able values should be double-checked before completing the task. I can see the user viewpoint, not the contestant camera in this screenshot. Let's make sure our viewport matches the camera view so we can check the presentation.
Wait, let's write a python snippet to position our perspective viewport camera to match the active camera, so that when we call `get_viewport_screenshot` we can see exactly what the contestant camera sees!
Let's see: how to copy camera viewpoint to the viewport area?
Using:
```python
for area in bpy.context.screen.areas:
    if area.type == 'VIEW_3D':
        for space in area.spaces:
            if space.type == 'VIEW_3D':
                space.region_3d.view_perspective = 'CAMERA'
```
This is a standard elegant way to force the 3D viewport of the active layout into the camera view! Let's run this, and then take a screenshot. This will show us exactly the final masterpiece framing!

import bpy

# Set 3D Viewport to render as the Camera view
for area in bpy.context.screen.areas:
    if area.type == 'VIEW_3D':
        for space in area.spaces:
            if space.type == 'VIEW_3D':
                space.region_3d.view_perspective = 'CAMERA'
                print("Set 3D View to Camera successfully!")

Focus viewport perspective on active camera view


Code executed successfully: Set 3D View to Camera successfully!