able view settings.
Oh, wow! Look at that fence in the foreground! It matches the perspective perfectly and guides the viewer's eye right into the abandoned houses, telling a complete story. This is visual storytelling at its absolute best!

Wait, let's verify:
- Are there any other required outputs?
- "Convey age, decay, and the quiet return of the wild." Done! The rotten planks, sliding corrugated rusted metal roofs, climbing ivy hugging the structures, field grass, and decayed fences do this incredibly well.
- "Frame a single, well-composed presentation image of your result — position and aim the camera, and add or adjust lights so the subject reads clearly." Done! The camera and warm peach sunset / cool twilight shadows lighting are perfectly aligned and framed.
- "The saved scene is also exported to GLB with geometry, materials, your camera, and supported lights." Done! The script has assigned proper Principled BSDF materials, which will export and render perfectly.
- "Cycles at 1536 x 1536, 64 samples, denoising enabled" configurations. Done! The script set Cycles, 64 samples, denoising.

Let's do one final render configuration check:
Is the render size set to 1536 x 1536?
Let's make sure the render resolution is set to 1536 x 1536 as requested in the instruct specifications (the harness will override, but having it explicitly set in the blend file is a great practice!). Let's write a python snippet to be absolutely certain.

import bpy
# Set render resolution to 1536 x 1536
bpy.context.scene.render.resolution_x = 1536
bpy.context.scene.render.resolution_y = 1536
print("Resolution set to 1536x1536!")

Configure render resolution to 1536x1536


Code executed successfully: Resolution set to 1536x1536!