x,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" y = vert.co.x, vert.co.y\\n        vert.co.z = get_terrain\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_height(x, y)\\n\\n    bpy.ops.object.shade_smooth()\\n    return terrain\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"terrain_obj = create_terrain(ground_mat)\\n\\n# ==============================================================================\\n# ENVIRONMENT MECHAN\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ICS (FOLIAGE / WEED SHARDS)\\n# ==============================================================================\\n\\ndef duplicate_object(original, name\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=\\\"Instance\\\"):\\n    new_obj = original.copy()\\n    new_obj.data = original.data\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".copy()\\n    new_obj.name = name\\n    bpy.context.scene.collection.objects.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"link(new_obj)\\n    return new_obj\\n\\ndef create_grass_asset(mat):\\n    # Generates a single\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" detailed 3D clump of grass blades\\n    mesh_data = bpy.data.meshes.new(name=\\\"Grass\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"AssetMesh\\\")\\n    obj = bpy.data.objects.new(\\\"GrassAsset\\\", mesh_data)\\n    bpy.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"context.scene.collection.objects.link(obj)\\n    obj.data.materials.append(mat)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n\\n    all_verts = []\\n    all_faces = []\\n\\n    for i in range(14):\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"        length = random.uniform(0.35, 0.65)\\n        width = random.uniform(0.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"012, 0.026)\\n        rot_y = random.uniform(0.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"2, 0.48)\\n        rot_z = random.uniform(0.0, math.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"pi * 2.0)\\n\\n        verts =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" [\\n            (-width, 0, 0), (width, 0, 0),\\n            (-width*0.8, 0, length*0.4), (width*0.8, 0, length*0.4),\\n            (-width*0.4, -width*0.25, length*0.8), (width*0.4, -width*0.25, length*0.8),\\n            (0, -width*0.5, length)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n        ]\\n\\n        # Splay out from middle cluster randomly\\n        offset_r = random.uniform(0.0, 0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".06)\\n        offset_ang = random.uniform(0.0, math.pi*2)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n        offset_x = math.cos(offset_ang) * offset_r\\n        offset_y =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" math.sin(offset_ang) * offset_r\\n\\n        cos_z, sin_z = math.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"cos(rot_z), math.sin(rot_z)\\n        cos_y, sin_y =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" math.cos(rot_y), math.sin(rot_y)\\n\\n        v_start = len(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"all_verts)\\n        for v in verts:\\n            x, y, z = v[0], v\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[1], v[2]\\n            # Lean curve\\n            new_x = x * cos_y - z * sin_y\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n            new_z = x * sin_y + z * cos_y\\n            # Rotation\\n            final\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_x = new_x * cos_z - y * sin_z + offset_x\\n            final_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"y = new_x * sin_z + y * cos_z + offset_y\\n            all_verts\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".append((final_x, final_y, new_z))\\n\\n        all_faces.append((v\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_start, v_start+1, v_start+3, v_start+2))\\n        all\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_faces.append((v_start+2, v_start+3, v_start+5, v\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_start+4))\\n        all_faces.append((v_start+4, v_start+5\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", v_start+6))\\n\\n    mesh_data.from_pydata(all_verts, [], all\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_faces)\\n    mesh_data.update()\\n    \\n    # Hide baseline master object\\n    obj.location\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = (0, 0, -100)\\n    return obj\\n\\ngrass_asset = create_grass\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_asset(moss_mat)\\n\\n# Scatter grass across the terrain, leaving path relatively navigable but muddy/grassy\\nrandom\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".seed(88)\\nfor i in range(180):\\n    x = random.uniform(-11\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".5, 11.5)\\n    y = random.uniform(-10.0, 1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1.5)\\n    \\n    val_center = 2.0 * math.sin(y * \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.2)\\n    dist_to_path = abs(x - val_center)\\n    \\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"# Prevent thick grass directly on path centerline to keep composition clear\\n    if dist_to_path < 1.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" and random.random() < 0.8:\\n        continue\\n        \\n    z = get_terrain_height(x,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" y)\\n    g_inst = duplicate_object(grass_asset, f\\\"Grass_G_{i}\\\")\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    g_inst.location = (x, y, z)\\n    g_inst.rotation_euler =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (random.uniform(-0.06, 0.06), random.uniform(-0.06, \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.06), random.uniform(0, math.pi*2))\\n    g_inst.scale = Vector((1,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 1, 1)) * random.uniform(0.65, 1.35)\\n\\n# =================\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=============================================================\\n# PROCEDURAL WEATHERED BUILDING SYSTEMS\\n# ==============================================================================\\n\\ndef spawn_plank_mesh\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(pos, z_pos, w, h, dir_norm, mat, parent):\\n    bpy.ops.mesh.primitive\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_cube_add(size=1.0)\\n    plank = bpy.context.active_object\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    plank.data.materials.append(mat)\\n    plank.scale = (w * 0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".95 / 2.0, 0.024, h / 2.0)\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    plank.location = (pos[0], pos[1], z_pos)\\n\\n    # Adding realistic decay (warping,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" wood tilting)\\n    rot_y = (random.random() - 0.5) * 0.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1\\n    rot_x = (random.random() - 0.5) * 0.05\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    rot_z = math.atan2(dir_norm.y, dir_norm.x) +\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (random.random() - 0.5) * 0.06\\n    plank.rotation_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"euler = (rot_x, rot_y, rot_z)\\n    plank.parent = parent\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"def create_weathered_wall(parent, start, end, height, mat, name_prefix=\\\"Wall\\\", has_door=\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"False, has_window=False):\\n    p1 = Vector((start[0], start[1], \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0))\\n    p2 = Vector((end[0], end[1], 0))\\n    direction =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" p2 - p1\\n    length = direction.length\\n    dir_normalized = direction.normalized()\\n\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"plank_w = 0.23\\n    num_planks = int(length / plank_w)\\n\\n    for i\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" in range(num_planks):\\n        t = (i + 0.5) * plank_w\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n        pos = p1 + dir_normalized * t\\n        norm_pos = t / length\\n\\n        is\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_door_zone = has_door and (0.35 < norm_pos < 0.65\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n        is_window_zone = has_window and (0.32 < norm_pos < \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.68)\\n\\n        if is_door_zone:\\n            # Doorway opening, occasionally spawn dangling\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" loose wood header\\n            if random.random() < 0.22:\\n                p_h = height *\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 0.25\\n                z_pos = height - p_h/2.0\\n                spawn_plank_mesh(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"pos, z_pos, plank_w, p_h, dir_normalized, mat, parent)\\n            \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"continue\\n\\n        if is_window_zone:\\n            # Broken window frame opening\\n            # Bottom section of decayed frame\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" wall\\n            p_h_bot = height * 0.32\\n            z_pos_bot =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" p_h_bot / 2.0\\n            if random.random() > 0.15:\\n                spawn_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"plank_mesh(pos, z_pos_bot, plank_w, p_h_bot, dir\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_normalized, mat, parent)\\n            # Top frame\\n            p_h_top = height * 0.28\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"            z_pos_top = height - p_h_top / 2.0\\n            if random.random() >\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 0.15:\\n                spawn_plank_mesh(pos, z_pos_top, plank\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_w, p_h_top, dir_normalized, mat, parent)\\n            continue\\n\\n        # Regular\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Wall Decays: dynamic missing planks\\n        if random.random() < 0.15:\\n            continue\\n\\n        # Standard vertical\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" weathered planks\\n        spawn_plank_mesh(pos, height / 2.0, plank_w, height\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", dir_normalized, mat, parent)\\n\\ndef create_corrugated_sheet(width, length, mat):\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"# Generates beautifully realistic bent sheet metal panels\\n    bpy.ops.mesh.primitive_grid_add(x_subdivisions\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=28, y_subdivisions=2, size=1.0)\\n    sheet = bpy.context\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".active_object\\n    sheet.data.materials.append(mat)\\n    sheet.scale = (width\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", length, 1.0)\\n    bpy.ops.object.transform_apply(scale=True)\\n\\n    # Cor\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"rugated waviness logic\\n    mesh = sheet.data\\n    for vert in mesh.vertices:\\n        vert.co.z =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 0.045 * math.sin(vert.co.x * 24.0)\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    # Shell depth/solidify modifier for 3D realism\\n    sol = sheet.modifiers.new(name=\\\"Solidify\\\", type\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"='SOLIDIFY')\\n    sol.thickness = 0.012\\n    bpy.ops.object.modifier_apply(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"modifier=\\\"Solidify\\\")\\n\\n    return sheet\\n\\ndef create_ivy_on_wall(parent, wall_start, wall\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_end, wall_height, mat, leaf_mat, seed_val):\\n    # Crawling procedural ivy climbing\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" decaying ruins\\n    random.seed(seed_val)\\n    t_start = random.uniform(0.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"25, 0.75)\\n    p_start = Vector((wall_start[0] + (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"wall_end[0] - wall_start[0])*t_start,\\n                      wall_start[1]\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" + (wall_end[1] - wall_start[1])*t_start,\\n                      0.0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"))\\n\\n    curr_pos = p_start.copy()\\n    points = [curr_pos.copy()]\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    steps = int(random.uniform(9, 16))\\n\\n    for _ in range(steps):\\n        \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"up_step = random.uniform(0.16, 0.32)\\n        side_step\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = random.uniform(-0.18, 0.18)\\n        dir_vec = (Vector\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"((wall_end[0], wall_end[1], 0)) - Vector((wall_start\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[0], wall_start[0], 0))).normalized()\\n        curr_pos += dir_vec * side_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"step + Vector((0, 0, up_step))\\n        if curr_pos.z > wall_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"height * 0.95:\\n            break\\n        points.append(curr_pos.copy())\\n\\n    # Build vine\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" trunk\\n    mesh_data = bpy.data.meshes.new(name=\\\"VineTrunk\\\")\\n    obj\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = bpy.data.objects.new(\\\"Vine\\\", mesh_data)\\n    bpy.context.scene.collection\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".objects.link(obj)\\n    obj.parent = parent\\n    obj.data.materials.append(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mat)\\n\\n    verts = []\\n    faces = []\\n    width_thick = 0.016\\n    for i\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", p in enumerate(points):\\n        verts.extend(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[\\n            (p.x - width_thick, p.y, p.z),\\n            (p.x + width_thick, p.y, p.z),\\n            (p.x, p.y - width_thick, p.z),\\n            (p.x, p.y + width_thick, p.z)\\n        ])\\n        if i\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" > 0:\\n            v_base = (i - 1) * 4\\n            v_curr\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = i * 4\\n            faces.extend(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[\\n                (v_base, v_base+1, v_curr+1, v_curr),\\n                (v_base+2, v_base+3, v_curr+3, v_curr+2)\\n            ])\\n\\n    mesh_data.from_pydata(verts,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" [], faces)\\n    mesh_data.update()\\n\\n    # Ivy Leaves\\n    leaf_mesh = bpy.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"data.meshes.new(name=\\\"IvyLeaf\\\")\\n    leaf_obj = bpy.data.objects.new\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(\\\"Leaf\\\", leaf_mesh)\\n    bpy.context.scene.collection.objects.link(leaf_obj\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n    leaf_obj.parent = parent\\n    leaf_obj.data.materials.append(leaf_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mat)\\n    l_verts =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" [(-0.065, 0, 0), (0.065, 0, 0), (0, -0.025, 0.11), (0, 0.015, -0.025)]\\n    l_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"faces = [(0, 1, 2), (0, 3, 1)]\\n    leaf_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mesh.from_pydata(l_verts, [], l_faces)\\n    leaf_mesh.update()\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    leaf_obj.location = (0, 0, -100) # shelter master node template\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n\\n    for p in points[1:]:\\n        num_leaves = random.randint(2, 4)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n        for _ in range(num_leaves):\\n            l_inst = duplicate_object(leaf_obj\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", \\\"IvyLeaf\\\")\\n            l_inst.parent = parent\\n            offset_variation = Vector((random.uniform(-0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".06, 0.06), random.uniform(-0.02, 0.02),\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" random.uniform(-0.06, 0.06)))\\n            l_inst.location = p\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" + offset_variation\\n            l_inst.rotation_euler = (random.uniform(-0.4, 0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".4), random.uniform(-0.4, 0.4), random.uniform(0, math.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"pi*2))\\n            l_inst.scale = Vector((1.0, 1.0, 1.0))\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" * random.uniform(0.65, 1.25)\\n\\ndef build_house(name, pos, rot_z\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", size_x=3.8, size_y=2.8, height=2.1, wood_mat=None\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", roof_mat=None):\\n    house_root = bpy.data.objects.new(name, None\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n    bpy.context.scene.collection.objects.link(house_root)\\n    house_root\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".location = pos\\n    house_root.rotation_euler[2] = rot_z\\n\\n    half_x\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = size_x / 2.0\\n    half_y = size_y / 2.0\\n\\n    # Build vertical\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" wall planks structure\\n    create_weathered_wall(house_root, (-half_x, -half_y),\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (half_x, -half_y), height, wood_mat, \\\"Wall_Front\\\", has_door=True)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    create_weathered_wall(house_root, (half_x, half_y), (-half_x\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", half_y), height, wood_mat, \\\"Wall_Back\\\", has_window=True)\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"create_weathered_wall(house_root, (-half_x, half_y), (-half_x\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", -half_y), height, wood_mat, \\\"Wall_Left\\\", has_window=True)\\n    create_weathered\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_wall(house_root, (half_x, -half_y), (half_x, half_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"y), height, wood_mat, \\\"Wall_Right\\\", has_window=False)\\n\\n    # Roof trusses\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" / dilapidated slats\\n    angle = math.radians(24)\\n    ridge_h = height + math.tan(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"angle) * (half_y + 0.2)\\n\\n    # Left sliding corrugated panel\\n    if random\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".random() > 0.08:\\n        sheet_l = create_corrugated_sheet(size\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_x + 0.45, half_y + 0.4, roof_mat)\\n        sheet\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_l.parent = house_root\\n        sheet_l.location = (0, -half_y/2.0 - \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.08, height + (ridge_h - height)/2.8)\\n        sheet_l.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"rotation_euler = (angle, 0, 0)\\n\\n    # Right hanging sliding panel - looks heavily broken\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"/slipping\\n    if random.random() > 0.08:\\n        sheet_r = create\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_corrugated_sheet(size_x + 0.45, half_y + 0.4\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", roof_mat)\\n        sheet_r.parent = house_root\\n        slip_y = random.uniform(0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".08, 0.22)\\n        sheet_r.location = (random.uniform(-0.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"2, 0.12), half_y/2.0 + 0.08 - slip_y,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" height + (ridge_h - height)/2.8 - slip_y*0.22)\\n        sheet_r.rotation\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_euler = (-angle + random.uniform(-0.06, 0.06), random.uniform(-0.0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"2, 0.02), random.uniform(-0.08, 0.08))\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"    return house_root\\n\\ndef place_foliage_on_house(house_obj, num_cl\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"umps, grass_asset, size_x, size_y, height):\\n    # Grow mossy weeds out of corrugated\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" metal valleys\\n    angle = math.radians(24)\\n    half_y = size_y / 2.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0\\n\\n    for _ in range(num_clumps):\\n        side = 1 if random.random() > 0.5\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" else -1\\n        lx = random.uniform(-size_x/2.1, size_x/2\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".1)\\n        ly_slope = random.uniform(-0.1, half_y + 0.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n        ly = side * ly_slope * math.cos(angle)\\n        lz = height + (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"half_y - (ly_slope if side==1 else -ly_slope)) * math.sin(angle)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" + 0.12\\n\\n        world_pos = house_obj.matrix_world @ Vector((lx,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" ly, lz))\\n\\n        g = duplicate_object(grass_asset, \\\"RoofGrass\\\")\\n        g\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".location = world_pos\\n        g.rotation_euler = house_obj.rotation_euler\\n        g\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".rotation_euler[0] += side * angle\\n        g.rotation_euler[2] += random.uniform(-\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.6, 0.6)\\n        g.scale = Vector((1.0, 1.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0, 1.0)) * random.uniform(0.42, 0.78)\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"# ==============================================================================\\n# POPULATING THE ABANDONED VILLAGE\\n# =================================================================\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=============\\n\\n# House 1: Foreground, main focus of age and decay\\nh1_pos = (2.3\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", -2.8)\\nh1_height = get_terrain_height(h1_pos\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[0], h1_pos[1])\\nh1 = build_house(\\\"House_Primary\\\", (h1_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"pos[0], h1_pos[1], h1_height), rot_z=math.radians(-\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"18), size_x=3.7, size_y=2.7, height=2.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", wood_mat=wood_mat, roof_mat=rust_mat)\\n\\n# Crawling Vines climbing up weathering\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" House 1 walls\\ncreate_ivy_on_wall(h1, (-1.85, -1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".35), (1.85, -1.35), 2.1, wood_mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", moss_mat, 15) # front\\ncreate_ivy_on_wall(h1, (-1.85,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 1.35), (-1.85, -1.35), 2.1, wood\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_mat, moss_mat, 18)  # side\\nplace_foliage_on_house\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(h1, 10, grass_asset, 3.7, 2.7, 2\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".1)\\n\\n# House 2: Reclaimed framing structure in background\\nh2_pos = (-3.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"8, 3.8)\\nh2_height = get_terrain_height(h2_pos\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[0], h2_pos[1])\\nh2 = build_house(\\\"House_BG_Left\\\", (h2_pos\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"[0], h2_pos[1], h2_height), rot_z=math.radians(3\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"2), size_x=3.2, size_y=2.4, height=1.9,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" wood_mat=wood_mat, roof_mat=rust_mat)\\ncreate_ivy_on_wall(h2, (-\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1.6, -1.2), (1.6, -1.2), 1.9, wood_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mat, moss_mat, 25)\\nplace_foliage_on_house(h2,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 7, grass_asset, 3.2, 2.4, 1.9)\\n\\n#\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" Scatter debris, broken collapsed boards on the soil\\ndef scatter_ground_debris(count, center, radius, mat\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"):\\n    for i in range(count):\\n        bpy.ops.mesh.primitive_cube_add(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"size=1.0)\\n        plank = bpy.context.active_object\\n        plank.name = f\\\"\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"DebrisPlank_{i}\\\"\\n        plank.data.materials.append(mat)\\n        plank.scale =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (random.uniform(0.12, 0.16), random.uniform(0.45\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 0.95), 0.016)\\n\\n        dx = random.uniform(-radius,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" radius)\\n        dy = random.uniform(-radius, radius)\\n        x = center[0] + dx\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n        y = center[1] + dy\\n        z = get_terrain_height(x, y)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" + 0.02\\n\\n        plank.location = (x, y, z)\\n        plank.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"rotation_euler = (random.uniform(-0.15, 0.15), random.uniform(-\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.15, 0.15), random.uniform(0, math.pi*2))\\n\\nscatter_ground_debris\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(14, (2.3, -2.8), 2.8, wood_mat)\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"scatter_ground_debris(8, (-3.8, 3.8), 2.2, wood_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mat)\\n\\n# ==============================================================================\\n# PROCEDURAL FORESTRY / RECLAIMED NATURE CANOPY\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n# ==============================================================================\\n\\ndef build_weathered_tree(pos, bark_mat, foliage\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_mat):\\n    # Generates dense canopy trees framing the ghost town scene\\n    bpy.ops.mesh.primitive_cylinder_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"add(vertices=7, radius=0.28, depth=4.2)\\n    trunk = bpy.context.active\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_object\\n    trunk.name = \\\"TreeTrunk\\\"\\n    trunk.data.materials.append(bark\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_mat)\\n    trunk.location = (pos[0], pos[1], pos[2] + 2.0)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    \\n    # Warping trunk profile\\n    for vert in trunk.data.vertices:\\n        if vert\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".co.z > 0:\\n            vert.co.x += 0.38 * math.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"sin(vert.co.z * 1.4)\\n            vert.co.y += 0.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"24 * math.cos(vert.co.z * 1.4)\\n\\n    # Master overgrown crowns\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=1.6)\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    canopy = bpy.context.active_object\\n    canopy.name = \\\"TreeCanopy\\\"\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    canopy.data.materials.append(foliage_mat)\\n    canopy.location =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" (pos[0] + 0.5, pos[1] - 0.2, pos[2] + \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"4.3)\\n    canopy.parent = trunk\\n\\n    bpy.ops.mesh.primitive_ico_sphere_add\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(subdivisions=2, radius=1.1)\\n    canopy2 = bpy.context.active_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"object\\n    canopy2.name = \\\"TreeCanopySec\\\"\\n    canopy2.data.materials\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".append(foliage_mat)\\n    canopy2.location = (pos[0] - \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.5, pos[1] + 0.4, pos[2] + 3.6)\\n    can\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"opy2.parent = trunk\\n\\nbuild_weathered_tree((-3.6, -3.2, get_terrain\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_height(-3.6, -3.2)), wood_mat, moss_mat)\\nbuild_weather\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"ed_tree((4.8, -1.2, get_terrain_height(4.8, -\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"1.2)), wood_mat, moss_mat)\\nbuild_weathered_tree((-6.2, 6\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".5, get_terrain_height((-6.2), 6.5)), wood_mat, moss_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"mat)\\nbuild_weathered_tree((2.2, 8.5, get_terrain_height\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(2.2, 8.5)), wood_mat, moss_mat)\\n\\n# ==============================================================================\\n# DET\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"AILED COBBLE PATH SCATTER\\n# ==============================================================================\\n\\nfor i in range(35):\\n    y\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" = random.uniform(-8.5, 8.5)\\n    val_center = 2.0 * math\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".sin(y * 0.2)\\n    x = val_center + random.uniform(-0.7\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"5, 0.75) \\n    z = get_terrain_height(x, y) -\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 0.03\\n\\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=1,\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" radius=random.uniform(0.09, 0.22))\\n    stone = bpy.context.active_object\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n    stone.name = f\\\"StonePath_{i}\\\"\\n    stone.data.materials.append(stone_mat)\\n    \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"stone.location = (x, y, z)\\n    stone.scale = Vector((random.uniform(1.1\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\", 1.6), random.uniform(1.1, 1.6), random.uniform(0.3, 0\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".55)))\\n    stone.rotation_euler = (random.uniform(-0.1, 0.1), random\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".uniform(-0.1, 0.1), random.uniform(0, math.pi*2))\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\n\\n# ==============================================================================\\n# CAMERAS, CINEMATOGRAPHY & WEATHERED GLOOM LIGHTING\\n# =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"=============================================================================\\n\\n# Creative camera placement: wide angled setup focusing on House 1 in foreground & wilderness engulfing everything\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\\ncam_data = bpy.data.cameras.new(\\\"ContestantCam\\\")\\ncam_obj = bpy\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".data.objects.new(\\\"Camera\\\", cam_data)\\nbpy.context.scene.collection.objects.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"link(cam_obj)\\ncam_data.lens = 26.0 # wide lens to exaggerate natural\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" reclaim scale\\ncam_obj.location = (0.55, -9.2, 1.7\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\ncam_obj.rotation_euler = (math.radians(85.5), 0.0, math.radians(\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"14))\\nbpy.context.scene.camera = cam_obj\\n\\n# Nishita Sky Atmosphere: low misty\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" sun penetrating decay\\nbpy.context.scene.use_nodes = True\\nworld = bpy.context.scene.world\\nworld\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".use_nodes = True\\nnodes = world.node_tree.nodes\\nlinks = world.node_tree\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".links\\nnodes.clear()\\n\\nworld_output = nodes.new(type='ShaderNodeOutputWorld')\\nsky = nodes\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".new(type='ShaderNodeTexSky')\\nsky.sky_type = 'NISHITA'\\nsky\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".sun_elevation = math.radians(11.0)\\nsky.sun_rotation = math.radians\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"(222.0)\\nsky.altitude = 12.0\\nsky.air_density =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 1.6\\nsky.dust_density = 2.4\\nsky.ozone_density = 4.2\\n\\n\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"bg = nodes.new(type='ShaderNodeBackground')\\nbg.inputs['Strength'].default_value = \",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.85\\n\\nlinks.new(sky.outputs['Color'], bg.inputs['Color'])\\nlinks.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"new(bg.outputs['Background'], world_output.inputs['Surface'])\\n\\n# Direct Warm Sun rays caught on\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" rusted sheets\\nsun_data = bpy.data.lights.new(name=\\\"MistySunLight\\\", type='\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"SUN')\\nsun_obj = bpy.data.objects.new(name=\\\"Sun\\\", object_data=sun_\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"data)\\nbpy.context.scene.collection.objects.link(sun_obj)\\nsun_obj.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"location = (0, 0, 16)\\nsun_obj.rotation_euler = (math.\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"radians(11), math.radians(8), math.radians(222))\\nsun_data.energy = 2\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\".2\\nsun_data.color = (1.0, 0.94, 0.86\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\")\\n\\n# Soft moody bounce area light for dark vegetation shadows\\narea_data = bpy.data.lights.new(name=\\\"Ambient\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"GloomBounce\\\", type='AREA')\\narea_obj = bpy.data.objects.new(name=\\\"Ambient\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"Bounce\\\", object_data=area_data)\\nbpy.context.scene.collection.objects.link(area\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_obj)\\narea_obj.location = (0, 0, 8)\\narea_obj.rotation\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"_euler = (math.radians(180), 0, 0)\\narea_data.size =\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" 15.0\\narea_data.energy = 280.0\\narea_data.color = (\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"0.8, 0.92, 1.0) # Cold sky fill\\n\\nprint(\\\"Successfully established an\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\" abandoned village scene slowly reclaimed by nature.\\\")\\n```\",\"role\":\"assistant\"},\"finish_reason\":null,\"native_finish_reason\":null}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\",\"reasoning\":null},\"finish_reason\":\"stop\",\"native_finish_reason\":\"STOP\"}]}\n\ndata: {\"id\":\"gen-1784479341-6zpPtOKTSKpPq9HN6SrX\",\"object\":\"chat.completion.chunk\",\"created\":1784479341,\"model\":\"google/gemini-3.5-flash\",\"provider\":\"Google\",\"service_tier\":\"default\",\"choices\":[{\"index\":0,\"delta\":{\"content\":\"\",\"role\":\"assistant\"},\"finish_reason\":\"stop\",\"native_finish_reason\":\"STOP\"}],\"usage\":{\"prompt_tokens\":752,\"completion_tokens\":26938,\"total_tokens\":27690,\"cost\":0.24357,\"is_byok\":false,\"prompt_tokens_details\":{\"cached_tokens\":0,\"cache_write_tokens\":0,\"audio_tokens\":0,\"video_tokens\":0},\"cost_details\":{\"upstream_inference_cost\":0.24357,\"upstream_inference_prompt_cost\":0.001128,\"upstream_inference_completions_cost\":0.242442},\"completion_tokens_details\":{\"reasoning_tokens\":16709,\"image_tokens\":0,\"audio_tokens\":0}}}\n\ndata: [DONE]", "body_sha256": "ef7ffe3208dd273b015048227d4689a7776daeb64e0ee2bfd1186b7ecba4d26c"}, "error": null}], "response": {"text": "```python\nimport bpy\nimport math\nimport random\nfrom mathutils import Vector, Euler\n\n# ==============================================================================\n# INITIALIZATION & CLEANUP\n# ==============================================================================\n\n# Switch to object mode if not already\nif bpy.ops.object.mode_set.poll():\n    bpy.ops.object.mode_set(mode='OBJECT')\n\n# Clear existing objects in the scene\nfor obj in bpy.data.objects:\n    bpy.data.objects.remove(obj, do_unlink=True)\n\n# Clear unused block data\nfor block in bpy.data.meshes:\n    bpy.data.meshes.remove(block)\nfor block in bpy.data.materials:\n    bpy.data.materials.remove(block)\nfor block in bpy.data.lamps if hasattr(bpy.data, \"lamps\") else []:\n    bpy.data.lamps.remove(block)\nfor block in bpy.data.cameras:\n    bpy.data.cameras.remove(block)\n\n# Set up Cycles Engine\nbpy.context.scene.render.engine = 'CYCLES'\nbpy.context.scene.cycles.samples = 64\nbpy.context.scene.cycles.use_denoising = True\n\n# Color Management Setup\nbpy.context.scene.view_settings.view_transform = 'AgX'\nbpy.context.scene.view_settings.look = 'Medium High Contrast'\n\n# ==============================================================================\n# SHADERS & MATERIALS\n# ==============================================================================\n\ndef create_wood_material():\n    mat = bpy.data.materials.new(name=\"WeatheredWood\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n    \n    # Texture coordinate mapping to stretch grain\n    tex_coord = nodes.new(type='ShaderNodeTexCoord')\n    mapping = nodes.new(type='ShaderNodeMapping')\n    mapping.inputs['Scale'].default_value[0] = 12.0\n    mapping.inputs['Scale'].default_value[1] = 1.0\n    mapping.inputs['Scale'].default_value[2] = 1.0\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 8.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.35\n    ramp.color_ramp.elements[0].color = (0.24, 0.20, 0.17, 1.0) # Grey weathered wood\n    ramp.color_ramp.elements[1].position = 0.65\n    ramp.color_ramp.elements[1].color = (0.12, 0.10, 0.08, 1.0) # Rotten dark wood\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.35\n\n    links.new(tex_coord.outputs['Generated'], mapping.inputs['Vector'])\n    links.new(mapping.outputs['Vector'], noise.inputs['Vector'])\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    \n    bsdf.inputs['Roughness'].default_value = 0.95\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_rust_material():\n    mat = bpy.data.materials.new(name=\"RustedMetal\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 14.0\n    noise.inputs['Detail'].default_value = 6.0\n\n    # ColorRamp for metal surface to corroded rust transition\n    ramp_color = nodes.new(type='ShaderNodeValToRGB')\n    ramp_color.color_ramp.elements[0].position = 0.42\n    ramp_color.color_ramp.elements[0].color = (0.32, 0.33, 0.35, 1.0) # Clean oxidized metal\n    ramp_color.color_ramp.elements[1].position = 0.58\n    ramp_color.color_ramp.elements[1].color = (0.22, 0.08, 0.03, 1.0) # Deep rust orange-brown\n\n    # ColorRamp for metallic intensity (rust is non-metallic)\n    ramp_metal = nodes.new(type='ShaderNodeValToRGB')\n    ramp_metal.color_ramp.elements[0].position = 0.44\n    ramp_metal.color_ramp.elements[0].color = (0.8, 0.8, 0.8, 1.0) # Metallic metal\n    ramp_metal.color_ramp.elements[1].position = 0.54\n    ramp_metal.color_ramp.elements[1].color = (0.0, 0.0, 0.0, 1.0) # Non-metallic rust\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.4\n\n    links.new(noise.outputs['Color'], ramp_color.inputs['Fac'])\n    links.new(noise.outputs['Color'], ramp_metal.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    \n    links.new(ramp_color.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(ramp_metal.outputs['Color'], bsdf.inputs['Metallic'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    \n    bsdf.inputs['Roughness'].default_value = 0.85\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_moss_material():\n    mat = bpy.data.materials.new(name=\"MossFoliage\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 18.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.25\n    ramp.color_ramp.elements[0].color = (0.05, 0.12, 0.03, 1.0) # Moody forest green\n    ramp.color_ramp.elements[1].position = 0.75\n    ramp.color_ramp.elements[1].color = (0.18, 0.28, 0.06, 1.0) # Bright moss highlight\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    bsdf.inputs['Roughness'].default_value = 0.98\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_ground_material():\n    mat = bpy.data.materials.new(name=\"GroundMaterial\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 6.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.38\n    ramp.color_ramp.elements[0].color = (0.13, 0.09, 0.07, 1.0) # Wet soil\n    ramp.color_ramp.elements[1].position = 0.52\n    ramp.color_ramp.elements[1].color = (0.08, 0.14, 0.04, 1.0) # Forest/ground moss\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.6\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n\n    bsdf.inputs['Roughness'].default_value = 0.96\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_stone_material():\n    mat = bpy.data.materials.new(name=\"StoneMaterial\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 12.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.3\n    ramp.color_ramp.elements[0].color = (0.2, 0.2, 0.2, 1.0)\n    ramp.color_ramp.elements[1].position = 0.7\n    ramp.color_ramp.elements[1].color = (0.35, 0.35, 0.35, 1.0)\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.5\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    bsdf.inputs['Roughness'].default_value = 0.85\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\n# Instantiate Materials\nwood_mat = create_wood_material()\nrust_mat = create_rust_material()\nmoss_mat = create_moss_material()\nground_mat = create_ground_material()\nstone_mat = create_stone_material()\n\n# ==============================================================================\n# TERRAIN GENERATION\n# ==============================================================================\n\ndef get_terrain_height(x, y):\n    # Generates a winding path/valley down the middle, with hills on the sides\n    val_center = 2.0 * math.sin(y * 0.2)\n    dist_to_path = abs(x - val_center)\n    h = (dist_to_path ** 1.3) * 0.12 - 0.5\n    noise_val = 0.15 * math.sin(x*1.5) * math.cos(y*1.5) + 0.05 * math.sin(x*4)\n    return h + noise_val\n\ndef create_terrain(mat):\n    bpy.ops.mesh.primitive_grid_add(x_subdivisions=60, y_subdivisions=60, size=28.0)\n    terrain = bpy.context.active_object\n    terrain.name = \"Terrain\"\n    terrain.data.materials.append(mat)\n\n    # Deform vertices based on terrain height model\n    mesh = terrain.data\n    for vert in mesh.vertices:\n        x, y = vert.co.x, vert.co.y\n        vert.co.z = get_terrain_height(x, y)\n\n    bpy.ops.object.shade_smooth()\n    return terrain\n\nterrain_obj = create_terrain(ground_mat)\n\n# ==============================================================================\n# ENVIRONMENT MECHANICS (FOLIAGE / WEED SHARDS)\n# ==============================================================================\n\ndef duplicate_object(original, name=\"Instance\"):\n    new_obj = original.copy()\n    new_obj.data = original.data.copy()\n    new_obj.name = name\n    bpy.context.scene.collection.objects.link(new_obj)\n    return new_obj\n\ndef create_grass_asset(mat):\n    # Generates a single detailed 3D clump of grass blades\n    mesh_data = bpy.data.meshes.new(name=\"GrassAssetMesh\")\n    obj = bpy.data.objects.new(\"GrassAsset\", mesh_data)\n    bpy.context.scene.collection.objects.link(obj)\n    obj.data.materials.append(mat)\n\n    all_verts = []\n    all_faces = []\n\n    for i in range(14):\n        length = random.uniform(0.35, 0.65)\n        width = random.uniform(0.012, 0.026)\n        rot_y = random.uniform(0.12, 0.48)\n        rot_z = random.uniform(0.0, math.pi * 2.0)\n\n        verts = [\n            (-width, 0, 0), (width, 0, 0),\n            (-width*0.8, 0, length*0.4), (width*0.8, 0, length*0.4),\n            (-width*0.4, -width*0.25, length*0.8), (width*0.4, -width*0.25, length*0.8),\n            (0, -width*0.5, length)\n        ]\n\n        # Splay out from middle cluster randomly\n        offset_r = random.uniform(0.0, 0.06)\n        offset_ang = random.uniform(0.0, math.pi*2)\n        offset_x = math.cos(offset_ang) * offset_r\n        offset_y = math.sin(offset_ang) * offset_r\n\n        cos_z, sin_z = math.cos(rot_z), math.sin(rot_z)\n        cos_y, sin_y = math.cos(rot_y), math.sin(rot_y)\n\n        v_start = len(all_verts)\n        for v in verts:\n            x, y, z = v[0], v[1], v[2]\n            # Lean curve\n            new_x = x * cos_y - z * sin_y\n            new_z = x * sin_y + z * cos_y\n            # Rotation\n            final_x = new_x * cos_z - y * sin_z + offset_x\n            final_y = new_x * sin_z + y * cos_z + offset_y\n            all_verts.append((final_x, final_y, new_z))\n\n        all_faces.append((v_start, v_start+1, v_start+3, v_start+2))\n        all_faces.append((v_start+2, v_start+3, v_start+5, v_start+4))\n        all_faces.append((v_start+4, v_start+5, v_start+6))\n\n    mesh_data.from_pydata(all_verts, [], all_faces)\n    mesh_data.update()\n    \n    # Hide baseline master object\n    obj.location = (0, 0, -100)\n    return obj\n\ngrass_asset = create_grass_asset(moss_mat)\n\n# Scatter grass across the terrain, leaving path relatively navigable but muddy/grassy\nrandom.seed(88)\nfor i in range(180):\n    x = random.uniform(-11.5, 11.5)\n    y = random.uniform(-10.0, 11.5)\n    \n    val_center = 2.0 * math.sin(y * 0.2)\n    dist_to_path = abs(x - val_center)\n    \n    # Prevent thick grass directly on path centerline to keep composition clear\n    if dist_to_path < 1.1 and random.random() < 0.8:\n        continue\n        \n    z = get_terrain_height(x, y)\n    g_inst = duplicate_object(grass_asset, f\"Grass_G_{i}\")\n    g_inst.location = (x, y, z)\n    g_inst.rotation_euler = (random.uniform(-0.06, 0.06), random.uniform(-0.06, 0.06), random.uniform(0, math.pi*2))\n    g_inst.scale = Vector((1, 1, 1)) * random.uniform(0.65, 1.35)\n\n# ==============================================================================\n# PROCEDURAL WEATHERED BUILDING SYSTEMS\n# ==============================================================================\n\ndef spawn_plank_mesh(pos, z_pos, w, h, dir_norm, mat, parent):\n    bpy.ops.mesh.primitive_cube_add(size=1.0)\n    plank = bpy.context.active_object\n    plank.data.materials.append(mat)\n    plank.scale = (w * 0.95 / 2.0, 0.024, h / 2.0)\n    plank.location = (pos[0], pos[1], z_pos)\n\n    # Adding realistic decay (warping, wood tilting)\n    rot_y = (random.random() - 0.5) * 0.11\n    rot_x = (random.random() - 0.5) * 0.05\n    rot_z = math.atan2(dir_norm.y, dir_norm.x) + (random.random() - 0.5) * 0.06\n    plank.rotation_euler = (rot_x, rot_y, rot_z)\n    plank.parent = parent\n\ndef create_weathered_wall(parent, start, end, height, mat, name_prefix=\"Wall\", has_door=False, has_window=False):\n    p1 = Vector((start[0], start[1], 0))\n    p2 = Vector((end[0], end[1], 0))\n    direction = p2 - p1\n    length = direction.length\n    dir_normalized = direction.normalized()\n\n    plank_w = 0.23\n    num_planks = int(length / plank_w)\n\n    for i in range(num_planks):\n        t = (i + 0.5) * plank_w\n        pos = p1 + dir_normalized * t\n        norm_pos = t / length\n\n        is_door_zone = has_door and (0.35 < norm_pos < 0.65)\n        is_window_zone = has_window and (0.32 < norm_pos < 0.68)\n\n        if is_door_zone:\n            # Doorway opening, occasionally spawn dangling loose wood header\n            if random.random() < 0.22:\n                p_h = height * 0.25\n                z_pos = height - p_h/2.0\n                spawn_plank_mesh(pos, z_pos, plank_w, p_h, dir_normalized, mat, parent)\n            continue\n\n        if is_window_zone:\n            # Broken window frame opening\n            # Bottom section of decayed frame wall\n            p_h_bot = height * 0.32\n            z_pos_bot = p_h_bot / 2.0\n            if random.random() > 0.15:\n                spawn_plank_mesh(pos, z_pos_bot, plank_w, p_h_bot, dir_normalized, mat, parent)\n            # Top frame\n            p_h_top = height * 0.28\n            z_pos_top = height - p_h_top / 2.0\n            if random.random() > 0.15:\n                spawn_plank_mesh(pos, z_pos_top, plank_w, p_h_top, dir_normalized, mat, parent)\n            continue\n\n        # Regular Wall Decays: dynamic missing planks\n        if random.random() < 0.15:\n            continue\n\n        # Standard vertical weathered planks\n        spawn_plank_mesh(pos, height / 2.0, plank_w, height, dir_normalized, mat, parent)\n\ndef create_corrugated_sheet(width, length, mat):\n    # Generates beautifully realistic bent sheet metal panels\n    bpy.ops.mesh.primitive_grid_add(x_subdivisions=28, y_subdivisions=2, size=1.0)\n    sheet = bpy.context.active_object\n    sheet.data.materials.append(mat)\n    sheet.scale = (width, length, 1.0)\n    bpy.ops.object.transform_apply(scale=True)\n\n    # Corrugated waviness logic\n    mesh = sheet.data\n    for vert in mesh.vertices:\n        vert.co.z = 0.045 * math.sin(vert.co.x * 24.0)\n\n    # Shell depth/solidify modifier for 3D realism\n    sol = sheet.modifiers.new(name=\"Solidify\", type='SOLIDIFY')\n    sol.thickness = 0.012\n    bpy.ops.object.modifier_apply(modifier=\"Solidify\")\n\n    return sheet\n\ndef create_ivy_on_wall(parent, wall_start, wall_end, wall_height, mat, leaf_mat, seed_val):\n    # Crawling procedural ivy climbing decaying ruins\n    random.seed(seed_val)\n    t_start = random.uniform(0.25, 0.75)\n    p_start = Vector((wall_start[0] + (wall_end[0] - wall_start[0])*t_start,\n                      wall_start[1] + (wall_end[1] - wall_start[1])*t_start,\n                      0.0))\n\n    curr_pos = p_start.copy()\n    points = [curr_pos.copy()]\n    steps = int(random.uniform(9, 16))\n\n    for _ in range(steps):\n        up_step = random.uniform(0.16, 0.32)\n        side_step = random.uniform(-0.18, 0.18)\n        dir_vec = (Vector((wall_end[0], wall_end[1], 0)) - Vector((wall_start[0], wall_start[0], 0))).normalized()\n        curr_pos += dir_vec * side_step + Vector((0, 0, up_step))\n        if curr_pos.z > wall_height * 0.95:\n            break\n        points.append(curr_pos.copy())\n\n    # Build vine trunk\n    mesh_data = bpy.data.meshes.new(name=\"VineTrunk\")\n    obj = bpy.data.objects.new(\"Vine\", mesh_data)\n    bpy.context.scene.collection.objects.link(obj)\n    obj.parent = parent\n    obj.data.materials.append(mat)\n\n    verts = []\n    faces = []\n    width_thick = 0.016\n    for i, p in enumerate(points):\n        verts.extend([\n            (p.x - width_thick, p.y, p.z),\n            (p.x + width_thick, p.y, p.z),\n            (p.x, p.y - width_thick, p.z),\n            (p.x, p.y + width_thick, p.z)\n        ])\n        if i > 0:\n            v_base = (i - 1) * 4\n            v_curr = i * 4\n            faces.extend([\n                (v_base, v_base+1, v_curr+1, v_curr),\n                (v_base+2, v_base+3, v_curr+3, v_curr+2)\n            ])\n\n    mesh_data.from_pydata(verts, [], faces)\n    mesh_data.update()\n\n    # Ivy Leaves\n    leaf_mesh = bpy.data.meshes.new(name=\"IvyLeaf\")\n    leaf_obj = bpy.data.objects.new(\"Leaf\", leaf_mesh)\n    bpy.context.scene.collection.objects.link(leaf_obj)\n    leaf_obj.parent = parent\n    leaf_obj.data.materials.append(leaf_mat)\n    l_verts = [(-0.065, 0, 0), (0.065, 0, 0), (0, -0.025, 0.11), (0, 0.015, -0.025)]\n    l_faces = [(0, 1, 2), (0, 3, 1)]\n    leaf_mesh.from_pydata(l_verts, [], l_faces)\n    leaf_mesh.update()\n    leaf_obj.location = (0, 0, -100) # shelter master node template\n\n    for p in points[1:]:\n        num_leaves = random.randint(2, 4)\n        for _ in range(num_leaves):\n            l_inst = duplicate_object(leaf_obj, \"IvyLeaf\")\n            l_inst.parent = parent\n            offset_variation = Vector((random.uniform(-0.06, 0.06), random.uniform(-0.02, 0.02), random.uniform(-0.06, 0.06)))\n            l_inst.location = p + offset_variation\n            l_inst.rotation_euler = (random.uniform(-0.4, 0.4), random.uniform(-0.4, 0.4), random.uniform(0, math.pi*2))\n            l_inst.scale = Vector((1.0, 1.0, 1.0)) * random.uniform(0.65, 1.25)\n\ndef build_house(name, pos, rot_z, size_x=3.8, size_y=2.8, height=2.1, wood_mat=None, roof_mat=None):\n    house_root = bpy.data.objects.new(name, None)\n    bpy.context.scene.collection.objects.link(house_root)\n    house_root.location = pos\n    house_root.rotation_euler[2] = rot_z\n\n    half_x = size_x / 2.0\n    half_y = size_y / 2.0\n\n    # Build vertical wall planks structure\n    create_weathered_wall(house_root, (-half_x, -half_y), (half_x, -half_y), height, wood_mat, \"Wall_Front\", has_door=True)\n    create_weathered_wall(house_root, (half_x, half_y), (-half_x, half_y), height, wood_mat, \"Wall_Back\", has_window=True)\n    create_weathered_wall(house_root, (-half_x, half_y), (-half_x, -half_y), height, wood_mat, \"Wall_Left\", has_window=True)\n    create_weathered_wall(house_root, (half_x, -half_y), (half_x, half_y), height, wood_mat, \"Wall_Right\", has_window=False)\n\n    # Roof trusses / dilapidated slats\n    angle = math.radians(24)\n    ridge_h = height + math.tan(angle) * (half_y + 0.2)\n\n    # Left sliding corrugated panel\n    if random.random() > 0.08:\n        sheet_l = create_corrugated_sheet(size_x + 0.45, half_y + 0.4, roof_mat)\n        sheet_l.parent = house_root\n        sheet_l.location = (0, -half_y/2.0 - 0.08, height + (ridge_h - height)/2.8)\n        sheet_l.rotation_euler = (angle, 0, 0)\n\n    # Right hanging sliding panel - looks heavily broken/slipping\n    if random.random() > 0.08:\n        sheet_r = create_corrugated_sheet(size_x + 0.45, half_y + 0.4, roof_mat)\n        sheet_r.parent = house_root\n        slip_y = random.uniform(0.08, 0.22)\n        sheet_r.location = (random.uniform(-0.12, 0.12), half_y/2.0 + 0.08 - slip_y, height + (ridge_h - height)/2.8 - slip_y*0.22)\n        sheet_r.rotation_euler = (-angle + random.uniform(-0.06, 0.06), random.uniform(-0.02, 0.02), random.uniform(-0.08, 0.08))\n\n    return house_root\n\ndef place_foliage_on_house(house_obj, num_clumps, grass_asset, size_x, size_y, height):\n    # Grow mossy weeds out of corrugated metal valleys\n    angle = math.radians(24)\n    half_y = size_y / 2.0\n\n    for _ in range(num_clumps):\n        side = 1 if random.random() > 0.5 else -1\n        lx = random.uniform(-size_x/2.1, size_x/2.1)\n        ly_slope = random.uniform(-0.1, half_y + 0.1)\n        ly = side * ly_slope * math.cos(angle)\n        lz = height + (half_y - (ly_slope if side==1 else -ly_slope)) * math.sin(angle) + 0.12\n\n        world_pos = house_obj.matrix_world @ Vector((lx, ly, lz))\n\n        g = duplicate_object(grass_asset, \"RoofGrass\")\n        g.location = world_pos\n        g.rotation_euler = house_obj.rotation_euler\n        g.rotation_euler[0] += side * angle\n        g.rotation_euler[2] += random.uniform(-0.6, 0.6)\n        g.scale = Vector((1.0, 1.0, 1.0)) * random.uniform(0.42, 0.78)\n\n# ==============================================================================\n# POPULATING THE ABANDONED VILLAGE\n# ==============================================================================\n\n# House 1: Foreground, main focus of age and decay\nh1_pos = (2.3, -2.8)\nh1_height = get_terrain_height(h1_pos[0], h1_pos[1])\nh1 = build_house(\"House_Primary\", (h1_pos[0], h1_pos[1], h1_height), rot_z=math.radians(-18), size_x=3.7, size_y=2.7, height=2.1, wood_mat=wood_mat, roof_mat=rust_mat)\n\n# Crawling Vines climbing up weathering House 1 walls\ncreate_ivy_on_wall(h1, (-1.85, -1.35), (1.85, -1.35), 2.1, wood_mat, moss_mat, 15) # front\ncreate_ivy_on_wall(h1, (-1.85, 1.35), (-1.85, -1.35), 2.1, wood_mat, moss_mat, 18)  # side\nplace_foliage_on_house(h1, 10, grass_asset, 3.7, 2.7, 2.1)\n\n# House 2: Reclaimed framing structure in background\nh2_pos = (-3.8, 3.8)\nh2_height = get_terrain_height(h2_pos[0], h2_pos[1])\nh2 = build_house(\"House_BG_Left\", (h2_pos[0], h2_pos[1], h2_height), rot_z=math.radians(32), size_x=3.2, size_y=2.4, height=1.9, wood_mat=wood_mat, roof_mat=rust_mat)\ncreate_ivy_on_wall(h2, (-1.6, -1.2), (1.6, -1.2), 1.9, wood_mat, moss_mat, 25)\nplace_foliage_on_house(h2, 7, grass_asset, 3.2, 2.4, 1.9)\n\n# Scatter debris, broken collapsed boards on the soil\ndef scatter_ground_debris(count, center, radius, mat):\n    for i in range(count):\n        bpy.ops.mesh.primitive_cube_add(size=1.0)\n        plank = bpy.context.active_object\n        plank.name = f\"DebrisPlank_{i}\"\n        plank.data.materials.append(mat)\n        plank.scale = (random.uniform(0.12, 0.16), random.uniform(0.45, 0.95), 0.016)\n\n        dx = random.uniform(-radius, radius)\n        dy = random.uniform(-radius, radius)\n        x = center[0] + dx\n        y = center[1] + dy\n        z = get_terrain_height(x, y) + 0.02\n\n        plank.location = (x, y, z)\n        plank.rotation_euler = (random.uniform(-0.15, 0.15), random.uniform(-0.15, 0.15), random.uniform(0, math.pi*2))\n\nscatter_ground_debris(14, (2.3, -2.8), 2.8, wood_mat)\nscatter_ground_debris(8, (-3.8, 3.8), 2.2, wood_mat)\n\n# ==============================================================================\n# PROCEDURAL FORESTRY / RECLAIMED NATURE CANOPY\n# ==============================================================================\n\ndef build_weathered_tree(pos, bark_mat, foliage_mat):\n    # Generates dense canopy trees framing the ghost town scene\n    bpy.ops.mesh.primitive_cylinder_add(vertices=7, radius=0.28, depth=4.2)\n    trunk = bpy.context.active_object\n    trunk.name = \"TreeTrunk\"\n    trunk.data.materials.append(bark_mat)\n    trunk.location = (pos[0], pos[1], pos[2] + 2.0)\n    \n    # Warping trunk profile\n    for vert in trunk.data.vertices:\n        if vert.co.z > 0:\n            vert.co.x += 0.38 * math.sin(vert.co.z * 1.4)\n            vert.co.y += 0.24 * math.cos(vert.co.z * 1.4)\n\n    # Master overgrown crowns\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=1.6)\n    canopy = bpy.context.active_object\n    canopy.name = \"TreeCanopy\"\n    canopy.data.materials.append(foliage_mat)\n    canopy.location = (pos[0] + 0.5, pos[1] - 0.2, pos[2] + 4.3)\n    canopy.parent = trunk\n\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=1.1)\n    canopy2 = bpy.context.active_object\n    canopy2.name = \"TreeCanopySec\"\n    canopy2.data.materials.append(foliage_mat)\n    canopy2.location = (pos[0] - 0.5, pos[1] + 0.4, pos[2] + 3.6)\n    canopy2.parent = trunk\n\nbuild_weathered_tree((-3.6, -3.2, get_terrain_height(-3.6, -3.2)), wood_mat, moss_mat)\nbuild_weathered_tree((4.8, -1.2, get_terrain_height(4.8, -1.2)), wood_mat, moss_mat)\nbuild_weathered_tree((-6.2, 6.5, get_terrain_height((-6.2), 6.5)), wood_mat, moss_mat)\nbuild_weathered_tree((2.2, 8.5, get_terrain_height(2.2, 8.5)), wood_mat, moss_mat)\n\n# ==============================================================================\n# DETAILED COBBLE PATH SCATTER\n# ==============================================================================\n\nfor i in range(35):\n    y = random.uniform(-8.5, 8.5)\n    val_center = 2.0 * math.sin(y * 0.2)\n    x = val_center + random.uniform(-0.75, 0.75) \n    z = get_terrain_height(x, y) - 0.03\n\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=1, radius=random.uniform(0.09, 0.22))\n    stone = bpy.context.active_object\n    stone.name = f\"StonePath_{i}\"\n    stone.data.materials.append(stone_mat)\n    stone.location = (x, y, z)\n    stone.scale = Vector((random.uniform(1.1, 1.6), random.uniform(1.1, 1.6), random.uniform(0.3, 0.55)))\n    stone.rotation_euler = (random.uniform(-0.1, 0.1), random.uniform(-0.1, 0.1), random.uniform(0, math.pi*2))\n\n# ==============================================================================\n# CAMERAS, CINEMATOGRAPHY & WEATHERED GLOOM LIGHTING\n# ==============================================================================\n\n# Creative camera placement: wide angled setup focusing on House 1 in foreground & wilderness engulfing everything\ncam_data = bpy.data.cameras.new(\"ContestantCam\")\ncam_obj = bpy.data.objects.new(\"Camera\", cam_data)\nbpy.context.scene.collection.objects.link(cam_obj)\ncam_data.lens = 26.0 # wide lens to exaggerate natural reclaim scale\ncam_obj.location = (0.55, -9.2, 1.7)\ncam_obj.rotation_euler = (math.radians(85.5), 0.0, math.radians(14))\nbpy.context.scene.camera = cam_obj\n\n# Nishita Sky Atmosphere: low misty sun penetrating decay\nbpy.context.scene.use_nodes = True\nworld = bpy.context.scene.world\nworld.use_nodes = True\nnodes = world.node_tree.nodes\nlinks = world.node_tree.links\nnodes.clear()\n\nworld_output = nodes.new(type='ShaderNodeOutputWorld')\nsky = nodes.new(type='ShaderNodeTexSky')\nsky.sky_type = 'NISHITA'\nsky.sun_elevation = math.radians(11.0)\nsky.sun_rotation = math.radians(222.0)\nsky.altitude = 12.0\nsky.air_density = 1.6\nsky.dust_density = 2.4\nsky.ozone_density = 4.2\n\nbg = nodes.new(type='ShaderNodeBackground')\nbg.inputs['Strength'].default_value = 0.85\n\nlinks.new(sky.outputs['Color'], bg.inputs['Color'])\nlinks.new(bg.outputs['Background'], world_output.inputs['Surface'])\n\n# Direct Warm Sun rays caught on rusted sheets\nsun_data = bpy.data.lights.new(name=\"MistySunLight\", type='SUN')\nsun_obj = bpy.data.objects.new(name=\"Sun\", object_data=sun_data)\nbpy.context.scene.collection.objects.link(sun_obj)\nsun_obj.location = (0, 0, 16)\nsun_obj.rotation_euler = (math.radians(11), math.radians(8), math.radians(222))\nsun_data.energy = 2.2\nsun_data.color = (1.0, 0.94, 0.86)\n\n# Soft moody bounce area light for dark vegetation shadows\narea_data = bpy.data.lights.new(name=\"AmbientGloomBounce\", type='AREA')\narea_obj = bpy.data.objects.new(name=\"AmbientBounce\", object_data=area_data)\nbpy.context.scene.collection.objects.link(area_obj)\narea_obj.location = (0, 0, 8)\narea_obj.rotation_euler = (math.radians(180), 0, 0)\narea_data.size = 15.0\narea_data.energy = 280.0\narea_data.color = (0.8, 0.92, 1.0) # Cold sky fill\n\nprint(\"Successfully established an abandoned village scene slowly reclaimed by nature.\")\n```", "tool_calls": [], "tokens_in": 752, "tokens_out": 26938, "cost_usd": 0.24357, "cached_tokens": 0, "finish_reason": "stop"}, "error": null}
{"ts": "2026-07-19T16:44:15.583383+00:00", "type": "assistant", "text": "```python\nimport bpy\nimport math\nimport random\nfrom mathutils import Vector, Euler\n\n# ==============================================================================\n# INITIALIZATION & CLEANUP\n# ==============================================================================\n\n# Switch to object mode if not already\nif bpy.ops.object.mode_set.poll():\n    bpy.ops.object.mode_set(mode='OBJECT')\n\n# Clear existing objects in the scene\nfor obj in bpy.data.objects:\n    bpy.data.objects.remove(obj, do_unlink=True)\n\n# Clear unused block data\nfor block in bpy.data.meshes:\n    bpy.data.meshes.remove(block)\nfor block in bpy.data.materials:\n    bpy.data.materials.remove(block)\nfor block in bpy.data.lamps if hasattr(bpy.data, \"lamps\") else []:\n    bpy.data.lamps.remove(block)\nfor block in bpy.data.cameras:\n    bpy.data.cameras.remove(block)\n\n# Set up Cycles Engine\nbpy.context.scene.render.engine = 'CYCLES'\nbpy.context.scene.cycles.samples = 64\nbpy.context.scene.cycles.use_denoising = True\n\n# Color Management Setup\nbpy.context.scene.view_settings.view_transform = 'AgX'\nbpy.context.scene.view_settings.look = 'Medium High Contrast'\n\n# ==============================================================================\n# SHADERS & MATERIALS\n# ==============================================================================\n\ndef create_wood_material():\n    mat = bpy.data.materials.new(name=\"WeatheredWood\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n    \n    # Texture coordinate mapping to stretch grain\n    tex_coord = nodes.new(type='ShaderNodeTexCoord')\n    mapping = nodes.new(type='ShaderNodeMapping')\n    mapping.inputs['Scale'].default_value[0] = 12.0\n    mapping.inputs['Scale'].default_value[1] = 1.0\n    mapping.inputs['Scale'].default_value[2] = 1.0\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 8.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.35\n    ramp.color_ramp.elements[0].color = (0.24, 0.20, 0.17, 1.0) # Grey weathered wood\n    ramp.color_ramp.elements[1].position = 0.65\n    ramp.color_ramp.elements[1].color = (0.12, 0.10, 0.08, 1.0) # Rotten dark wood\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.35\n\n    links.new(tex_coord.outputs['Generated'], mapping.inputs['Vector'])\n    links.new(mapping.outputs['Vector'], noise.inputs['Vector'])\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    \n    bsdf.inputs['Roughness'].default_value = 0.95\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_rust_material():\n    mat = bpy.data.materials.new(name=\"RustedMetal\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 14.0\n    noise.inputs['Detail'].default_value = 6.0\n\n    # ColorRamp for metal surface to corroded rust transition\n    ramp_color = nodes.new(type='ShaderNodeValToRGB')\n    ramp_color.color_ramp.elements[0].position = 0.42\n    ramp_color.color_ramp.elements[0].color = (0.32, 0.33, 0.35, 1.0) # Clean oxidized metal\n    ramp_color.color_ramp.elements[1].position = 0.58\n    ramp_color.color_ramp.elements[1].color = (0.22, 0.08, 0.03, 1.0) # Deep rust orange-brown\n\n    # ColorRamp for metallic intensity (rust is non-metallic)\n    ramp_metal = nodes.new(type='ShaderNodeValToRGB')\n    ramp_metal.color_ramp.elements[0].position = 0.44\n    ramp_metal.color_ramp.elements[0].color = (0.8, 0.8, 0.8, 1.0) # Metallic metal\n    ramp_metal.color_ramp.elements[1].position = 0.54\n    ramp_metal.color_ramp.elements[1].color = (0.0, 0.0, 0.0, 1.0) # Non-metallic rust\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.4\n\n    links.new(noise.outputs['Color'], ramp_color.inputs['Fac'])\n    links.new(noise.outputs['Color'], ramp_metal.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    \n    links.new(ramp_color.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(ramp_metal.outputs['Color'], bsdf.inputs['Metallic'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    \n    bsdf.inputs['Roughness'].default_value = 0.85\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_moss_material():\n    mat = bpy.data.materials.new(name=\"MossFoliage\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 18.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.25\n    ramp.color_ramp.elements[0].color = (0.05, 0.12, 0.03, 1.0) # Moody forest green\n    ramp.color_ramp.elements[1].position = 0.75\n    ramp.color_ramp.elements[1].color = (0.18, 0.28, 0.06, 1.0) # Bright moss highlight\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    bsdf.inputs['Roughness'].default_value = 0.98\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_ground_material():\n    mat = bpy.data.materials.new(name=\"GroundMaterial\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 6.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.38\n    ramp.color_ramp.elements[0].color = (0.13, 0.09, 0.07, 1.0) # Wet soil\n    ramp.color_ramp.elements[1].position = 0.52\n    ramp.color_ramp.elements[1].color = (0.08, 0.14, 0.04, 1.0) # Forest/ground moss\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.6\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n\n    bsdf.inputs['Roughness'].default_value = 0.96\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\ndef create_stone_material():\n    mat = bpy.data.materials.new(name=\"StoneMaterial\")\n    mat.use_nodes = True\n    nodes = mat.node_tree.nodes\n    links = mat.node_tree.links\n    nodes.clear()\n\n    output = nodes.new(type='ShaderNodeOutputMaterial')\n    bsdf = nodes.new(type='ShaderNodeBsdfPrincipled')\n\n    noise = nodes.new(type='ShaderNodeTexNoise')\n    noise.inputs['Scale'].default_value = 12.0\n    noise.inputs['Detail'].default_value = 4.0\n\n    ramp = nodes.new(type='ShaderNodeValToRGB')\n    ramp.color_ramp.elements[0].position = 0.3\n    ramp.color_ramp.elements[0].color = (0.2, 0.2, 0.2, 1.0)\n    ramp.color_ramp.elements[1].position = 0.7\n    ramp.color_ramp.elements[1].color = (0.35, 0.35, 0.35, 1.0)\n\n    bump = nodes.new(type='ShaderNodeBump')\n    bump.inputs['Strength'].default_value = 0.5\n\n    links.new(noise.outputs['Color'], ramp.inputs['Fac'])\n    links.new(noise.outputs['Factor'], bump.inputs['Height'])\n    links.new(ramp.outputs['Color'], bsdf.inputs['Base Color'])\n    links.new(bump.outputs['Normal'], bsdf.inputs['Normal'])\n    bsdf.inputs['Roughness'].default_value = 0.85\n\n    links.new(bsdf.outputs['BSDF'], output.inputs['Surface'])\n    return mat\n\n# Instantiate Materials\nwood_mat = create_wood_material()\nrust_mat = create_rust_material()\nmoss_mat = create_moss_material()\nground_mat = create_ground_material()\nstone_mat = create_stone_material()\n\n# ==============================================================================\n# TERRAIN GENERATION\n# ==============================================================================\n\ndef get_terrain_height(x, y):\n    # Generates a winding path/valley down the middle, with hills on the sides\n    val_center = 2.0 * math.sin(y * 0.2)\n    dist_to_path = abs(x - val_center)\n    h = (dist_to_path ** 1.3) * 0.12 - 0.5\n    noise_val = 0.15 * math.sin(x*1.5) * math.cos(y*1.5) + 0.05 * math.sin(x*4)\n    return h + noise_val\n\ndef create_terrain(mat):\n    bpy.ops.mesh.primitive_grid_add(x_subdivisions=60, y_subdivisions=60, size=28.0)\n    terrain = bpy.context.active_object\n    terrain.name = \"Terrain\"\n    terrain.data.materials.append(mat)\n\n    # Deform vertices based on terrain height model\n    mesh = terrain.data\n    for vert in mesh.vertices:\n        x, y = vert.co.x, vert.co.y\n        vert.co.z = get_terrain_height(x, y)\n\n    bpy.ops.object.shade_smooth()\n    return terrain\n\nterrain_obj = create_terrain(ground_mat)\n\n# ==============================================================================\n# ENVIRONMENT MECHANICS (FOLIAGE / WEED SHARDS)\n# ==============================================================================\n\ndef duplicate_object(original, name=\"Instance\"):\n    new_obj = original.copy()\n    new_obj.data = original.data.copy()\n    new_obj.name = name\n    bpy.context.scene.collection.objects.link(new_obj)\n    return new_obj\n\ndef create_grass_asset(mat):\n    # Generates a single detailed 3D clump of grass blades\n    mesh_data = bpy.data.meshes.new(name=\"GrassAssetMesh\")\n    obj = bpy.data.objects.new(\"GrassAsset\", mesh_data)\n    bpy.context.scene.collection.objects.link(obj)\n    obj.data.materials.append(mat)\n\n    all_verts = []\n    all_faces = []\n\n    for i in range(14):\n        length = random.uniform(0.35, 0.65)\n        width = random.uniform(0.012, 0.026)\n        rot_y = random.uniform(0.12, 0.48)\n        rot_z = random.uniform(0.0, math.pi * 2.0)\n\n        verts = [\n            (-width, 0, 0), (width, 0, 0),\n            (-width*0.8, 0, length*0.4), (width*0.8, 0, length*0.4),\n            (-width*0.4, -width*0.25, length*0.8), (width*0.4, -width*0.25, length*0.8),\n            (0, -width*0.5, length)\n        ]\n\n        # Splay out from middle cluster randomly\n        offset_r = random.uniform(0.0, 0.06)\n        offset_ang = random.uniform(0.0, math.pi*2)\n        offset_x = math.cos(offset_ang) * offset_r\n        offset_y = math.sin(offset_ang) * offset_r\n\n        cos_z, sin_z = math.cos(rot_z), math.sin(rot_z)\n        cos_y, sin_y = math.cos(rot_y), math.sin(rot_y)\n\n        v_start = len(all_verts)\n        for v in verts:\n            x, y, z = v[0], v[1], v[2]\n            # Lean curve\n            new_x = x * cos_y - z * sin_y\n            new_z = x * sin_y + z * cos_y\n            # Rotation\n            final_x = new_x * cos_z - y * sin_z + offset_x\n            final_y = new_x * sin_z + y * cos_z + offset_y\n            all_verts.append((final_x, final_y, new_z))\n\n        all_faces.append((v_start, v_start+1, v_start+3, v_start+2))\n        all_faces.append((v_start+2, v_start+3, v_start+5, v_start+4))\n        all_faces.append((v_start+4, v_start+5, v_start+6))\n\n    mesh_data.from_pydata(all_verts, [], all_faces)\n    mesh_data.update()\n    \n    # Hide baseline master object\n    obj.location = (0, 0, -100)\n    return obj\n\ngrass_asset = create_grass_asset(moss_mat)\n\n# Scatter grass across the terrain, leaving path relatively navigable but muddy/grassy\nrandom.seed(88)\nfor i in range(180):\n    x = random.uniform(-11.5, 11.5)\n    y = random.uniform(-10.0, 11.5)\n    \n    val_center = 2.0 * math.sin(y * 0.2)\n    dist_to_path = abs(x - val_center)\n    \n    # Prevent thick grass directly on path centerline to keep composition clear\n    if dist_to_path < 1.1 and random.random() < 0.8:\n        continue\n        \n    z = get_terrain_height(x, y)\n    g_inst = duplicate_object(grass_asset, f\"Grass_G_{i}\")\n    g_inst.location = (x, y, z)\n    g_inst.rotation_euler = (random.uniform(-0.06, 0.06), random.uniform(-0.06, 0.06), random.uniform(0, math.pi*2))\n    g_inst.scale = Vector((1, 1, 1)) * random.uniform(0.65, 1.35)\n\n# ==============================================================================\n# PROCEDURAL WEATHERED BUILDING SYSTEMS\n# ==============================================================================\n\ndef spawn_plank_mesh(pos, z_pos, w, h, dir_norm, mat, parent):\n    bpy.ops.mesh.primitive_cube_add(size=1.0)\n    plank = bpy.context.active_object\n    plank.data.materials.append(mat)\n    plank.scale = (w * 0.95 / 2.0, 0.024, h / 2.0)\n    plank.location = (pos[0], pos[1], z_pos)\n\n    # Adding realistic decay (warping, wood tilting)\n    rot_y = (random.random() - 0.5) * 0.11\n    rot_x = (random.random() - 0.5) * 0.05\n    rot_z = math.atan2(dir_norm.y, dir_norm.x) + (random.random() - 0.5) * 0.06\n    plank.rotation_euler = (rot_x, rot_y, rot_z)\n    plank.parent = parent\n\ndef create_weathered_wall(parent, start, end, height, mat, name_prefix=\"Wall\", has_door=False, has_window=False):\n    p1 = Vector((start[0], start[1], 0))\n    p2 = Vector((end[0], end[1], 0))\n    direction = p2 - p1\n    length = direction.length\n    dir_normalized = direction.normalized()\n\n    plank_w = 0.23\n    num_planks = int(length / plank_w)\n\n    for i in range(num_planks):\n        t = (i + 0.5) * plank_w\n        pos = p1 + dir_normalized * t\n        norm_pos = t / length\n\n        is_door_zone = has_door and (0.35 < norm_pos < 0.65)\n        is_window_zone = has_window and (0.32 < norm_pos < 0.68)\n\n        if is_door_zone:\n            # Doorway opening, occasionally spawn dangling loose wood header\n            if random.random() < 0.22:\n                p_h = height * 0.25\n                z_pos = height - p_h/2.0\n                spawn_plank_mesh(pos, z_pos, plank_w, p_h, dir_normalized, mat, parent)\n            continue\n\n        if is_window_zone:\n            # Broken window frame opening\n            # Bottom section of decayed frame wall\n            p_h_bot = height * 0.32\n            z_pos_bot = p_h_bot / 2.0\n            if random.random() > 0.15:\n                spawn_plank_mesh(pos, z_pos_bot, plank_w, p_h_bot, dir_normalized, mat, parent)\n            # Top frame\n            p_h_top = height * 0.28\n            z_pos_top = height - p_h_top / 2.0\n            if random.random() > 0.15:\n                spawn_plank_mesh(pos, z_pos_top, plank_w, p_h_top, dir_normalized, mat, parent)\n            continue\n\n        # Regular Wall Decays: dynamic missing planks\n        if random.random() < 0.15:\n            continue\n\n        # Standard vertical weathered planks\n        spawn_plank_mesh(pos, height / 2.0, plank_w, height, dir_normalized, mat, parent)\n\ndef create_corrugated_sheet(width, length, mat):\n    # Generates beautifully realistic bent sheet metal panels\n    bpy.ops.mesh.primitive_grid_add(x_subdivisions=28, y_subdivisions=2, size=1.0)\n    sheet = bpy.context.active_object\n    sheet.data.materials.append(mat)\n    sheet.scale = (width, length, 1.0)\n    bpy.ops.object.transform_apply(scale=True)\n\n    # Corrugated waviness logic\n    mesh = sheet.data\n    for vert in mesh.vertices:\n        vert.co.z = 0.045 * math.sin(vert.co.x * 24.0)\n\n    # Shell depth/solidify modifier for 3D realism\n    sol = sheet.modifiers.new(name=\"Solidify\", type='SOLIDIFY')\n    sol.thickness = 0.012\n    bpy.ops.object.modifier_apply(modifier=\"Solidify\")\n\n    return sheet\n\ndef create_ivy_on_wall(parent, wall_start, wall_end, wall_height, mat, leaf_mat, seed_val):\n    # Crawling procedural ivy climbing decaying ruins\n    random.seed(seed_val)\n    t_start = random.uniform(0.25, 0.75)\n    p_start = Vector((wall_start[0] + (wall_end[0] - wall_start[0])*t_start,\n                      wall_start[1] + (wall_end[1] - wall_start[1])*t_start,\n                      0.0))\n\n    curr_pos = p_start.copy()\n    points = [curr_pos.copy()]\n    steps = int(random.uniform(9, 16))\n\n    for _ in range(steps):\n        up_step = random.uniform(0.16, 0.32)\n        side_step = random.uniform(-0.18, 0.18)\n        dir_vec = (Vector((wall_end[0], wall_end[1], 0)) - Vector((wall_start[0], wall_start[0], 0))).normalized()\n        curr_pos += dir_vec * side_step + Vector((0, 0, up_step))\n        if curr_pos.z > wall_height * 0.95:\n            break\n        points.append(curr_pos.copy())\n\n    # Build vine trunk\n    mesh_data = bpy.data.meshes.new(name=\"VineTrunk\")\n    obj = bpy.data.objects.new(\"Vine\", mesh_data)\n    bpy.context.scene.collection.objects.link(obj)\n    obj.parent = parent\n    obj.data.materials.append(mat)\n\n    verts = []\n    faces = []\n    width_thick = 0.016\n    for i, p in enumerate(points):\n        verts.extend([\n            (p.x - width_thick, p.y, p.z),\n            (p.x + width_thick, p.y, p.z),\n            (p.x, p.y - width_thick, p.z),\n            (p.x, p.y + width_thick, p.z)\n        ])\n        if i > 0:\n            v_base = (i - 1) * 4\n            v_curr = i * 4\n            faces.extend([\n                (v_base, v_base+1, v_curr+1, v_curr),\n                (v_base+2, v_base+3, v_curr+3, v_curr+2)\n            ])\n\n    mesh_data.from_pydata(verts, [], faces)\n    mesh_data.update()\n\n    # Ivy Leaves\n    leaf_mesh = bpy.data.meshes.new(name=\"IvyLeaf\")\n    leaf_obj = bpy.data.objects.new(\"Leaf\", leaf_mesh)\n    bpy.context.scene.collection.objects.link(leaf_obj)\n    leaf_obj.parent = parent\n    leaf_obj.data.materials.append(leaf_mat)\n    l_verts = [(-0.065, 0, 0), (0.065, 0, 0), (0, -0.025, 0.11), (0, 0.015, -0.025)]\n    l_faces = [(0, 1, 2), (0, 3, 1)]\n    leaf_mesh.from_pydata(l_verts, [], l_faces)\n    leaf_mesh.update()\n    leaf_obj.location = (0, 0, -100) # shelter master node template\n\n    for p in points[1:]:\n        num_leaves = random.randint(2, 4)\n        for _ in range(num_leaves):\n            l_inst = duplicate_object(leaf_obj, \"IvyLeaf\")\n            l_inst.parent = parent\n            offset_variation = Vector((random.uniform(-0.06, 0.06), random.uniform(-0.02, 0.02), random.uniform(-0.06, 0.06)))\n            l_inst.location = p + offset_variation\n            l_inst.rotation_euler = (random.uniform(-0.4, 0.4), random.uniform(-0.4, 0.4), random.uniform(0, math.pi*2))\n            l_inst.scale = Vector((1.0, 1.0, 1.0)) * random.uniform(0.65, 1.25)\n\ndef build_house(name, pos, rot_z, size_x=3.8, size_y=2.8, height=2.1, wood_mat=None, roof_mat=None):\n    house_root = bpy.data.objects.new(name, None)\n    bpy.context.scene.collection.objects.link(house_root)\n    house_root.location = pos\n    house_root.rotation_euler[2] = rot_z\n\n    half_x = size_x / 2.0\n    half_y = size_y / 2.0\n\n    # Build vertical wall planks structure\n    create_weathered_wall(house_root, (-half_x, -half_y), (half_x, -half_y), height, wood_mat, \"Wall_Front\", has_door=True)\n    create_weathered_wall(house_root, (half_x, half_y), (-half_x, half_y), height, wood_mat, \"Wall_Back\", has_window=True)\n    create_weathered_wall(house_root, (-half_x, half_y), (-half_x, -half_y), height, wood_mat, \"Wall_Left\", has_window=True)\n    create_weathered_wall(house_root, (half_x, -half_y), (half_x, half_y), height, wood_mat, \"Wall_Right\", has_window=False)\n\n    # Roof trusses / dilapidated slats\n    angle = math.radians(24)\n    ridge_h = height + math.tan(angle) * (half_y + 0.2)\n\n    # Left sliding corrugated panel\n    if random.random() > 0.08:\n        sheet_l = create_corrugated_sheet(size_x + 0.45, half_y + 0.4, roof_mat)\n        sheet_l.parent = house_root\n        sheet_l.location = (0, -half_y/2.0 - 0.08, height + (ridge_h - height)/2.8)\n        sheet_l.rotation_euler = (angle, 0, 0)\n\n    # Right hanging sliding panel - looks heavily broken/slipping\n    if random.random() > 0.08:\n        sheet_r = create_corrugated_sheet(size_x + 0.45, half_y + 0.4, roof_mat)\n        sheet_r.parent = house_root\n        slip_y = random.uniform(0.08, 0.22)\n        sheet_r.location = (random.uniform(-0.12, 0.12), half_y/2.0 + 0.08 - slip_y, height + (ridge_h - height)/2.8 - slip_y*0.22)\n        sheet_r.rotation_euler = (-angle + random.uniform(-0.06, 0.06), random.uniform(-0.02, 0.02), random.uniform(-0.08, 0.08))\n\n    return house_root\n\ndef place_foliage_on_house(house_obj, num_clumps, grass_asset, size_x, size_y, height):\n    # Grow mossy weeds out of corrugated metal valleys\n    angle = math.radians(24)\n    half_y = size_y / 2.0\n\n    for _ in range(num_clumps):\n        side = 1 if random.random() > 0.5 else -1\n        lx = random.uniform(-size_x/2.1, size_x/2.1)\n        ly_slope = random.uniform(-0.1, half_y + 0.1)\n        ly = side * ly_slope * math.cos(angle)\n        lz = height + (half_y - (ly_slope if side==1 else -ly_slope)) * math.sin(angle) + 0.12\n\n        world_pos = house_obj.matrix_world @ Vector((lx, ly, lz))\n\n        g = duplicate_object(grass_asset, \"RoofGrass\")\n        g.location = world_pos\n        g.rotation_euler = house_obj.rotation_euler\n        g.rotation_euler[0] += side * angle\n        g.rotation_euler[2] += random.uniform(-0.6, 0.6)\n        g.scale = Vector((1.0, 1.0, 1.0)) * random.uniform(0.42, 0.78)\n\n# ==============================================================================\n# POPULATING THE ABANDONED VILLAGE\n# ==============================================================================\n\n# House 1: Foreground, main focus of age and decay\nh1_pos = (2.3, -2.8)\nh1_height = get_terrain_height(h1_pos[0], h1_pos[1])\nh1 = build_house(\"House_Primary\", (h1_pos[0], h1_pos[1], h1_height), rot_z=math.radians(-18), size_x=3.7, size_y=2.7, height=2.1, wood_mat=wood_mat, roof_mat=rust_mat)\n\n# Crawling Vines climbing up weathering House 1 walls\ncreate_ivy_on_wall(h1, (-1.85, -1.35), (1.85, -1.35), 2.1, wood_mat, moss_mat, 15) # front\ncreate_ivy_on_wall(h1, (-1.85, 1.35), (-1.85, -1.35), 2.1, wood_mat, moss_mat, 18)  # side\nplace_foliage_on_house(h1, 10, grass_asset, 3.7, 2.7, 2.1)\n\n# House 2: Reclaimed framing structure in background\nh2_pos = (-3.8, 3.8)\nh2_height = get_terrain_height(h2_pos[0], h2_pos[1])\nh2 = build_house(\"House_BG_Left\", (h2_pos[0], h2_pos[1], h2_height), rot_z=math.radians(32), size_x=3.2, size_y=2.4, height=1.9, wood_mat=wood_mat, roof_mat=rust_mat)\ncreate_ivy_on_wall(h2, (-1.6, -1.2), (1.6, -1.2), 1.9, wood_mat, moss_mat, 25)\nplace_foliage_on_house(h2, 7, grass_asset, 3.2, 2.4, 1.9)\n\n# Scatter debris, broken collapsed boards on the soil\ndef scatter_ground_debris(count, center, radius, mat):\n    for i in range(count):\n        bpy.ops.mesh.primitive_cube_add(size=1.0)\n        plank = bpy.context.active_object\n        plank.name = f\"DebrisPlank_{i}\"\n        plank.data.materials.append(mat)\n        plank.scale = (random.uniform(0.12, 0.16), random.uniform(0.45, 0.95), 0.016)\n\n        dx = random.uniform(-radius, radius)\n        dy = random.uniform(-radius, radius)\n        x = center[0] + dx\n        y = center[1] + dy\n        z = get_terrain_height(x, y) + 0.02\n\n        plank.location = (x, y, z)\n        plank.rotation_euler = (random.uniform(-0.15, 0.15), random.uniform(-0.15, 0.15), random.uniform(0, math.pi*2))\n\nscatter_ground_debris(14, (2.3, -2.8), 2.8, wood_mat)\nscatter_ground_debris(8, (-3.8, 3.8), 2.2, wood_mat)\n\n# ==============================================================================\n# PROCEDURAL FORESTRY / RECLAIMED NATURE CANOPY\n# ==============================================================================\n\ndef build_weathered_tree(pos, bark_mat, foliage_mat):\n    # Generates dense canopy trees framing the ghost town scene\n    bpy.ops.mesh.primitive_cylinder_add(vertices=7, radius=0.28, depth=4.2)\n    trunk = bpy.context.active_object\n    trunk.name = \"TreeTrunk\"\n    trunk.data.materials.append(bark_mat)\n    trunk.location = (pos[0], pos[1], pos[2] + 2.0)\n    \n    # Warping trunk profile\n    for vert in trunk.data.vertices:\n        if vert.co.z > 0:\n            vert.co.x += 0.38 * math.sin(vert.co.z * 1.4)\n            vert.co.y += 0.24 * math.cos(vert.co.z * 1.4)\n\n    # Master overgrown crowns\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=1.6)\n    canopy = bpy.context.active_object\n    canopy.name = \"TreeCanopy\"\n    canopy.data.materials.append(foliage_mat)\n    canopy.location = (pos[0] + 0.5, pos[1] - 0.2, pos[2] + 4.3)\n    canopy.parent = trunk\n\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=1.1)\n    canopy2 = bpy.context.active_object\n    canopy2.name = \"TreeCanopySec\"\n    canopy2.data.materials.append(foliage_mat)\n    canopy2.location = (pos[0] - 0.5, pos[1] + 0.4, pos[2] + 3.6)\n    canopy2.parent = trunk\n\nbuild_weathered_tree((-3.6, -3.2, get_terrain_height(-3.6, -3.2)), wood_mat, moss_mat)\nbuild_weathered_tree((4.8, -1.2, get_terrain_height(4.8, -1.2)), wood_mat, moss_mat)\nbuild_weathered_tree((-6.2, 6.5, get_terrain_height((-6.2), 6.5)), wood_mat, moss_mat)\nbuild_weathered_tree((2.2, 8.5, get_terrain_height(2.2, 8.5)), wood_mat, moss_mat)\n\n# ==============================================================================\n# DETAILED COBBLE PATH SCATTER\n# ==============================================================================\n\nfor i in range(35):\n    y = random.uniform(-8.5, 8.5)\n    val_center = 2.0 * math.sin(y * 0.2)\n    x = val_center + random.uniform(-0.75, 0.75) \n    z = get_terrain_height(x, y) - 0.03\n\n    bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=1, radius=random.uniform(0.09, 0.22))\n    stone = bpy.context.active_object\n    stone.name = f\"StonePath_{i}\"\n    stone.data.materials.append(stone_mat)\n    stone.location = (x, y, z)\n    stone.scale = Vector((random.uniform(1.1, 1.6), random.uniform(1.1, 1.6), random.uniform(0.3, 0.55)))\n    stone.rotation_euler = (random.uniform(-0.1, 0.1), random.uniform(-0.1, 0.1), random.uniform(0, math.pi*2))\n\n# ==============================================================================\n# CAMERAS, CINEMATOGRAPHY & WEATHERED GLOOM LIGHTING\n# ==============================================================================\n\n# Creative camera placement: wide angled setup focusing on House 1 in foreground & wilderness engulfing everything\ncam_data = bpy.data.cameras.new(\"ContestantCam\")\ncam_obj = bpy.data.objects.new(\"Camera\", cam_data)\nbpy.context.scene.collection.objects.link(cam_obj)\ncam_data.lens = 26.0 # wide lens to exaggerate natural reclaim scale\ncam_obj.location = (0.55, -9.2, 1.7)\ncam_obj.rotation_euler = (math.radians(85.5), 0.0, math.radians(14))\nbpy.context.scene.camera = cam_obj\n\n# Nishita Sky Atmosphere: low misty sun penetrating decay\nbpy.context.scene.use_nodes = True\nworld = bpy.context.scene.world\nworld.use_nodes = True\nnodes = world.node_tree.nodes\nlinks = world.node_tree.links\nnodes.clear()\n\nworld_output = nodes.new(type='ShaderNodeOutputWorld')\nsky = nodes.new(type='ShaderNodeTexSky')\nsky.sky_type = 'NISHITA'\nsky.sun_elevation = math.radians(11.0)\nsky.sun_rotation = math.radians(222.0)\nsky.altitude = 12.0\nsky.air_density = 1.6\nsky.dust_density = 2.4\nsky.ozone_density = 4.2\n\nbg = nodes.new(type='ShaderNodeBackground')\nbg.inputs['Strength'].default_value = 0.85\n\nlinks.new(sky.outputs['Color'], bg.inputs['Color'])\nlinks.new(bg.outputs['Background'], world_output.inputs['Surface'])\n\n# Direct Warm Sun rays caught on rusted sheets\nsun_data = bpy.data.lights.new(name=\"MistySunLight\", type='SUN')\nsun_obj = bpy.data.objects.new(name=\"Sun\", object_data=sun_data)\nbpy.context.scene.collection.objects.link(sun_obj)\nsun_obj.location = (0, 0, 16)\nsun_obj.rotation_euler = (math.radians(11), math.radians(8), math.radians(222))\nsun_data.energy = 2.2\nsun_data.color = (1.0, 0.94, 0.86)\n\n# Soft moody bounce area light for dark vegetation shadows\narea_data = bpy.data.lights.new(name=\"AmbientGloomBounce\", type='AREA')\narea_obj = bpy.data.objects.new(name=\"AmbientBounce\", object_data=area_data)\nbpy.context.scene.collection.objects.link(area_obj)\narea_obj.location = (0, 0, 8)\narea_obj.rotation_euler = (math.radians(180), 0, 0)\narea_data.size = 15.0\narea_data.energy = 280.0\narea_data.color = (0.8, 0.92, 1.0) # Cold sky fill\n\nprint(\"Successfully established an abandoned village scene slowly reclaimed by nature.\")\n```"}
{"ts": "2026-07-19T16:44:52.564269+00:00", "type": "status", "status": "ok", "done_declared": false}
